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Is there a mod that labels the buttons around the cockpit Displays?


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Posted

The reason I'm asking is that I play in VR, and I'm creating a fully voice activated cockpit. For the DDI buttons they are in groups L1 to L20 for the left display, R1 -R20 for the right display, and B1- B20 for the bottom display. So if I have the radar on the right display and want to change radar from RWS to TWS, I would say "Select R 5" to switch radar modes.  Although with practice, I will eventually learn the position of these buttons visually, it would be nice if there were a F-18C cockpit mod that had buttons on the numbers. 

 

This may not be possible if only one texture is used and repeated for each button. 

Posted (edited)

@RTS354I don't know whether I got you right, but what if you named your buttons in Vioce Attack by their location. e.g. for the right DDI, the 2nd OBS in the top row of buttons would be called by:

 

"right top 2"

 

or "bottom right 4" for the 4th button of the right column on the lower DDI. and so on.

Edited by Tom Kazansky
Posted (edited)

 I would suggest you look at voice attack.

It will allow you to say whatever you want (ie., gear down) once you have programmed the corresponding key stroke.

 

It also comes prepackaged with a large amount of voice activated commands.

 

https://voiceattack.com/ 

 

 

Use it all the time.

 

If you want radar.. you don't say button r18.. you just say radar and it picks r18 in the background.

 

Cheers

Edited by Gogojuice
Posted

And then grab Bailey's voice attack profile for the Hornet.  He has all button presses modeled.  He's a master at VoiceAttack.  

 

I've spent a lot of time in VR using his VA profile.  I highly recommend.

 

He has other profiles but I've not used.

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Posted

I'm using voice attack and have programmed all of the DDI's to use voice commands to activate the buttons, it's quicker to just speak the button name instead of programming all of the DDI menus and submenus. I looked at Bailey's voice attack profile, but the problem is that I have a accent so I instead of staying for example "R", I have to program voice attack to respond to "Are".

 

This issue is that I only want to use voice attack simple voice commands for the DDI buttons, so that I can say the button position over the menu option, instead of the DDM menu option itself. As I stated, I have a heavy accent which confuses voice attack a lot.

Posted

Yeah, voice attack isn't perfect.  I have to train it to understand some things as well.  For instance it doesn't understand when I say "escape".  It thinks I'm saying "state".  So I added the word "state" to the command and problem solved.

 

There's also speech recognition that you can do to train windows to better recognize your accent.  If you haven't tried that it might be worth the time.

 

Good luck.

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Posted

You know it’s faster and easier to just click on these ... right?

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Posted
3 hours ago, SharpeXB said:

You know it’s faster and easier to just click on these ... right?

Not really then you are fumbling for the mouse in VR.

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Posted
Not really then you are fumbling for the mouse in VR.
It is not hard at all to use a mouse in VR. Just have it in easy reach. It really helps that the cursor on is relative to the display so you just look where you want it and fine tune with your hand. People also bind left and right clicks to HOTAS.

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Posted
The reason I'm asking is that I play in VR, and I'm creating a fully voice activated cockpit. For the DDI buttons they are in groups L1 to L20 for the left display, R1 -R20 for the right display, and B1- B20 for the bottom display. So if I have the radar on the right display and want to change radar from RWS to TWS, I would say "Select R 5" to switch radar modes.  Although with practice, I will eventually learn the position of these buttons visually, it would be nice if there were a F-18C cockpit mod that had buttons on the numbers. 
 
This may not be possible if only one texture is used and repeated for each button. 
The OSB positions are really easy to memorize. Left bottom is 1 and then count clockwise. Each side is a square of 5 buttons, and 5 is really easy to multiply. Looking half way down the right side of a DDI? That's two full sides + 3, so OSB 13.
The most used ones will just be second nature after a day or two. I was surprised how easy it was to learn.
For me, I have the most used OSBs on my HOTAS. i.e. OSB 8 on AMPCD for HSI/SA scale. 11 and 13 on RDDI for radar range. 6-10 for stores select on LDDI. 18 on all displays for menu. 5 on LDDI for stores. I actually have quite a few more, but these are the best. Oh, and 5 on RDDI for TWS/TWS until we get TDC depress or potentially the RAID/FOV long press command.

