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DCS Features Wish List  

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  1. 1. DCS Features Wish List



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Posted

Reading the "Flying the A-10 in Desert Storm" book, let's me think the pilots are mostly quite clueless about what hit them and where. All such scenarios described in the book let them recognize they were hit mostly by loosing systems and/or controls. Maybe some of the guys over from "Warthog Territory" can ask their pilots who been down there how it feels and sounds like beeing hit by AAA or IR-Missiles?!

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Posted

I agree with the OP.

 

Random failure seem pretty regular to me. Too often in MP. I do think they are a good thing, but prefer the way they are in BS, where you can set there likleyhood of occurring. I don't mind them being forced on.. but not at there present rate of occurance. I only fly MP so not sure if they are more common in MP mode, but if folks have not noticed them i would not be surprised as i see them frequently.

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Posted

Canopy

 

Just a thought and a reminder

What a finishing touch to a masterpiece which is a10.

Scratches on the canopy as in lomac2

What detail.

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Posted
Not sure about that.

Each time you would like to press a button or a switch that is located on the far side of your screen the view would move too and you'd loose some precious time. Maybe something like LAlt+mouse = free look and as soon as you release alt you're back to the select crosshair. Or just buy TrackIR :P

But surely with trackIR you still look towards the buttons you click

Posted (edited)

Sure but your mouse movement does not affect the direction you're looking at. That's the main problem with your suggestion, if you combine both you loose in precision, you have to constantly re-adjust your mouse cursor after the movement.

 

In fact I found out the easiest way (for me) is to change the key binding. Instead of L.Alt+C change it to space bar for example, or the 3rd mouse button. Don't know why I never thought about this before.

Edited by Eight Ball
Posted
During takeoff earlier my entire nose gear snapped off. I had just started to rotate, it didn't bounce back down and land hard it just flew right off. I told the other guys in my flight I had a main landing gear malfuntion something broke...everything else was fine though.

 

Yep I had that happen to me too once.. just took off and landing gear failed. Wasn't a rough take off or anything.

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May your takeoffs equal your landings!

Posted

We really need a rewind for replays

 

Please please please! Unless I'm missing something. It wasn't in beta and it was added to the wish list. Is it still something possible in a patch?

 

Would make taking screen shots much easier and making movies etc.

 

It would only help sell more copies with us pumping out really cool youtube videos :)

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May your takeoffs equal your landings!

Posted

Maybe I'm doing something wrong but I'd like to see an improved "free camera" interface. Right now in free cam mode you're only able to move forward/backward and pan.

You cant do any side travelling if your focusing on an object (or m I missing something ?).

 

SOrry to always referring to ArmA, I know they are really different games but htere you have a script called "camera.sqs". This is a real free camera.

You can set all the mouse movement to your joystick allowing you to do some really really smooth panning.

If you have a Hotas you can also set the forward/backward/sideward to your throttle and then you have a complete, really intuitive, free camera.

 

I know some of you will say they don't care about this, DCS is not a camera simulation, ED should focus on some other stuff.

But think about it guys, ED being a small independant developper they cant spent too much money on advertising their games.

But we can. Youtube is full of game videos.

 

I know for a fact, from my experience with ArmA, many people actually discovered the game with Youtube.

They had never heard of the it before and YT allowed them to browse throught thousands of gameplay and machinima videos.

They finally bought the game thanks to that.

 

The actual free camera is one of the most unintuitive I have used.

I know it requires some adaptation but I also think with a few improvement (like being able to using your joystick to move the cam) it could be one of the best.

The DCS A10C engine is trully beautiful and it would be really easy to do him justice with a proper tool.

 

Sorry for the local english

Posted
Please please please! Unless I'm missing something. It wasn't in beta and it was added to the wish list. Is it still something possible in a patch?

 

Would make taking screen shots much easier and making movies etc.

 

It would only help sell more copies with us pumping out really cool youtube videos :)

 

Yes, you are missing something. The fact that adding rewind is very complicated, or else it would be done. Also, google Tacview. With it you can analyze your flights and it rewinds.

Posted
Yes, you are missing something. The fact that adding rewind is very complicated, or else it would be done. Also, google Tacview. With it you can analyze your flights and it rewinds.

 

Uhm... he's talking about video editing not flight-analysis. But else you're right...

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Posted (edited)

Suggestion: ATC Freqs in mission briefings

 

Mission descriptions should include airport name and tower frequency.

Edited by Dominoes
Posted

I requested it as well a long time ago - so far in some of the campaign missions it DOES list them. You just have to read. I dont know about all of them though.

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May your takeoffs equal your landings!

Posted (edited)

GAU/Bomb Impacts

 

I notice there is no dust kick up from the GAU shells, and bomb impacts. The GAU shells should kick up a large amount of dust as should bomb impacts Specially Cluster Bombs. Is this area just to difficult for the graphics department to model?

 

There would be many Advantages and Disadvantages, and add a lot of Immersion for the pilot.

 

Example=Cluster bombs

 

Example=GAU Impacts http://www.youtube.com/watch?v=TZ-pdvirHDQ&feature=related

Edited by Apples
add examples

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Posted (edited)

Label Request

 

This'll get added to the other thread most likely but at least this might get some attention. I guess it isn't too too hard to modify in some files I dont know about.

 

But if it were in game it would help.

 

I'd like the ability to have separate radio checkboxes for

 

Labels

 

1) Friendly air

2) Friendly ground

3) Enemy air

4) Enemy ground

 

Also a radio button for size whether its just a dot or whether it has text.

Radio button if you want to see range..

 

Personally all the labels I really need help with to visually acquire and compensate for targets is the red dot. The rest is nice but I don't need and may even affect performance. I dont know how hard that would be to code.. but if it is easy it would help some of us newbs..

Edited by Lonecrow66

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May your takeoffs equal your landings!

Posted
I notice there is no dust kick up from the GAU shells, and bomb impacts. The GAU shells should kick up a large amount of dust as should bomb impacts Specially Cluster Bombs. Is this area just to difficult for the graphics department to model?

 

There would be many Advantages and Disadvantages, and add a lot of Immersion for the pilot.

 

Example=Cluster bombs

 

Example=GAU Impacts http://www.youtube.com/watch?v=TZ-pdvirHDQ&feature=related

 

Lol! I have harped on the special effects remodelling for years. I figure they will do it sometime in the upcoming years. I still think DCS/FC damage effects...fire....smoke.....looks very "un-exciting". No dust kick up..no particle effects etc...fire looks like a paper cut out.

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Posted
Force feedback in addition to trim force feedback: IE control surface resistance, buffeting, weapon release.

 

Yes, please! I have a G940 and was really expecting A-10 to exploit the stick to a much greater degree. The use of FF to control trim is very nice, but there isn't really anything that qualifies as "feedback".

Posted
Lol! I have harped on the special effects remodelling for years. I figure they will do it sometime in the upcoming years. I still think DCS/FC damage effects...fire....smoke.....looks very "un-exciting". No dust kick up..no particle effects etc...fire looks like a paper cut out.

 

ya the fire looks like a GIF image. If i had the files to look at i could try some things.

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Posted
The use of FF to control trim is very nice, but there isn't really anything that qualifies as "feedback".

 

There's a stick shaker if you approach stall conditions when you're on final aproach ... :-)

Cheers.

Posted

Following the latest activities in North Africa and the legacy of F-19, perhaps the next A-10 area of interest should be the petrol rich Libya?...

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Regards!







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