sirrah Posted May 24, 2021 Posted May 24, 2021 (edited) So, I've always been a bit disappointed about the canopy rain droplets effect in VR. In VR you do see droplets, but they just kinda stay in the same spot, until they slowly vanish. While in reality, these droplets would build up and eventually roll down the canopy due to gravity. Like I professionally indicated here: Today I discovered that this effect actually is (somewhat) present in VR!!! Try this: Set time acceleration to for instance 8x and wait a few seconds You'll see great droplet distortion like this: (See how the droplet buildup and light distortion is much more excessive) Then set time back to normal speed and again wait a few seconds.. The nice distortion fades and you'll go back to single droplets : Looks to me like some sort of bug. As if the droplets fade away (dry up) too early, before they can properly form up. The rain droplet effect in my first screenshot looks much better (more realistic) than the one at normal speed imho. Edited May 24, 2021 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
sirrah Posted May 25, 2021 Author Posted May 25, 2021 Already 90 views, yet nobody's as impressed as I was when I discovered this??? How am I the only one being amazed by this? The canopy rain effect looks really great in VR when you speed up time (CTRL-Z). You should try. (oh, fwiw, only tested in the Hornet so far, but I assume it'll work on all modules) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Dave317 Posted May 25, 2021 Posted May 25, 2021 I'm away at the minute but will have a check when I get back. Hopefully you've made a breakthrough and it can be fixed for vr.
sirrah Posted May 25, 2021 Author Posted May 25, 2021 16 minutes ago, Dave317 said: I'm away at the minute but will have a check when I get back. Hopefully you've made a breakthrough and it can be fixed for vr. Yes please, check out if you see what I mean. Don't expect a "dynamic raindrops rolling down the canopy" kind of breakthrough, but the rain distortion effect seems much MUCH better with time acceleration on. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Fri13 Posted May 28, 2021 Posted May 28, 2021 (edited) So every droplet has fixed real clock vanish time, but game time generates more droplets separately. This leads that at faster speed more droplets gets generated but as each vanish with a real clock timer, they start to vanish much later.... So the droplets were likely timed by the real clock timer instead game realtime. This so it doesn't stress the game own realtime simulation calculations because checking droplets lifetime in simulations realtime would cause severe CPU use to make sure that droplet is gone at correct time. Edited May 28, 2021 by Fri13 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
sirrah Posted May 28, 2021 Author Posted May 28, 2021 2 hours ago, Fri13 said: So the droplets were likely timed by the real clock timer instead game realtime. Yes indeed, this appears to be the case. Although I understand the current droplet "timer setting" might have to do with performance optimization, I'd still very much like to try and alter that "timer". I've been looking through various lua files with hopes to find anything in there, but no luck so far. Would you have any idea if this could be altered somewhere @Fri13? (I'm kind of a layman when it comes to lua editing) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Fri13 Posted May 28, 2021 Posted May 28, 2021 19 minutes ago, sirrah said: Although I understand the current droplet "timer setting" might have to do with performance optimization, I'd still very much like to try and alter that "timer". I've been looking through various lua files with hopes to find anything in there, but no luck so far. Would you have any idea if this could be altered somewhere @Fri13? (I'm kind of a layman when it comes to lua editing) I have no idea. Someone in the modding forum might know firsthand where to look. But it shouldn't be task for ED to make proper adjustments to increase the droplets lifetime. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
sirrah Posted May 28, 2021 Author Posted May 28, 2021 36 minutes ago, Fri13 said: But it shouldn't be task for ED to make proper adjustments to increase the droplets lifetime. You mean it should be, right? I'll try the mod forum, good idea System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Mustang Posted May 28, 2021 Posted May 28, 2021 Guys please give the attached droplets.fx a try (insert at DCS World OpenBeta\Bazar\shaders\enlight folder) droplets.fx 4
sirrah Posted May 28, 2021 Author Posted May 28, 2021 (edited) 2 hours ago, Mustang said: Guys please give the attached droplets.fx a try (insert at DCS World OpenBeta\Bazar\shaders\enlight folder) Great! Thanks Mustang! I actually cranked up those numbers even further and the effect is amazing! droplets.fx Much more intense then with ED's default values. And although some may judge that I overdid it a little bit, well, maybe here in Holland we just have fatter rain It seems though, that somehow the droplets effect is very dependent on aircraft type. I quickly tested the above droplets.fx settings on latest OB, in several airframes, with preset weather to overcast with rain 2: F/A-18C - Fantastic visuals! (rain looks best on the front windshield, maybe slightly exaggerated on the canopy, but still much better than default imho) A-10C II - Droplets probably slightly to big F-16C - Droplets still rather small in this one AV-8B - Droplets probably slightly to big F-14B - Droplet effect looks great (especially when sitting in the back seat!), although there's a slightly strange "wind" effect.. as if the rain hits the canopy sideways instead of from above (only seeing this in the F-14) UH-1H - Droplet effect looks great Mi-8 - Droplet effect looks great I only tested this in VR I didn't notice any performance hit whatsoever I wasn't able to find a MP server with rain, so not sure about IC I wonder why ED doesn't optimize the droplet effect a bit further. Apparently it's just a matter of fiddling a bit with the numbers in this droplets.fx file, to find the best balance. The default droplets.fx settings from ED, are barely visible in VR. Bit of a missed opportunity if you ask me... Edited May 28, 2021 by sirrah Grammar 1 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Dave317 Posted May 29, 2021 Posted May 29, 2021 Nicely done gents. Much better than the stock rain. 1
