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Posted
8 hours ago, SparrowLT said:

Im learning stuff in this mod ... most things work but for some reason i cant drop guided bombs..

 

i watched the tutorials.. use the targeting pod and lock, activate laser and i get a LA in the HUD but nothing drops when i trigger..

i do the same with the brimbstone missiles and they fire, work and track fine.. LGB and TV bombs simply dont drop even with a LA..

Any hints on this?

 

Also i tried dumb bombing with CCRP like in the russian hud its using and the bomb for some reason fell short ..massivly.. like 300m short from a 1500f drop at 400k

Looks like the last OB update broke several of the weapons in the mod, we are currently working on a standalone version that will hopefully circumvent these issues in the future

  • Like 5
  • 4 weeks later...
Posted

Is there anyway to merge the WVR and BVR into one. I like doing little cinematics for friends and its annoying to change between having a radar and having the EO system for off bore shots

Posted
On 9/1/2023 at 10:40 PM, At335 said:

Is there anyway to merge the WVR and BVR into one. I like doing little cinematics for friends and its annoying to change between having a radar and having the EO system for off bore shots

Without the SDK, this is very hard, but it's on our roadmap

  • Like 1
Posted

Great mod. Thanks a lot.

I have installed this mod, but I don't know how to release the weapons and have not found the weapon release key in the control system.

Posted
10 minutes ago, raptorx said:

but I don't know how to release the weapons and have not found the weapon release key in the control system.

 

perhaps this video can give you a help with that:

 

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

  • 2 months later...
Posted (edited)

Hi!

I get CTD as soon as I enter a flight, press ”Fly” button. I have no other mods or assets installed. Only ED official modules. I have FC3 installed. Gripen is inside Mods user folder.

DCS 2.9 MT or not, same issue.

I’m in VR with Varjo Aero and Open XR runtime.

I tried training, creating a flight and choosing a free flight in Caucasus. No luck. Same problem on all other maps.

All other planes work fine.

What am I doing wrong or need to do to get it working?

Edited by VanZeb
  • 2 weeks later...
Posted

Hi I'm a big newbie here and I'm only after downloading this beautiful mod, I just want to know as simple as this sounds, does this mod have a helmet mounted sight? If it does how do you switch it on? Thanks!

Posted
58 minutes ago, the j said:

Hi I'm a big newbie here and I'm only after downloading this beautiful mod, I just want to know as simple as this sounds, does this mod have a helmet mounted sight?

 

I understand that one of the three Gripen variants of this Mod is based on the Su-33, so that one should have an HMS.

 

58 minutes ago, the j said:

If it does how do you switch it on? Thanks!

 

I guess the same keybind as on the Su-33, but I hhavent tried it myself.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

So if I'm not wrong, the key bind is 5. I've tried that but it doesn't work and I've tried looking for other binds that can relate to the HMS

  • 3 weeks later...
Posted (edited)

Not sure if I have the most recent build, but I have noticed that this new OB update causes the supercarrier, and other ships, to be unable to spawn. This bug is resolved if the Codename Flanker mod, and the Jas 39 mod is uninstalled. Both mods cause this issue independently of one another.

 

EDIT: The Codename Flanker mod has been fixed through changing the Weapon_AS.lua. This file was apparently the culprit. 

Edited by bennyboy9800

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted

Has anyone else noticed that this mod seems to break the function of ships (and possibly more) after the latest Open Beta release? For example, if I choose one of the F-18 Carrier Takeoff missions, all the ships are missing and my F-18 just falls into the ocean. If I try and cycle through ships in the external view, all of them are missing from the mission. Disabling this mod solves the issue. 

Posted
1 hour ago, mmike87 said:

Has anyone else noticed that this mod seems to break the function of ships


yes, there are several threads about those mods that break dcs on this way.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
3 hours ago, Urbi said:

yes, I identified the error. After starting the sim at least 50 times, I identified the mod as the culprit. It was logical to assume that it was the Weapons. almost 50 luas. Luckily the culprit was among the first 15. Since the following lua had to have almost the same content, I assumed that this lua was also affected. The following entry seemed corrupt to me.
     launcher =
     {
         cluster = cluster_desc("Bomb_Other", wsType_Bomb_Cluster,
         { Lines 186-189
somehow it's not true. I found something similar in ED's AJS37 mod. it can happen. How quickly do you forget a comma? I changed it as follows but without any guarantee of functionality. it's just a logical adjustment. Nightstorm may find the right entry.

     launcher =
     {
         cluster = cluster_desc("Bomb_Other", wsType_Bomb_Cluster, levParam),

{
scheme =
             {
                 dispenser =
                 {
                     op_time = 9000,
                     wind_sigma = 20,
                     impulse_sigma = 1, excerpt from jas39_dws39_arm.lua,
jas39_dws39_tv.lua is analog

I also found these files by exclusion. But I didn’t have time to gut and shake up the files themselves. I had no time. Thank you for your hard work!🤝

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