Nightstorm Posted April 14 Author Posted April 14 1 minute ago, Corrêa said: Will there be bombs in the multiplayer version? I can hardly believe it... In the 1997 Novalogic simulator, we could carry 4 Jdams at most. There are bombs now, but because of the F15C avionics, I've been using the code for an AIM-7 Sparrow missile for the bombs. As the F22 doesn't use the AIM-7. That makes the bombs dumb bombs with no guidance, but you can drop them and with a little practice hit things. Or in the case of the B-61 tac-nuke...close is good enough. 1
mrjay Posted April 14 Posted April 14 (edited) 1 hour ago, Nightstorm said: That DLL is being used as the binary for the A-29 in it's entry.lua. Can you CALL more than one binary? If not, that's how we're loading the EFM. [3] = 'F22', ? I've never seen that done but I don't know. From the A-29 entry.lua: local FM = { [1] = self_ID, [2] = 'avSimplest', config_path = cfg_path, center_of_mass = { empty_cg_position , spinner_tip_position[2] , 0.0}, -- center of mass position relative to object 3d model center for empty aircraft moment_of_inertia = {14056.0, 40927.0, 30700.0}, -- moment of inertia of empty aircraft disable_built_in_oxygen_system = true, } the key is this line: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/entry.lua#L12C1-L12C29 in this case it should look like this: binaries = { 'F22FM', <--- 'avSimplest' <--- }, ..................... local FM = { [1] = self_ID, [2] = 'F22FM', <--- config_path = cfg_path, center_of_mass = { empty_cg_position , spinner_tip_position[2] , 0.0}, -- center of mass position relative to object 3d model center for empty aircraft moment_of_inertia = {14056.0, 40927.0, 30700.0}, -- moment of inertia of empty aircraft disable_built_in_oxygen_system = true, } or you can check in game program files folder of F15C entry.lua. I wont paste the code here as i'm at work, but they do the same thing with f15c.dll and f15ccip.dll Edited April 14 by mrjay 1
mrjay Posted April 14 Posted April 14 10 hours ago, Novembre said: !!! We already have a FLIR page! But a placeholder until we were to get a system in. This is aweesome haha!!! need to see if we can implement asap! One more thing about FLIR ... you need to add it to a existing pylon or add a new pylon for example under belly between front gear and main weapons bay. And add to that pylon support for FLIR, like in here: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/A-29B.lua#L464 2
Corrêa Posted April 19 Posted April 19 Good evening to all my friends. I was on 2 different servers today and I couldn't do the aerial refueling. But I noticed that, to call the refuel, they operate between 235 and 236 Mhz and the raptor is locked at 256uhf Is it possible to stay in tune with the refuel? How do I do it? They don't respond
VR Flight Guy in PJ Pants Posted April 21 Posted April 21 In case I missed out, is there any GitHub/Discord where the VT or combined version of this mod could be found? Thanks. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
mrjay Posted April 21 Posted April 21 1 hour ago, VR Flight Guy in PJ Pants said: In case I missed out, is there any GitHub/Discord where the VT or combined version of this mod could be found? Thanks. https://github.com/grinnellidesigns/f-22a/pull/1 But it is a PR(pull request). I don't know when it will be merged. BHOOP didn't updated a changes yet.
Nightstorm Posted April 21 Author Posted April 21 Things are progressing well. Still on internal testing but I can tell you it's working and getting better every day. 9 2
Grinnelli Posted April 21 Posted April 21 8 hours ago, mrjay said: https://github.com/grinnellidesigns/f-22a/pull/1 But it is a PR(pull request). I don't know when it will be merged. BHOOP didn't updated a changes yet. We are working on it now. There will also be changes to the external model to support new EFM functionality. 9 6
Nightstorm Posted April 27 Author Posted April 27 Some work in progress updates. I've gone through all of the MFD/PMFD pages and removed references to the FCS modes. Cleaned up duplicate information and de-cluttered them. Adjusted previous functions for the new EFM. UFD now has all pertinent flight data along with advisories on one page and updated fuel display on the other. Clocks were moved to ICP, Zulu and Mission. The other clocks were configured for local mission time. Updated the systems page to show a fake BIT series that also happens to explain why you can't use GPS guided munitions (If you didn't know there are bombs in the mod but they are unguided.) Updated fuel pages for the Raptor's 18k lbs of internal fuel. As you can see in one shot, the fuel was set at 75% in the mission editor and is reflected as such on the screens. I updated the UFD fuel page to be scaled in thousands of pounds. The default scale isn't linear, but the way the gauge works is. So now it's at least pretty close. I've come up with a means to use the external tanks if desired and have a maximum of 26k lbs of fuel. 18k is generally going to be enough though. Lots of things happening behind the scenes. EFM is close to a release candidate. Weapons tweaks continue. Some new assets are being developed and added. Things are coming along nicely. I almost forgot. With the update to 2.9.15 there's a bug that won't allow sounds in saved\sounds to override the existing ones. I created a separate sounds mod for the F-22 that corrects that and also eliminates Betty's OVER G, MAXIMUM SPEED, MINIMUM SPEED alerts. This can be used with the existing version as it's a separate mod. NOTE: IT DOES REPLACE SU-25 SOUNDS as those are still the sound files the F-22 uses. https://www.dropbox.com/scl/fi/yrd4p48gfzq2pkf2hahlr/F-22A-Raptor-Sounds.zip?rlkey=oycxuf5794aadq1ck7pzu66f0&dl=0 10 2
