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Posted

Anyone know how to make her not wheelie when she's parked? Those front 2 wheels are about 2 foot off the ground right now...

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

  • 2 weeks later...
Posted

Hi all, I hope you're doing well!

As development on the 2.0 build of the UH-60L mod is wrapping up I'd like to give an overview of the changes coming to the mod and some thoughts on the future.
I was planning to do this in video form (and may still do so later) but I'm recovering from a nasty cold and currently can't stop coughing long enough to talk sensibly. Hence this post will have to do in the meantime 🙂

One question I know will be on people's minds is "what about the submods?". The answer is simple - it's entirely up to the respective developers. I will be cleaning up the Discord server and rearranging the channels a little, but development and maintenance of the submods remains, as ever, the domain of the respective owners.

The first area I want to discuss is art. I'm well aware the artwork of the UH-60L mod has it's limitations and issues. However there are no major art changes in this update. I'd love to do a complete overhaul of the model from scratch but I lack the capacity and capability to do it myself and I'm yet to find someone both talented and dedicated enough to commit to that endeavour. It would require a significant amount of work and time and I see this as being almost the entirety of a possible v3.0 update in the future, if possible.
The positive side of this is that liveries _should be_ largely unaffected by this update.

With that out of the way let's get into what is coming.

The first big change is the flight model. While the engine and transmission simulation remains relatively basic (and will continue to do so) the flight modelling and physics have been completely rewritten. It's difficult to convey a change that is largely a subjective experience but I believe the result is far more accurate and dynamic than the previous version. From a technical point of view the new simulation is now mostly physics based instead of using tabulated data.

The stability systems have also been updated and while the Flight Path Stabilization will remain a work in progress for now, I'm happy with the SAS and trim implementations.

Speaking of trim, Force Feedback is now supported! You will need to enable this in the mod's Special Options menu.

One art change that did come in is the use of the rotor blur system. Aside from a great visual update this also allows for flapping and coning animations which really improves the rotor disc effect.

A new feature that many have asked for is the door gunner AI. The UH-60L now comes with the possibility of adding M60 and M3M door guns that are controlled by AI gunners. These gunners can be controlled with an ROE toggle key and a simple UI is also available to show their status. The M3M is a little fictional liability I included but I think it fits nicely.

Another big change coming in 2.0 is the new 'DAP' variant. This is loosely based on the MH-60L Direct Action Penetrator. Since many of the capabilities that make up the MH-60L are not possible to implement in a mod (e.g. FLIR, laser designation, terrain radar...) I've compromised by taking the UH-60L and giving a ridiculous (but realistic) amount of dakka. The door gunners are replaced by M134 miniguns that can also be toggle to fix forward for pilot fire control, and the ESSS pylons can take the following weapon options:

* 2x M230 30mm chain guns
* 2x GAU-19 .50 rotary machine guns
* 2x M134 miniguns
* 4x FN HMP-500 .50 machine guns
* 4x M260 7-shot rocket launchers
* 4x LWL-12 12-shot rocket launchers
* 4x M261 19-shot rocket launchers
* 16x AGM-114K Hellfire laser guided missiles
* 8x Air To Air Stinger missiles

Custom cockpit panels have been added to the DAP variant for both the pylon weapons and door gunners. The DAP variant also has the fuel probe enabled by default for air to air refueling.
Both aircraft now also have more options for fuel bags. The older 230 and 450 gallon tanks are now in stock.

For the cargo haulers I'm pleased to announce that this version supports the new cargo system for loading and unloading crates and troops onto your aircraft. It's also now possible to release your slingloaded cargo, although it continues to have no effect on the flight model at this time.

A number of other quality of life and bug fix changes have been added, and so I'll wrap up by listing some of them below:

* Various DGNS bug fixes
* Added FLY TO course support for DGNS
* Various CIS, HSI and VSD fixes
* Added sunglass/visor
* AVS-7 now only visible when NVGs are on
* Moveable crosshairs on the DAP variant
* Overhauled damage model with new collision geometry and damage values
* Doors can be removed or added from the Ground Crew menu
* Added crew models (visibility can be toggle from interior as usual)
* Interior geometry updated for proper enclosure and better lighting effects
* Added working windscreen wipers
* Various fixes to radios and ground crew calling
* Fixed RWR displaying symbology outside of RWR
* Fixes for fuel tank mass calculations and AFMS display
* New documentation
* New installer

I'm sure I've missed some things but I'll leave them for you to find them out!
--Kinkku

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Posted
8 hours ago, Kinkkujuustovoileipä said:

As development on the 2.0 build of the UH-60L mod is wrapping up I'd like to give an overview of the changes coming to the mod and some thoughts on the future.


Hi, great news, this Mod has a special place on my heart, as the first realistic helicopter mod created for dcs. I look forward to returning to it once released, and will update my training missions for it as soon as possible 👍

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
5 hours ago, Recluse said:

Sounds great, but do I read correctly that there will be no more HUD (AN/AVS-7) without NVG's??

 

Correct, this is realistic as it is physically attached to the end of the NVGs and at the time this aircraft is simulated there was no day HUD.

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