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Posted
13 minutes ago, Hulkbust44 said:

It is not hard at all to use a mouse in VR. Just have it in easy reach. It really helps that the cursor on is relative to the display so you just look where you want it and fine tune with your hand. People also bind left and right clicks to HOTAS.

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Only problem  binding   to the  hotas  is  that  your  are  limited  to   the  switches  where  as  voice  attack  you  have  unlimited  choices  to have

Posted
Only problem  binding   to the  hotas  is  that  your  are  limited  to   the  switches  where  as  voice  attack  you  have  unlimited  choices  to have
I guess that's true, I have my stuff all on a modifier with a good setup to start with.

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Posted


11 and 13 on RDDI for radar range.

Genuine question, why not use the TDC bump to increment/decrement the radar scope range? I see a lot of people do exactly what you do, bind the range to HOTAS buttons and I'm just curious.

I actually have become very comfortable with adjusting the range with the TDC bump. Do people find it difficult and/or annoying that they have to do a quick out+in, instead of just going out, like the Viper?

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Posted



Genuine question, why not use the TDC bump to increment/decrement the radar scope range? I see a lot of people do exactly what you do, bind the range to HOTAS buttons and I'm just curious.

I actually have become very comfortable with adjusting the range with the TDC bump. Do people find it difficult and/or annoying that they have to do a quick out+in, instead of just going out, like the Viper?
I'm sorry? Does our Hornet have TDC bump like the Viper? I thought that was a 21x avionics upgrade exclusive. If our Hornet has that then I've missed it in the last 2.5 years...

For me it's faster to use my HOTAS bindings. In the real jet the TDC slew rate is *MUCH* faster and a lot of those TDC slew+depress are more useful.

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Posted

Not like the Viper. You need to move the TDC out of the tactical area and back inside in less than 0.8 seconds, IIRC.

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Posted
Not like the Viper. You need to move the TDC out of the tactical area and back inside in less than 0.8 seconds, IIRC.
Huh, I did not know that. It makes sense, you would need the TDC to be able to select stuff at the top without changing the range.

Where does the cursor default to after a bump?

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Posted
Huh, I did not know that. It makes sense, you would need the TDC to be able to select stuff at the top without changing the range.

Where does the cursor default to after a bump?

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I can't check right now, but I don't think it resets at all. It's very handy, actually, you can bump and smoothly continue doing whatever you were doing.

You can also change the range by depressing the TDC when it's over the increment/decrement arrows, although I never use that.

For reference, I have a pretty fast TDC speed, so it's easy to move the TDC across the display and bump quickly. OTOH, it makes slewing the A/G designation with TDC to the HUD, extremely inaccurate, but I don't really use the latter.

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Posted
I can't check right now, but I don't think it resets at all. It's very handy, actually, you can bump and smoothly continue doing whatever you were doing.

You can also change the range by depressing the TDC when it's over the increment/decrement arrows, although I never use that.

For reference, I have a pretty fast TDC speed, so it's easy to move the TDC across the display and bump quickly. OTOH, it makes slewing the A/G designation with TDC to the HUD, extremely inaccurate, but I don't really use the latter.
Yeah, now I recognize that behavior here

At 19:12. Look at that slew rate.

Rarely use the depress to change range, but Azimuth, bar scan,.and silence I use often. I want my depress options for the SA page...


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Posted



Yeah, now I recognize that behavior here

At 19:12. Look at that slew rate.


Oh wow that's fast! I assume the real TDC is pressure-sensitive, or changes its speed a lot after a point of deflection (like, lower gain until 80%, much faster gain after 80%)? How is it possible to make small adjustments in order to select contacts etc otherwise?

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Posted




Oh wow that's fast! I assume the real TDC is pressure-sensitive, or changes its speed a lot after a point of deflection (like, lower gain until 80%, much faster gain after 80%)? How is it possible to make small adjustments in order to select contacts etc otherwise?
That's what I want to know. I also want that rate available for our aircraft lol.

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