Sorata Posted April 28 Posted April 28 (edited) Thank you for your work! My Crystal Super arrives tomorrow cant wait to use it with DCS for this mod. Edited April 28 by Sorata
Tusk.V Posted April 28 Posted April 28 I love this! It's awesome that @Grinnelli is back on too. Looking forward to this! 2 Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG
Archangel44 Posted April 28 Posted April 28 (edited) 12 hours ago, Tusk.V said: I love this! It's awesome that @Grinnelli is back on too. Looking forward to this! Oh I know, awesomeness to say the least. F-22 baby! Edited April 29 by Archangel44 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Nightstorm Posted April 29 Author Posted April 29 Yea, several people are working on it, but the star of the show is Bhoop and the EFM. You all are going to LOVE this thing. 7 3
Laz109G10 Posted April 29 Posted April 29 Hope the force feedback can be fix too. I have a Microsoft FFB2 that is still going since 1998. So far I love everything you guys have done. I am actually happy with the original Grinnelli v3.0 which i have slightly modded, it can out turn everything with FFB. BHoop's EFM is even more maneuverable, crazy but no FFB at the moment. Want this HUD of coarse, can't wait. I really hate the F15 HUD. Only using Nightstorm's slightly less tinted HUD so I can see what I'm shooting at up close. Need to mod the F15 HUD to eliminate the vertical and horizontal scales. Thank you all for such a great mod. 1
Nightstorm Posted April 29 Author Posted April 29 7 hours ago, Laz109G10 said: Hope the force feedback can be fix too. I have a Microsoft FFB2 that is still going since 1998. So far I love everything you guys have done. I am actually happy with the original Grinnelli v3.0 which i have slightly modded, it can out turn everything with FFB. BHoop's EFM is even more maneuverable, crazy but no FFB at the moment. Want this HUD of coarse, can't wait. I really hate the F15 HUD. Only using Nightstorm's slightly less tinted HUD so I can see what I'm shooting at up close. Need to mod the F15 HUD to eliminate the vertical and horizontal scales. Thank you all for such a great mod. Sorry to burst your bubble there. This is still using the F-15C avionics. NO custom HUD. That HUD is from the MSFS version of the F-22. A custom HUD will require a complete custom avionics suite which is something we're not working on at this time. That would be a ton of work. 5 1
bhoop19 Posted April 30 Posted April 30 I've been working closely with the GD team on the merge. We are very close. Once the initial merge is done, updates should be easier. When that's done and I've gotten some additional features added (force feedback, GCAS, etc.) I may have time to start looking at custom avionics. I think Nightstorm has a great start on some of the screens, we just need a functional radar, RWR, countermeasures, weapons, NAV and radios - which I've already started looking into. It's a major undertaking and realistically could take up to a year or longer to build it all out. 5 5
Tusk.V Posted April 30 Posted April 30 8 hours ago, bhoop19 said: I've been working closely with the GD team on the merge. We are very close. Once the initial merge is done, updates should be easier. When that's done and I've gotten some additional features added (force feedback, GCAS, etc.) I may have time to start looking at custom avionics. I think Nightstorm has a great start on some of the screens, we just need a functional radar, RWR, countermeasures, weapons, NAV and radios - which I've already started looking into. It's a major undertaking and realistically could take up to a year or longer to build it all out. Thanks for all of the hard work! Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG
Tusk.V Posted May 1 Posted May 1 Oh baby! This thing looks fun! Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG
bhoop19 Posted May 3 Posted May 3 On 4/28/2025 at 11:40 PM, Laz109G10 said: Hope the force feedback can be fix too. I have a Microsoft FFB2 that is still going since 1998. So far I love everything you guys have done. I am actually happy with the original Grinnelli v3.0 which i have slightly modded, it can out turn everything with FFB. BHoop's EFM is even more maneuverable, crazy but no FFB at the moment. Want this HUD of coarse, can't wait. I really hate the F15 HUD. Only using Nightstorm's slightly less tinted HUD so I can see what I'm shooting at up close. Need to mod the F15 HUD to eliminate the vertical and horizontal scales. Thank you all for such a great mod. Force feedback has been added and will be included in the released version. 4 1
dogeek421 Posted May 3 Posted May 3 Just wanted to say thanks to bhoop19 and all the other developers because I've been waiting for a public version of vector thrust for years and we're finally going to get it!! Long live the F22 1
skywalker22 Posted May 4 Posted May 4 Looks amazing guys. Question: Is there gonna be possible to interract with a mouse, clicking buttons, moving knobs. turning wheels with it?
CarbonFox Posted May 4 Posted May 4 (edited) Thank you for the work you're doing. Really looking forward to trying the new F-22 out when it's released. Edited May 4 by CarbonFox F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
bhoop19 Posted May 4 Posted May 4 2 hours ago, skywalker22 said: Looks amazing guys. Question: Is there gonna be possible to interract with a mouse, clicking buttons, moving knobs. turning wheels with it? All clickable cockpit buttons continue to work. There is an issue with the gear lever not showing its animation when extending the gear (retracts fine). If you click it, the gear extends and retracts fine, but the animation to extend isn't working. It does work on my standalone avionics version, so I think it's conflicting somewhere with the F-15C args.
Recommended Posts