Jack Bauer Posted August 17, 2021 Author Posted August 17, 2021 (edited) Update 0.2 is out! Check out the link in the first topic ASAP! Edited August 18, 2021 by Jack Bauer 2
Jack Bauer Posted August 19, 2021 Author Posted August 19, 2021 On 8/10/2021 at 5:50 PM, Woogey said: Yes this is unfortunate when modelers don’t smooth the polygons in 3ds Max. If you look closer to the ship you will see that this part is still really similar to the real ship. Perhaps, DCS luminance / shadow simulation makes it look strange..
crazyeddie Posted August 19, 2021 Posted August 19, 2021 Jack. That issue is present on all of this Mods ships, look at the stern of the Garcia model, its particularly bad there. I have been around Modding for many years and what Woogey said is correct, its a 3dmax smoothing issue, Hawkeye and myself had problems with this when we first started doing WW2 ships and once he realised what was wrong he fixed it in 3dmax. I expect DCS shadows etc dont help but whoever converted the ships didnt smooth them in 3dmax. I dont have 3dmax myself so dont know the full implications for the guys doing the conversion, but thats what is needed. That said these are great ships to have in the game and great credit to you guys, with a little refinement they will be perfect. 1
Jack Bauer Posted August 21, 2021 Author Posted August 21, 2021 (edited) On 8/19/2021 at 10:59 PM, Vuadem said: the ship doesnt have a collision model ? Please, read the Know Issues section of the Readme file Those are ready, but I'm still optimizing until the next release. On 8/19/2021 at 5:12 AM, crazyeddie said: Jack. That issue is present on all of this Mods ships, look at the stern of the Garcia model, its particularly bad there. I have been around Modding for many years and what Woogey said is correct, its a 3dmax smoothing issue, Hawkeye and myself had problems with this when we first started doing WW2 ships and once he realised what was wrong he fixed it in 3dmax. I expect DCS shadows etc dont help but whoever converted the ships didnt smooth them in 3dmax. I dont have 3dmax myself so dont know the full implications for the guys doing the conversion, but thats what is needed. That said these are great ships to have in the game and great credit to you guys, with a little refinement they will be perfect. I have full access to the .max files. I will see what I can do until the 1.0 release. Remember, project still an alpha version. Edited August 21, 2021 by Jack Bauer 1 1
rupertgauk Posted October 27, 2021 Posted October 27, 2021 Hi! Ships dont show in latest patch, any help?
Rudel_chw Posted October 27, 2021 Posted October 27, 2021 1 hour ago, rupertgauk said: Hi! Ships dont show in latest patch, any help? They show on my latest OpenBeta: Maybe you have the Historic Filter enabled on your Mission Editor? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
western_JPN Posted October 28, 2021 Posted October 28, 2021 In another ship mod topic, Navy equipment mod is referred about version 2.7.7 trouble. isn't it ? Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Tuniorez Posted November 1, 2021 Posted November 1, 2021 They will be landable in near future? Congradulations for the work.
Jack Bauer Posted November 8, 2021 Author Posted November 8, 2021 On 11/1/2021 at 1:09 PM, Tuniorez said: They will be landable in near future? Congradulations for the work. I've been busy for the last months, next weekend I promisse I'll finish the collision models which will make them landable and damageble. 3 are already finished. On 10/28/2021 at 3:01 PM, western_JPN said: In another ship mod topic, Navy equipment mod is referred about version 2.7.7 trouble. isn't it ? Here it's all fine! 1
Jack Bauer Posted November 16, 2021 Author Posted November 16, 2021 (edited) New release is out. Please, checkout the first post. Added collision models to all ships (Makes them landable and destroyable); Added working Vickers Mk 8 to Niterói Class Frigate; Added all variants to Niterói Class, Greenhalgh Class and Amazonas Class ships; Updated ships life points to match reality; Garcia de A'vila's deck now has no cargo. Edited November 16, 2021 by Jack Bauer 3
navyBtown Posted November 23, 2021 Posted November 23, 2021 Just now, Jack Bauer said: Coming up next! Oh yes, I've been wanting a Brazilian seahawk skin for a good while, it will look great with São Paulo battle group I've been slowly putting together.
Jack Bauer Posted December 2, 2021 Author Posted December 2, 2021 (edited) Niteroi class firing an Exocet! (Harpoon actually, exocet is not available in the game) Next release, Niterói class will have all animations and weapons ready to fire! Edited December 2, 2021 by Jack Bauer 2
Beldin Posted February 1, 2023 Posted February 1, 2023 (edited) Hello, Very cool and thank you. I just saw this topic and thought I'd share this. It's the Clemenceau Mod from Cuesta Brothers Team and the A-4E-C Mod. I'm working on a naval aviation update to allow all the great naval mods out there to work together and updating the take off/landing for the maximum number of AI aircraft possible for each carrier . I'm in final testing of version 1 for the French Carriers. Can't wait to check out your mod Edited February 1, 2023 by Beldin 1
Arrow11 Posted February 1, 2023 Posted February 1, 2023 @Beldinreally appreciate you taking the effort.. especially looking out for the CDG aircraft carrier to have good AI + player carrier ops. Regarding this mod.. its a really good and diverse pack but I guess certain vessels don't have a Landable deck probably because of the lack of a damage model or shell. In some vessels AI helicopters operate well but when you operate as player the helicopter falls through the deck. Hope you might be able to figure out some solution
Beldin Posted February 1, 2023 Posted February 1, 2023 Thanks Arrow 11. that information is very helpful. Here's a rough idea of what I have currently working (sort of, lol). CDG-16 take off/16 landing/parking CLM-20 take off/12 ish landing/parking Rafale, E-2, C-2 Greyhound and F-18C-G(stock/Superbug), and F-35C can operate from both US and French carrier with only minor issues as they do in real life. (except F-35C) QE2 STOVL-24 F-35B STVOL take off plus 8 helos or 8 F-35B VTOL. No vertical landing but.... lua had arresting wire so to my surprise an F/A-18 landed! Not realistic but means there hope? L-61 Jaun Carlos 12 Harrier STOVL take off. No landing. LHA-6 America 12 F-35B STOVL with 8 helos or 8 35B STVOL. No landing yet HMS Hermes had working but I broke something, lol Added 4 more take off spots to CV-59
Rudel_chw Posted February 1, 2023 Posted February 1, 2023 It’s sad that @Jack Bauer hasn’t been around in almost a year, as his Mod had a lot of promise, particularly now that we have t he South Atlantic Map. 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Jack Bauer Posted July 6, 2023 Author Posted July 6, 2023 (edited) New release is out! Releases · ygorma/DCS-Brazilian-Navy (github.com) Added working Exocet Missile, Aspide (x8 AA) Missiles and Bofors 40mm cannon (AA) to the Niterói Class ship; Added SH-60B livery; Reworked routes, runways and parkings of NAM Atlântico; Fixed Garcia d'Ávila's helideck height for AI traffic. Sorry guys, I've been flying too much. Edited July 7, 2023 by Jack Bauer 1 7
joey45 Posted July 6, 2023 Posted July 6, 2023 Awesome The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Jack Bauer Posted July 6, 2023 Author Posted July 6, 2023 (edited) Coming up next! Edited July 6, 2023 by Jack Bauer 2
crazyeddie Posted July 6, 2023 Posted July 6, 2023 Nice ship Jack, any chance of adding HMS Ocean with her weapons fit. ?
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