pimp Posted June 2, 2021 Posted June 2, 2021 (edited) On 5/28/2021 at 6:50 AM, Mustang said: Guys please give the attached droplets.fx a try (insert at DCS World OpenBeta\Bazar\shaders\enlight folder) droplets.fx 14.84 kB · 14 downloads Im away from my rig right now, but does this fix the dynamic rain drops in VR or just improve the default rain? Edited June 2, 2021 by pimp FRACTION CALCULATOR TUTOR App | Android Play Store | App Store i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
pimp Posted June 4, 2021 Posted June 4, 2021 On 5/28/2021 at 6:50 AM, Mustang said: Guys please give the attached droplets.fx a try (insert at DCS World OpenBeta\Bazar\shaders\enlight folder) droplets.fx 14.84 kB · 15 downloads What is the difference between using this file versus the original? I'm not seeing a difference visually. I still do not see any dynamic rain drops. FRACTION CALCULATOR TUTOR App | Android Play Store | App Store i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
zildac Posted June 4, 2021 Posted June 4, 2021 Curious how this differs from this MOD? 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
sirrah Posted June 4, 2021 Author Posted June 4, 2021 7 hours ago, pimp said: What is the difference between using this file versus the original? I'm not seeing a difference visually. I still do not see any dynamic rain drops. Come again? You don't see a difference between default and my droplets.fx? (or did you try the one from Mustang? With mine the difference is slightly more visible) Oh and you are using VR, right? You should try again. In my droplets.fx the droplets are much larger than originally, which makes the distortion effect also much more extreme. 6 hours ago, zildac said: Curious how this differs from this MOD? Well... I don't know as I don't use any mods This droplets.fx file will probably be overwritten every patch, so it's not really a good solution.. I posted this thread here in the bug section, because imho this is something ED should improve for us. And apparently it's an easy fix for ED too... (if even I can do it ) The adjusted droplets.fx that I shared is merely meant for me to indicate/proof to ED that this file needs tweaking for VR users. Unfortunately @BIGNEWY or @NineLine didn't read/respond to this thread yet. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
zildac Posted June 4, 2021 Posted June 4, 2021 1 minute ago, sirrah said: Come again? You don't see a difference between default and my droplets.fx? (or did you try the one from Mustang? With mine the difference is slightly more visible) Oh and you are using VR, right? You should try again. In my droplets.fx the droplets are much larger than originally, which makes the distortion effect also much more extreme. Well... I don't know as I don't use any mods This droplets.fx file will probably be overwritten every patch, so it's not really a good solution.. I posted this thread here in the bug section, because imho this is something ED should improve for us. And apparently it's an easy fix for ED too... (if even I can do it ) The adjusted droplets.fx that I shared is merely meant for me to indicate/proof to ED that this file needs tweaking for VR users. Unfortunately @BIGNEWY or @NineLine didn't read/respond to this thread yet. Understood. Well , you could give it a try. It seems to make a huge difference over default and also seems slightly different to yours in terms of look. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ED Team BIGNEWY Posted June 4, 2021 ED Team Posted June 4, 2021 I have mentioned it again to the team and bumped the report. I have no ETA sorry. 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
sirrah Posted June 4, 2021 Author Posted June 4, 2021 Just now, BIGNEWY said: I have mentioned it again to the team and bumped the report. I have no ETA sorry. I understand it has low priority and that's completely fine with me Thank you for bumping it to the devs though 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
fagulha Posted June 5, 2021 Posted June 5, 2021 On 6/4/2021 at 1:17 PM, sirrah said: Come again? You don't see a difference between default and my droplets.fx? (or did you try the one from Mustang? With mine the difference is slightly more visible) Oh and you are using VR, right? You should try again. In my droplets.fx the droplets are much larger than originally, which makes the distortion effect also much more extreme. Well... I don't know as I don't use any mods This droplets.fx file will probably be overwritten every patch, so it's not really a good solution.. I posted this thread here in the bug section, because imho this is something ED should improve for us. And apparently it's an easy fix for ED too... (if even I can do it ) The adjusted droplets.fx that I shared is merely meant for me to indicate/proof to ED that this file needs tweaking for VR users. Unfortunately @BIGNEWY or @NineLine didn't read/respond to this thread yet. I created a Ovgme folder for the droplets.fx so i can enable/disable with a click. So, it won´t be overwritten every update. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
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