Jump to content

Recommended Posts

  • Replies 113
  • Created
  • Last Reply

Top Posters In This Topic

Posted

+1 on the emergency procedures. VERY interested in that. If I get a hole blown in my right fuel tank can I siphon remaining fuel into the left fuel tank and so on...

Posted

12 - ...

 

I would like to see nr 12 being a small mission where we could see many of the things from the other producer's notes come togheter in a "real" situation. :joystick: It would serve as a kind of a fast rehersal of the things learned in other notes while at the same time giving us some action :)

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

Posted

Does the KA-50 light manual permit aerobatics?

 

How about a demonstration of the Ka-50 flight model in an acrobatic mode? This could show the fidelity of the FM to the real bird. Maybe even do that spiral-down manuever firing rockets at a target from directly above? Inside views and outside views. Might be a nice show to put on, just before release. Have grown men lose bladder control at what they see, and can't wait to try: "Uh-oh! I feel like I got to pee!!!";)
Posted
10- Damage and physics model
Do You mean "emergency procedures" could be tight in 10th position - "damage and physics model"? Yeah, could be but I thought more about guide how to behave in emergency situation rather than simple showing the damage model.
Posted
Do You mean "emergency procedures" could be tight in 10th position - "damage and physics model"? Yeah, could be but I thought more about guide how to behave in emergency situation rather than simple showing the damage model.

What I meant was "damage and physics model" is what I would be the most happy to see. I guess both our choices could be combined efficently. Shoot at Ka-50 to make me happy and after that make Poko happy with the emergency procedure :D

 

I mentioned the low FPS of producers notes before and #5 shows no progress in that area. At the same FPS "damage and physics model" video will not be worth time spent to create it.

Posted

Damage & Physics modelling may be interesting - & worth a promotional video for the publicity side of things - but the producers' notes are supposed to be educational, and help with getting familliar with operating the Ka-50.

I can't think of what I'd learn watching the helicopter get shot & ripped to shreds that I couldn't learn in the first 5 minutes with the game by deliberately flying over some AAA or MANPAD.

If, as Poko24 suggested above, the damage models were presented as part of a vid demonstrating the procedures to deal with some of that damage, then I'd say the video would fit in the Producers' notes series neatly, and satisfy your interests.

 

A question of my own - These producers notes - are they made with FRAPS or similar, or with the in game video renderer ? - if the later, isn't FPS a user setting anyway ?

Cheers.

Posted
Damage & Physics modelling may be interesting - & worth a promotional video for the publicity side of things - but the producers' notes are supposed to be educational, and help with getting familliar with operating the Ka-50.

Who says so? What have you learned from Producer's Note #3 - Basic Flight:P

A question of my own - These producers notes - are they made with FRAPS or similar, or with the in game video renderer ? - if the later, isn't FPS a user setting anyway ?

I'm glad I'm not the only one...

Posted
A lot of switchology going on ... does HOTAS exisit in the Ka50 ?

 

AFAIK not

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Who says so?

They are what they are...

 

What have you learned from Producer's Note #3 - Basic Flight

 

Where the gear switch is,

that there is a HUD symbol that indicates direction & speed - but only while below 50kph,

that there is a symbol on the schval monitor that indicates overspeed (300kph +),

some of the HUD symbology,

that "standing on the ball" must be easier said than done,

that there is an auto hover mode that can be engaged from 15 - 20 kph,

with an associated HUD symbol that gives indications of drift from the engagement point,

& for those who need it, reminders about vortex ring state.

 

& other stuff :-)

  • Like 1

Cheers.

Posted
They are what they are...

 

Where the gear switch is,

that there is a HUD symbol that indicates direction & speed - but only while below 50kph,

that there is a symbol on the schval monitor that indicates overspeed (300kph +),

some of the HUD symbology,

that "standing on the ball" must be easier said than done,

that there is an auto hover mode that can be engaged from 15 - 20 kph,

with an associated HUD symbol that gives indications of drift from the engagement point,

& for those who need it, reminders about vortex ring state.

