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SAM Sites Asset Pack - A 3D assets mod to populate you SAM sites, FARP and other bases


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Posted
On 4/7/2024 at 3:13 AM, LetMePickThat said:

I'm aware that people are interested in this. The only problem is that my life got pretty busy since Feb 2022...

Totally understand how that goes! Hope its all good things coming at you, and not a "problem" at all.  I really appreciate all the work you've put in it already!

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  • 9 months later...
Posted

Hey everyone,

I just found this asset pack and wanted to say that it looks amazing!
I'm a 3D artist myself (for way too long, haha). Seeing as your busy with real-life stuff. Feel free to reach out if you need some help with updating things or looking into fixes. So you only really need to do a final QA check and integration. The only down side is that I don't have 3D Max (I used it a lot in the past though). Currently I am switching from Modo to Blender.

Regards,
Robert

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  • 3 months later...
Posted
On 9/24/2023 at 5:57 PM, Valium said:

Not sure if version with grass was ever made but I made something interesting.

At this moment I can't upload it. I need a permission from author and also author of textures I used.

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image.png

So I have been trying to duplicate this trick for some of the other assets for use on the Cold War Germany map. 

The problem is while I understand each object uses different files for different areas…I don’t know where to find the information for what file goes to what area…

is this something that can be seen in model viewer or what?

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Posted
On 5/25/2025 at 1:43 PM, Sierra99 said:

So I have been trying to duplicate this trick for some of the other assets for use on the Cold War Germany map. 

The problem is while I understand each object uses different files for different areas…I don’t know where to find the information for what file goes to what area…

is this something that can be seen in model viewer or what?

Hi,

You'll need to launch the "modelviewer2.exe" in the BIN- MT directory. And then loading the object you want to explore in detail and find which texture goes on which part of it

  • Thanks 1
Posted

Hi there, I noticed with some of the tank revetments now, certain tanks can't shoot from them, and enemy tanks can't see the tanks that are shooting at them, making the tanks behind the revetments invincible. I've attached a test mission illustrating this, was that by design or just a product of DCS AI? It's a bit game breaking unfortunately.

Tank Test 1.miz

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