Ddg1500 Posted February 4, 2021 Posted February 4, 2021 Good day guys, i could say a lot of old moduels's texture (interior,exterior),sound (exterior&switch) need a massive overhaul onto the modern standard(like f14). many of which like f86 or p51 or c101 etc, have been old to an extent that feels awkward when using, and there's no crisp click sound when pressing, same goes those flagship product like f18,Harrier,f16. I think later some day, ED should consider corperate with all third party devlopers to uniform majority( some may unlikely) of the moduels texture and sound quality. right now ED should create a database of switch sound so each developers could take what they need.
Rudel_chw Posted February 4, 2021 Posted February 4, 2021 I fail to see what is the Community News on this thread, but will take the opportunity to say that I understand that all DCS aircrafts have been created at different moments in time and by different developers, so I don't expect that all of them should have the same textures or sounds. This in no way detracts from my enjoyment of studying each aircraft operation and employment, but I know there is people that put the focus on more superficial aspects, like textures and sounds, and that's OK too ... but for me, I prefer the emphasis to be placed on more deep items like high fidelity on system's simulation and providing a wider variety of Maps and AI equipment to use as opponents. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
DD_Fenrir Posted February 4, 2021 Posted February 4, 2021 (edited) 24 minutes ago, grumman f14 said: Good day guys, i could say a lot of old moduels's texture (interior,exterior),sound (exterior&switch) need a massive overhaul onto the modern standard(like f14). many of which like f86 or p51 or c101 etc, have been old to an extent that feels awkward when using, and there's no crisp click sound when pressing, same goes those flagship product like f18,Harrier,f16. I think later some day, ED should consider corperate with all third party devlopers to uniform majority( some may unlikely) of the moduels texture and sound quality. right now ED should create a database of switch sound so each developers could take what they need. A conceptual ideal? Maybe. A logistical reality? Er.... No. Economically this doesn't make sense. ED have however shown their willingness to update older cockpits - A-10C, Ka-50, P-51, the FC3 aircraft... it takes time however, and the costs in both man-hours and hence dollars managed carefully against income. I'm with Rudel. Are some pits better than others? Sure. Not surprising given the age of some and the rate of technology change/understanding. Does it bother me? So little as to be negligible. Plus, if past practice is indicative of future behavior, we'll see updates to the F-86, Huey, etc, in time. As for ED being solely responsible for developing holding and distributing libraries of sounds/textures? No. That's a greater headache and greater cost and a minefield of legal pitfalls when drawing up contracts with a 3rd party. Do they give ED a further percentage of their sales revenue or pay ED for access to these items prior to release? What if they don't have the capital to do the latter and the former is the only route. What if the module tanks? What if the third party are unscrupulous and use the assets to generate content for other platforms that ED see no revenue from? All sorts of landmines. Keep it simple. Each Developer is responsible for the assets that they use and it is expected that these meet EDs quality control criteria. Edited February 4, 2021 by DD_Fenrir
draconus Posted February 5, 2021 Posted February 5, 2021 (edited) I hate cockpit sounds from switches and buttons in F-14. It was raised before that you're not suppose to hear any of that when engines and ECS are making constant noise and you have helmet on. There are some other complaints and errors to both graphics and sounds of the module - like every other module has. Besides that the quality makes it most demanding module performance and memory wise - so there's that from the other side just to balance things. I love Tomcat - don't get me wrong - but it's not so perfect as it seems to be, EA, you know... Edited February 5, 2021 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Northstar98 Posted February 5, 2021 Posted February 5, 2021 (edited) I think in general there should be a common standard just for the sake of consistency, but I just don't see the need for it in a fair number of cases - there's some disparity sure, but I think it's up to standard. The only ones where an improvement is really called for is the Mi-8MTV-2 (probably the worst offender), the UH-1H and the F-5E-3 (though with the latter, it's only really the cockpit and I'd rather see a major overhaul of its RADAR and RWR). The MiG-15bis only really needs to have its internal reflections made optional and it would be fine. I'm not familiar with the F-86F as I don't own it. The Ka-50 is getting a new external model, the Su-25T could do with one too. I would mention the cockpits of the FC3 aircraft, but being FC3 there's not much need for it, given that the cockpits aren't full-fidelity. I don't think ED taking control of the textures is a good thing, and will cause more problems. So far they're supposed to be doing the missile and weapons development but so far they've only really managed to do the AMRAAM and the Phoenix is still borked, and this is just the API, let alone modelling etc. Edited February 5, 2021 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
GTX2660Ti Posted February 5, 2021 Posted February 5, 2021 (edited) If so, DCS must get more complaint about its poor optimization, though the game presently has been terrible enough in optimization. Edited February 5, 2021 by fox2012
Northstar98 Posted February 5, 2021 Posted February 5, 2021 1 hour ago, fox2012 said: If so, DCS must get more complaint about its poor optimization, though the game presently has been terrible enough in optimization. To be fair they have made some pretty decent progress with what we have. We'll have to wait until a major upgrade to truly sort it out, and even then it's speculative. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
rayrayblues Posted February 5, 2021 Posted February 5, 2021 On 2/4/2021 at 7:11 AM, Rudel_chw said: I fail to see what is the Community News on this thread, but will take the opportunity to say that I understand that all DCS aircrafts have been created at different moments in time and by different developers, so I don't expect that all of them should have the same textures or sounds. Exactly. On 2/4/2021 at 7:11 AM, Rudel_chw said: This in no way detracts from my enjoyment of studying each aircraft operation and employment I am having a great time. There are many other more relevant things that need to be fixed. I would rather see high quality AI units, or more WW2 assets like German bombers. We could also use WW2 era ships and ground units. It's hard to create a proper era specific mission without these assets. On 2/4/2021 at 7:25 AM, DD_Fenrir said: Economically this doesn't make sense. Very true. The bottom line is what counts. 30 minutes ago, Northstar98 said: To be fair they have made some pretty decent progress with what we have. Absolutely true. Some people just don't seem to appreciate the work involved in creating what we have now. The man hours of development and testing is staggering considering the small dev team they have. Hats off to ED. Thank you for a wonderful product. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
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