 

& other stuff :-)

What I meant was no one stated that producer's notes are strictly for educational purposes. From the name one should deduct they present work that has been done which IMO can be called short - DCS Black Shark features. Physics and damage model are one of the features-no doubt. I dare to say they are one of pretty important features as we dealing with a simulator:) People can get a lot of information from producer's notes - it happens. After all most of us has a limit of learning higher than Need For Speed.;)

Posted

Mmm... 12 notes?!? :cry: That mean the release is still far in time! Are you guys just teasing us more? Really thatґs not necessary! :huh: And if indeed it is partially for learning that could be a waste of time because I canґt see what you doing... At least on youtube quality. Plus there will be training missions and I am sure we will have to read the manual. :smartass: I am not saying that those notes are bad, indeed itґs great to see the simulation in motion (teasing!! :smilewink:) but if you see that is time consuming I would prefer not to see it but to fly it. Donґt interpret me wrong... Is just my "WANT TO FLY IT!" side... Because of the teasing! :thumbup:

 

Can I suggest a #12 note? A video showing the Ka-50 from alpha material, beta, to complete and ED team and at the end some fireworks and with big words "DCS:BS RELEASED!". :joystick::joystick::joystick:

 

But if thatґs not the case then I would like to see some multiplayer coop mission with different views in different aircrafts cockpits. Plus an explanation what we will find on the virtual battle environment since a lot of us virtual pilots will certainly use a lot of time! With some human flying formations and tactics. I think it would be great.

 

Thanks for posting the videos on the youtube, that way people with slower connection can view the videos too. So again thank you for posting.

 

Best regards to all and continue the great work you already done so far. I am sure it will worth every minute of your hard work.

 

EDIT:Why on the 3rd note the door was opened and why it sounded quieter than with it closed?

ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits

Posted
At the same FPS "damage and physics model" video will not be worth time spent to create it.
I'm not an expert on video production, so maybe I'm missing something, but what exactly is the problem with FPS? It looks at least satisfactory to me - certainly not so bad as to say that it isn't "worth time spent to create it." Do you have suggestions for better balance of size, quality and ease of production? Seriously, I'll take them for my own benefit...

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

Forum Rules

Posted
They are partly for educational purposes.

See, Weta? :D

I'm not an expert on video production, so maybe I'm missing something, but what exactly is the problem with FPS? It looks at least satisfactory to me - certainly not so bad as to say that it isn't "worth time spent to create it." Do you have suggestions for better balance of size, quality and ease of production? Seriously, I'll take them for my own benefit...

I am no expert neither. I won't say anything new - FPS is too low. File properties show that it's 30FPS so I'm guessing that ingame FPS was lower than this. I'm gueassing again that it was around 20 FPS... Let me say again that I'm talking about videos showing FPS dependable features like physics->animations, flying in general. For other producer's notes FPS is acceptable.

 

I'm not able to balance between FPS, size and quality so you can shoot at me now.

 

From all this I deduct FRAPS has been used for the purpose of creating PNs. I don't want to poke you and tell you what to do but I don't understand it. Another thing related to it and which I don't understand is format used. There is this great tool built in allowing capturing high FPS videos if hardware is not top notch - not used. There is a "built in" xvid codec - wmv has been used.

 

I just hope for higher FPS for videos presenting 'more dynamic' features and I don't understand ED's approach in this matter. Please don't blame me for not understanding and I will say no more unless specificaly adressed. After all ED contacts with the community at this level is not something you see every day.

Posted

Notice, I said, "balance of size, quality, and ease of production." Using FRAPS is easy and fast and that is the main advantage. It may not be the highest quality or the most elegant, but there are only 24 hours in a day and the ones you spend on creating a movie aren't spent on creating something else. ;)

 

So I ask you seriously - if you have a recommended movie-making procedure that would produce good results in little time and effort and still be a manageable size - we may consider it. Otherwise, this approach has worked well for us so far. I'm sure that if Matt feels the visual quality in future movies is suffering, he will make some adjustments to the process.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

Forum Rules

Posted
Notice, I said, "balance of size, quality, and ease of production." Using FRAPS is easy and fast and that is the main advantage. It may not be the highest quality or the most elegant, but there are only 24 hours in a day and the ones you spend on creating a movie aren't spent on creating something else. ;)

I have noticed and thanks for not shooting me;) I just thought using built in 'movie renderer' is not more difficult than using FRAPS. I imagined that you would not supervise the (quite long) process so you can do something else in the meantime.

So I ask you seriously - if you have a recommended movie-making procedure that would produce good results in little time and effort and still be a manageable size - we may consider it. Otherwise, this approach has worked well for us so far. I'm sure that if Matt feels the visual quality in future movies is suffering, he will make some adjustments to the process.

My recommended procedure is to use built in 'renderer' and xvid codec, do something else during rendering and get higher FPS video:D I'm serious:) In the end it's your choice and I understand that ease of production can be of the highest priority (cutting non productive time to minimum).

Posted

i do some video editing by myself from time to time, and it is a real pain in the *** to optimise the output - so i would definitely say it's not worth the effort of (at least!) +100% workload only for a small piece of the eyecandy-cake...

Democracy is choice, not freedom...

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...