Sharkku Posted April 20, 2021 Posted April 20, 2021 (edited) In VR. Deck Crew has slightly different textures in left and right eye. This gives an unpleasant shimmering effect when looking at them in VR. It's almost as if they use different LOD textures for right and left eye, respectively. Differences can be subtle, like patches in slightly different positions, or more apparent, like details like collars and creases visible in one eye and not the other. It depends on the viewing angle and distance, but it's very apparent on the closest greenshirt when viewed from an F/A-18 hooked up to the catapult. Using the Index HMD. And options.graphics.stereo_mode_use_shared_parser = false in autoexec.cfg. Deck crew shimmer VR.trk Edited April 20, 2021 by Sharkku Added .trk-file 2
fagulha Posted April 20, 2021 Posted April 20, 2021 Same here (Valve Index user too). Not only the Deck Crew there are more objects with same problem of rendering different in both eyes, resulting in the effect you described. It get my eyes tired. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Arink429 Posted April 22, 2021 Posted April 22, 2021 Same here, very annoying to my eyes. 1 ASUS ROG MAXIMUS X HERO WiFi AC / i7-8700K@5.0 GHz / 2xM.2 Toshiba OCZ RD400 1Tb / 4xCorsair 8Gb (32Gb) DDR4@3000 MHz / 2xGeforce GTX 1080 Ti + 1Geforce GTX 680 / SoundBlaster Fatal1ty / Windows 10 Home x64 / TM Warthog / TM TPR Pedals / Oculus Rift / Samsung UE32EH5000W
Gryzor Posted April 23, 2021 Posted April 23, 2021 Same here. This issue hapens also in other objects (at medium distances). Same VR bug that appears when 2.5.6 came out. 1
Highwayman-Ed Posted April 27, 2021 Posted April 27, 2021 Same. Also little details like the mic and headset cord are sometimes only rendered in one eye too 1 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Eagles787 Posted April 30, 2021 Posted April 30, 2021 I have the same issue with deck crew being projected differently in left and right eye. There are several objects in DCS that have this problem. This is a serious VR bug that should not happen as it causes eye strain and headache. We know VR is a relatively new technology and that performance still needs to be optimized, but rendering different pictures in the left and right eye is simply not acceptable in VR. 2
fagulha Posted May 4, 2021 Posted May 4, 2021 On 5/2/2021 at 8:42 PM, Sharkku said: Is this bug reported yet? It think that´s a negative About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Nealius Posted May 6, 2021 Posted May 6, 2021 There appears to be a DCS-wide LOD issue in VR. One LOD in one eye and a different LOD in the other. Effects bomb craters as well. 1
fagulha Posted May 6, 2021 Posted May 6, 2021 13 hours ago, Nealius said: There appears to be a DCS-wide LOD issue in VR. One LOD in one eye and a different LOD in the other. Effects bomb craters as well. That´s correct. Sometimes in VR i go to the back of the ship to the observation deck below and some 3D objects like the place where the ropes pass (don´t know the proper name) it´s different in each eye. That´s one example but there are more 3D objects with same issue. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
TOViper Posted May 8, 2021 Posted May 8, 2021 +1 for me in the Rift CV1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
ED Team BIGNEWY Posted May 12, 2021 ED Team Posted May 12, 2021 I have reported issues with a slight difference with left and right eye, trees, shadows, buildings and the team are working on it. Regarding the crew, I am not seeing this issue in my G2. That is not to say it isnt happening, just I am not seeing it on my hardware / settings. Its possible my initial report is related so once I have tested a fix I will let you all know. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Tony86 Posted June 28, 2021 Posted June 28, 2021 On 4/20/2021 at 2:14 AM, Sharkku said: In VR. Deck Crew has slightly different textures in left and right eye. This gives an unpleasant shimmering effect when looking at them in VR. It's almost as if they use different LOD textures for right and left eye, respectively. Differences can be subtle, like patches in slightly different positions, or more apparent, like details like collars and creases visible in one eye and not the other. It depends on the viewing angle and distance, but it's very apparent on the closest greenshirt when viewed from an F/A-18 hooked up to the catapult. Using the Index HMD. And options.graphics.stereo_mode_use_shared_parser = false in autoexec.cfg. Deck crew shimmer VR.trk 351.38 kB · 16 downloads same for me with my G2. hope ED will solve it
TOViper Posted August 18, 2021 Posted August 18, 2021 I am not seeing this issue in the Oculus Rift CV1 anymore. Thanks ED for taking care! 1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
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