Gumbie Posted June 22, 2021 Posted June 22, 2021 Just a simple Question are you guys planning to work with Amd to get the game into the ability to use the new resolutions that are starting to come out 5
Fahad Posted June 23, 2021 Posted June 23, 2021 According to Linus Tech Tips video on YouTube Says " The FidelityFX Super Is easy to implement to game engine, Reportedly it took one Developer under two hours to implement it to their game!" ¯\_(ツ)_/¯ 2 1
Slice313 Posted June 23, 2021 Posted June 23, 2021 I would like to see support, and I have a Nvidia GPU. 6
draconus Posted June 23, 2021 Posted June 23, 2021 (edited) btw: It's not new resolution. It's just an antialiasing/upscaling method. I don't think blurred 4K is something a lot of simmers is waiting for but maybe VR... Edited June 23, 2021 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Semor76 Posted June 23, 2021 Posted June 23, 2021 (edited) IMHO FSR is a complete game changer in the gaming industry and it would be a shame and a waste of recources if Ed would not take the benefit of this new and open source based technology. FSR implementation only took one day... https://www.guru3d.com/articles-pages/amd-fidelityfx-super-resolution-preview,1.html etc,etc. Edited June 23, 2021 by Semor76 3
M1Combat Posted June 23, 2021 Posted June 23, 2021 I'd be interested to know how much average CPU overhead there is at the quality setting. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
Slice313 Posted June 24, 2021 Posted June 24, 2021 In the Italian sub-forum, a dev hinted that support is on the table? Looks promising 1
Semor76 Posted June 24, 2021 Posted June 24, 2021 4 hours ago, Slice313 said: In the Italian sub-forum, a dev hinted that support is on the table? Looks promising Can you give a link pls. My Italian is a bit rusty....
YSIAD_RIP Posted June 24, 2021 Posted June 24, 2021 (edited) The initial games that launched with FSR support were not exactly top rated AAA. If ED wanted a plethora of free marketing they would be wise to include FSR in the coming months and enjoy the hype and free press they would get. -- At this point it looks like introducing FSR would be less technically challenging than Vulkan? -- Edited June 24, 2021 by YSIAD_RIP 4 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Slice313 Posted June 24, 2021 Posted June 24, 2021 Here is the capture, I cannot find the link now... 1
Mars Exulte Posted June 25, 2021 Posted June 25, 2021 On 6/24/2021 at 1:32 AM, M1Combat said: I'd be interested to know how long it'll take for people to quit spamming the forum with the latest sales brochures @@ 1 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Slice313 Posted June 25, 2021 Posted June 25, 2021 (edited) 4 minutes ago, draconus said: Shady... no such user, no such Kate's post... Found it on Reddit, Hoggit channel. Would really anyone go that length to fake something like this? Seems crazy to me Lets ask Kate directly @Kate Perederko to find out. Ty Edited June 25, 2021 by Slice313 fix
draconus Posted June 25, 2021 Posted June 25, 2021 (edited) 16 hours ago, Slice313 said: Here is the capture, I cannot find the link now... OK, someone translated (in the browser probably) this: https://forums.eagle.ru/topic/194994-voprosy-k-razrabotchikam/?do=findComment&comment=4685009 Edited June 25, 2021 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
toilet2000 Posted June 25, 2021 Posted June 25, 2021 On 6/23/2021 at 5:50 AM, draconus said: btw: It's not new resolution. It's just an antialiasing/upscaling method. I don't think blurred 4K is something a lot of simmers is waiting for but maybe VR... It's not antialiasing, it's really just upscaling (like DLSS is). Those methods are getting quite good at producing upscaled image based on synthetically generated base images (i.e. games) and does not make them blurry (depending on settings of course, but the higher quality settings do not). It's actually something that has been done for a long time in higher res TVs and such (i.e. upscaling 1080p to 4K), but the task is much more challenging for synthetic images than real video images (like TV). FSR and DLSS both cannot be used for antialiasing. 1
draconus Posted June 25, 2021 Posted June 25, 2021 16 minutes ago, toilet2000 said: does not make them blurry (depending on settings of course, but the higher quality settings do not) The detail info is lost during downscaling. Same as upscaling cannot make up this info to make proper sharp image. That's why I call it blurry. But it might look better (prefered) than native without antialiasing and with worse performance. That was my point. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rosebud47 Posted June 25, 2021 Posted June 25, 2021 FidelityFX Super Resolution looks like to be a far better solution qualitywise and in particular performancewise than ´VR PD´ at DCS setting we got for for VR or setting VR render resolution per eye within SteamVR. It reads like FidelityFX Resolution could make both, VR PD in DCS and SteamVR render resolution obsolete for getting best results in picture quality and performance. So yes, if ED Devs could implement: +1 to go for! 2 AH-64D Apache / F-16C Viper / F1 Mirage / Mi-24 Hind / F-14b Tomcat
