FrostLaufeyson Posted February 3, 2022 Posted February 3, 2022 Maybe a similar question to this thread, but I noticed that if an aircraft has ECM turned on, my radar can lock onto enemy aircraft on the ground even in SIL state. I've inadvertently locked onto air targets several times while on the ground, the last time I noticed was my teammates turning on ECM. Not sure if ECM is the main reason for this RADAR ECM BUG.trk
ED Team BIGNEWY Posted February 3, 2022 ED Team Posted February 3, 2022 reported thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vlad_Mig Posted April 4, 2022 Posted April 4, 2022 While being on the ground I pressed the undesignate button and got the lock on the aircraft ahead. Can't give a track because the file size is too big even for a 10 second replay. Got this issue in a multiplayer
Hulkbust44 Posted April 5, 2022 Posted April 5, 2022 No problem here. Pressing NWS steps to the next trskcifle, and you have a trackfile as an AOT for a jamming target.
Hulkbust44 Posted April 5, 2022 Posted April 5, 2022 As a matter of fact, there are one or two real world clips where you can see this exact thing happen.Ther *is* a bug here though. The B-sweep is fixed at 0 ATA, the radar being silenced should not stop the sweep. (Easily observable in cockpit videos)
ED Team BIGNEWY Posted April 5, 2022 ED Team Posted April 5, 2022 posts merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vlad_Mig Posted April 17, 2022 Posted April 17, 2022 While taxing on the runway I presse NWS button and the target was designated despite the A/A mode hadn't been selected. Track isn't long but the size is pretty big because It was caught in the multiplayer. Just scroll until the moment where I move to the runway. https://disk.yandex.ru/d/dobt262vhpSSMg
Tholozor Posted April 17, 2022 Posted April 17, 2022 (edited) Designating L&S isn't dependent on A/A master mode, but the underlying issue has already been reported. Edited April 17, 2022 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Hulkbust44 Posted April 18, 2022 Posted April 18, 2022 Designating L&S isn't dependent on A/A master mode, but the underlying issue has already been reported. What's the underlying issue? Can't open the post. The L+S designation/stepping with WoW is actually correct if that's what it's talking about.
Tholozor Posted April 18, 2022 Posted April 18, 2022 (edited) I was more going towards since we can only step through radar trackfiles at the moment (until we have the ability to step MSI offboard tracks), the trackfiles should time out or remain offboard on the ground while the radar isn't emitting. If the radar track is still in memory after WonW then it's all good. Edited April 18, 2022 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Hulkbust44 Posted April 18, 2022 Posted April 18, 2022 I was more going towards since we can only step through radar trackfiles at the moment (until we have the ability to step MSI offboard tracks), the trackfiles should time out or remain offboard on the ground while the radar isn't emitting. If the radar track is still in memory after WonW then it's all good.Yes, but these are AOTs from jammers. The radar dosen't emit, but the reciever is still energized to receive incoming radar emissions. Hence the onboard track.
ED Team BIGNEWY Posted April 19, 2022 ED Team Posted April 19, 2022 Hi, to follow up on this I have a replay from the team. In SIL mode and on the ground, radar works only for receiving. If the target emits interference, then the radar sees it. This is correct as is. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team NineLine Posted April 20, 2022 ED Team Posted April 20, 2022 On 4/17/2022 at 3:43 PM, Tholozor said: Designating L&S isn't dependent on A/A master mode, but the underlying issue has already been reported. That report has since been marked correct as is, if you have more for this report, let me know. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Tholozor Posted April 20, 2022 Posted April 20, 2022 Nope, nothing to add; didn't know about the radar's reception ability for AOTs with WonW. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
ED Team BIGNEWY Posted April 20, 2022 ED Team Posted April 20, 2022 posts merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
maxTRX Posted April 21, 2022 Posted April 21, 2022 (edited) On 4/19/2022 at 3:15 AM, BIGNEWY said: Hi, to follow up on this I have a replay from the team. In SIL mode and on the ground, radar works only for receiving. If the target emits interference, then the radar sees it. This is correct as is. thank you Is everyone here running on different builds? Perhaps MP makes a difference. Here's what my radar does (latest OB, tested in SP only): WonW puts the radar on stby. Maltese cross is showing, scan stops. I had a ST lock on a friendly when approaching a runway on short final. Stayed in A/A and maintained the lock till touchdown. About 4secs after WonW, the lock disappeared, radar went to stby and the contact changed into D/L fed symbol. Same radar behavior before T/O. All my tests were from hot starts though, if that makes any difference. I also pressed NWS button numerous times with WonW, same. Next, I tried jamming bandit. Going head on against a Flanker with jamming pods. He turned them on fairly close and his ST jumped into a AOT dugout. I pressed SIL and the radar behaved similar to previous tests. All contacts turned D/L only, AOT disappeared. I remember providing a track a while back showing the issue with radar on the ground creating a track when NSW button was pressed. Not anymore though. Edited April 21, 2022 by oldcrusty
Hulkbust44 Posted April 21, 2022 Posted April 21, 2022 Is everyone here running on different builds? Perhaps MP makes a difference. Here's what my radar does (latest OB, tested in SP only): WonW puts the radar on stby. Maltese cross is showing, scan stops. I had a ST lock on a friendly when approaching a runway on short final. Stayed in A/A and maintained the lock till touchdown. About 4secs after WonW, the lock disappeared, radar went to stby and the contact changed into D/L fed symbol. Same radar behavior before T/O. All my tests were from hot starts though, if that makes any difference. I also pressed NWS button numerous times with WonW, same. Next, I tried jamming bandit. Going head on against a Flanker with jamming pods. He turned them on fairly close and his ST jumped into a AOT dugout. I pressed SIL and the radar behaved similar to previous tests. All contacts turned D/L only, AOT disappeared. I remember providing a track a while back showing the issue with radar on the ground creating a track when NSW button was pressed. Not anymore though.Did the Flanker track indicate jamming? "J" next to the HAFU symbol.The radar is still scanning in SIL, the B-sweep actually shouldn't be frozen as it is in DCS.
maxTRX Posted April 21, 2022 Posted April 21, 2022 8 hours ago, Hulkbust44 said: Did the Flanker track indicate jamming? "J" next to the HAFU symbol. The radar is still scanning in SIL, the B-sweep actually shouldn't be frozen as it is in DCS. Yep, 'J' was there. For some weird reason, the first press of the 'SIL' button simply drops the track. The second press silences the radar.
Hulkbust44 Posted April 21, 2022 Posted April 21, 2022 Yep, 'J' was there. For some weird reason, the first press of the 'SIL' button simply drops the track. The second press silences the radar. Odd that SIL dropped the STT without activating. The track itself did not drop.Outside of that I don't see an issue.
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