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Posted

I know, asking for a bit much here...but any chance for a holographic picatinney sight for the M134?

 

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Posted

...speaking of which...would you consider partnering with the talented team that has brought the UH-60L to the game, to add your considerable abilities to create crew loadouts to their mod? Would be an amazing combination of talent 😀

  • Like 3
Posted
7 hours ago, ggrewe said:

...speaking of which...would you consider partnering with the talented team that has brought the UH-60L to the game, to add your considerable abilities to create crew loadouts to their mod? Would be an amazing combination of talent 😀

I was just about to ask the same thing. SInce the UH-60L mod has no weapons the main role is logistics so it could really help the mod. But maybe consider doing it after you do the first release of the Huey troops mod, so that you don't have too much on your plate and it doesn't delay it too much.

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  • Eight Ball changed the title to UH-1H Attachments Mod
Posted (edited)

Amazing work!   love seeing the infantry in the Helo.  Literally the bare minimum ED should have put into a transport aircraft.   I am having one problem though.  the Flex cam, Powerline, USGH SAR and WTS don't seem to show up.

Edit:  Any way to make a trigger or something to remove the troops when you drop off troops?  I know its a long shot

 

Edited by Upchuk

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Posted

AAhhhhhhh, ok.  Might be a good idea to address that in the first post.  I don't remember seeing anything about them, so i was like "Oh neat, extra toys!"

 

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Posted (edited)

I have a Crash to Desktop when i add the suggested lines to the .lua file on a skin and click on the soldiers cargo

Could you link an example with the camo and grey mounts on a .lua file to compare?

 

PD: Nevermind, editing error.

Edited by Esac_mirmidon

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Posted

ok, not being familiar with their mods, it doesn't immediately click that another mod needs to be downloaded for those entries to work..  Might be a good idea to explicitly say "you need to download those other mods for them to work".

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Posted
53 minutes ago, Upchuk said:

ok, not being familiar with their mods, it doesn't immediately click that another mod needs to be downloaded for those entries to work..  Might be a good idea to explicitly say "you need to download those other mods for them to work".

Yup, I've edited the first post. I hope it's less confusing now.

1 hour ago, Esac_mirmidon said:

I have a Crash to Desktop when i add the suggested lines to the .lua file on a skin and click on the soldiers cargo

Could you link an example with the camo and grey mounts on a .lua file to compare?

 

PD: Nevermind, editing error.

Just in case, this is what a "customised" description.lua looks like with the custom args and the entries for the grey pylons/multicam infantry:

 

livery = {
	{"civ_uh1_main_dam", 0, "uh1", false};
	{"civ_uh1_tail_dam", 0, "uh1_tail", false};	
	{"civ_uh1_main", 0, "uh1", false};
	{"civ_uh1_tail", 0, "uh1_tail", false};
	
	{"uh1_main_dam", 0, "uh1", false};
	{"uh1_tail_dam", 0, "uh1_tail", false};
	{"uh1_main", 0, "uh1", false};
	{"uh1_tail", 0, "uh1_tail", false};
	{"uh1_cov", 0, "uh1_cover", false};
	
  --entries for the UH-1H Attachments Mod below:
  
  {"m134_pylons", DIFFUSE, "m134_pylons_grey_diff", true}; -- miniguns pylons

  {"rocket_pylons", DIFFUSE, "rocket_pylons_grey_diff", true}; -- rockets pylons

  {"Material.005", DIFFUSE,	"pylons_grey", true}; -- M60 pylons
  {"Material.004", DIFFUSE,	"pylons_grey", true}; -- M60 pylons
  
  {"Topmat.001", DIFFUSE, "us_modern_top_multicam_diff", true};
  {"Topmat.002", DIFFUSE, "us_modern_top_multicam_diff", true};
  {"Topmat.003", DIFFUSE, "us_modern_top_multicam_diff", true};
  {"Topmat.004", DIFFUSE, "us_modern_top_multicam_diff", true};
  {"Bottommat.001", DIFFUSE, "us_modern_bottom_multicam_diff", true};
  {"Bottommat.002", DIFFUSE, "us_modern_bottom_multicam_diff", true};
  {"Bottommat.003", DIFFUSE, "us_modern_bottom_multicam_diff", true};
  {"Bottommat.004", DIFFUSE, "us_modern_bottom_multicam_diff", true};
  
	
}

custom_args =
 {
    [43] = 1.0, -- Left Cargo Door: 0 = Closed / 1 = Open
    [44] = 1.0, -- Right Cargo Door: 0 = Closed / 1 = Open 
    [1000] = 1.0, -- Default Pylons: 0 = On / 1 = Off
  }

 

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Posted

Thanks Eightball, works like a charm.

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Posted (edited)

Hello friends,
I hope someone can help me,
I followed the installation instructions, but I have several problems:
When I choose in the menu "ground crew" "rearmament" the option "OFF" the main attachments disappear but the ammunition boxes of the machine guns do not come.
(it was working before the last Mod update)

5mgy.png

6qii.png

 

Another problem I have no choice to spawn the guys in the back of the chopper.
I'm new to DCS and I don't know how to modify .lua files!
I assume that in the mod's .lua file can be used without modification ?

hge2.png

 

If someone has an idea
thanks in advance

Edited by Pappy2
Posted

Select your load option ONLY on the mission editor.

NOT in the cockpit with the mission running.

After entering the cockpit you can only use PYLONS OFF - PYLONS ON, nothing else. 

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Posted (edited)
1 hour ago, Pappy2 said:

I hope someone can help me,

As Esac_mirmidon said, you should select your loadout in the mission editor. It doesn't work with the ingame rearming menu.

Also make sure you've placed the UH-1H.lua in (...)\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads (and make a backup of the original files prior to replacing it)

You don't need to edit any lua for the mod to work, this is only necessary if you want to display alternative textures (grey pylons or multicam infantry). Just make sure everything is in the right place.

Edited by Eight Ball
  • Like 1
Posted

Sorry guys, I am familiar with mod installation on DCS but in this case I don't get it. I copied the "UH-1H Attachments" folder into "\Saved Games\DCS\Mods\tech", copied the "UH-1H.lua" into "\Saved Games\DCS\MissionEditor\UnitPayloads" (backed up the old one before), copied the both liveries folders "000 Pylons OFF" and "000 Pylons ON" into "Saved Games\DCS\Liveries\uh-1h", downloaded "Flexcam", "UH-1H WaterTankSystem", and "powerline_worker" by Upuaut and placed them in "\Saved Games\DCS\Mods\tech", but in the mission editor I cannot choose anyone of this stuff for the Huey. What do I'm wrong?

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Posted (edited)
16 minutes ago, Eight Ball said:

Just to make sure, that's how it looks in DCS/Mods/tech?

Mods_tech_UH-1H-Attachments.jpg

I see the Liveries folder isn't there. But it is already missing in the zip file I downloaded from the first page of this thread.

16 minutes ago, Eight Ball said:

and DCS/MissionEditor/UnitPayloads?

MissionEditor_UnityPayloads.jpg

Edited by Ithronwise

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Posted

shouldn't the UH-1H.lua in the UnitPayloads folder be around 7 KB. It seems you didn't copy the correct file or did not overwrite an existing one.

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