M1Combat Posted June 25, 2021 Posted June 25, 2021 4 hours ago, Mars Exulte said: long it'll take for people to quit spamming the forum with the latest sales brochures @@ No... How much CPU overhead there is at the quality setting :). Sometimes sales brochures are a good thing... They just need to be vetted for context first. 1 Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
HalasKor Posted June 25, 2021 Posted June 25, 2021 I have a hard time seeing the value add of any supersampling/upscaling. As was stated upscaling/downscaling results in a loss of information. If the end goal of this technology is to achieve a clearer picture, why not just get a display with a higher native resolution? Aircraft: A-10C|A-10C II|AV-8B N/A|AJS-37|F-14|F-15E|F-16C|F/A-18C|FC3|P-51D KA-50|Mi-24P|SA-342|UH-1H|AH-64D Terrains: Syria|Persian Gulf|Normandy|NTTR|Sinai
XPACT Posted June 25, 2021 Posted June 25, 2021 5 minutes ago, HalasKor said: I have a hard time seeing the value add of any supersampling/upscaling. As was stated upscaling/downscaling results in a loss of information. If the end goal of this technology is to achieve a clearer picture, why not just get a display with a higher native resolution? Goal of these technologies is to provide minimal detail loss while significantly boosting frames per second. 3 1
HalasKor Posted June 25, 2021 Posted June 25, 2021 4 minutes ago, XPACT said: Goal of these technologies is to provide minimal detail loss while significantly boosting frames per second. So a more efficient supersampling technology? Aircraft: A-10C|A-10C II|AV-8B N/A|AJS-37|F-14|F-15E|F-16C|F/A-18C|FC3|P-51D KA-50|Mi-24P|SA-342|UH-1H|AH-64D Terrains: Syria|Persian Gulf|Normandy|NTTR|Sinai
XPACT Posted June 25, 2021 Posted June 25, 2021 (edited) 11 minutes ago, HalasKor said: So a more efficient supersampling technology? It's a different concept, with supersampling you are always getting better picture quality since you have more information to work with but sacrifice a lot of performance in the process. With these you are actually rendering game at lower resolution and then upscaling that with advanced algorithms or machine learning to get best looking image while producing more frames per second but you will always lose detail compared to native. Many people prefer detail loss with frames per second gain especially when sometimes difference between native and these is only perceivable by comparing them side by side. Edited June 25, 2021 by XPACT
toilet2000 Posted June 26, 2021 Posted June 26, 2021 22 hours ago, draconus said: The detail info is lost during downscaling. Same as upscaling cannot make up this info to make proper sharp image. That's why I call it blurry. But it might look better (prefered) than native without antialiasing and with worse performance. That was my point. Then blurry isn't the term. Even if information is lost, nothing garantees that this "lost" information was useful to make a sharp image to begin with. That's the goal of upscaling, we don't see individual pixels, we see patterns. If you can upscale and preserve sharp patterns, then that "lost" information wasn't very useful for us. That's actually the basis of lossy compression like JPEG (when using a more quality-friendly compression). At the end of the day, if your upscaling method is blurry, it failed at upscaling.
Worrazen Posted June 26, 2021 Posted June 26, 2021 This thing barely just got released ... what's the rush. Sorry if I'm spoiling the excitement a bit with a different take on this. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
JIGGAwest Posted July 13, 2021 Posted July 13, 2021 On 6/25/2021 at 5:42 AM, draconus said: The detail info is lost during downscaling. Same as upscaling cannot make up this info to make proper sharp image. That's why I call it blurry. But it might look better (prefered) than native without antialiasing and with worse performance. That was my point. I'm curious if you have had a chance to try fidelityFX personally? I have a top 1% spec PC (Ryzen 9 5900x / sapphire 6900XT). I run DCS 4k with an average of 88FPS (max settings.) I tried fidelityFX CAS with cyberpunk, subjectively, it works amazingly well. No instance of blurriness.
staniflette Posted August 16, 2021 Posted August 16, 2021 (edited) You all probably already know but just in case: there is an opensource allowing to use FSR on VR. It does mod the OpenVR.dll used by Steam VR. (implementation in DCS desktop mode still needs to be handled by ED for it to work with the Game graphic engine. Here the link to the GIThub https://github.com/fholger/openvr_fsr I've tried it with Pimax 5K+ (in the normal Field of view mode, 72Hz) and that's improving performances to a point where I can fly an F14 in multiplayer at Ramat David Airbase with Pixel density at 2 (smooth, stable 45/50FPS) and almost smooth at 2.5.... (40/45FPS). Even though I do have a solid config (5900X + 6900XT + 32GB) there is NO WAY I could have managed that without FSR without drastically reducing the graphics quality (here I'm only turning SSLR SSAO off MSAA x2, no SSAA). If you are in VR you have to try. Edited August 16, 2021 by staniflette 1
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