oibafx Posted May 16, 2022 Posted May 16, 2022 Will we ever get to see better damage models for buildings? ATM they either just vanish into the ground or spit out some smoke particles. I would love to see some sort of actual impact damage like craters which don’t destroy the entire building but only the affected part of it. 6
Tank50us Posted May 18, 2022 Posted May 18, 2022 The issue is that you'd need to actually model every aspect of the structure to get a proper damage model. That means getting schematics, and that's not always going to be easy, especially for industrial facilities that deal with petrochemicals and military hardware... it might get ya a visit from nice men in suits who just want to have a nice chat. That said, it would be nice if there was a way to do this in-engine when a building is damaged or destroyed. Just look at some of the cities in WW2 before the war, and immediately after hostilities ceased. This would however require a whole new way of rendering structures on a map. But this remains to be seen...
Silver_Dragon Posted May 18, 2022 Posted May 18, 2022 The issue is that you'd need to actually model every aspect of the structure to get a proper damage model. That means getting schematics, and that's not always going to be easy, especially for industrial facilities that deal with petrochemicals and military hardware... it might get ya a visit from nice men in suits who just want to have a nice chat. That said, it would be nice if there was a way to do this in-engine when a building is damaged or destroyed. Just look at some of the cities in WW2 before the war, and immediately after hostilities ceased. This would however require a whole new way of rendering structures on a map. But this remains to be seen...That has no a issue, has a big feature with has none implement yet, and require a very big research and more personal, time and money to build them, if has into the ED plans. Enviado desde mi RNE-L21 mediante Tapatalk For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
sirrah Posted May 18, 2022 Posted May 18, 2022 On 5/16/2022 at 5:39 PM, oibafx said: Will we ever get to see better damage models for buildings? ATM they either just vanish into the ground or spit out some smoke particles. I would love to see some sort of actual impact damage like craters which don’t destroy the entire building but only the affected part of it. Syria map scenery already has some nice damage models Would indeed be nice to at some point see the same llevelof detail on other maps (no priority imho though) 3 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Silver_Dragon Posted May 18, 2022 Posted May 18, 2022 Syria map scenery already has some nice damage models Would indeed be nice to at some point see the same llevelof detail on other maps (no priority imho though)That can be "dead structures", or use the same system of damage sectors as ships. Enviado desde mi RNE-L21 mediante Tapatalk For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Boosterdog Posted May 18, 2022 Posted May 18, 2022 56 minutes ago, sirrah said: Syria map scenery already has some nice damage models Would indeed be nice to at some point see the same llevelof detail on other maps (no priority imho though) Though Im something of a Syria knocker this stuff is excellent. Have they fixed the bug with the destroyed building all turning into destroyed tower blocks yet? MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Kang Posted May 19, 2022 Posted May 19, 2022 Personally I think the damage model to the city buildings should be less of a priority than damage models to ships and ground units, really, but still try not to make perfect the worst enemy of good: yes, it would be awesome to have internal structures and realistic damage to buildings, but - as sirrah has pointed out - a huge improvement already is just making a 'ruined' model for the common buildings. One could later on further append it by giving it various degrees of destroyed. 3
Mike Force Team Posted May 19, 2022 Posted May 19, 2022 ED should hiring a building engineer that has programming experience. The engineer can use his experience and knowledge to create realistic building damage systems.
sirrah Posted May 20, 2022 Posted May 20, 2022 7 hours ago, Mike Force Team said: ED should hiring a building engineer that has programming experience. The engineer can use his experience and knowledge to create realistic building damage systems. You don't need a building engineer for creating damage models for fictional buildings Just someone with some common sense, the ability to surf the internet for pictures and some creativity 3 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
upyr1 Posted May 20, 2022 Posted May 20, 2022 This is on my list of ways to improve buildings. I would also want to have hollow buildings with windows so troops can shoot out from them.
Ignition Posted May 23, 2022 Posted May 23, 2022 (edited) Building damage model is 30 years old, the same age as most static buildings. Its really sad. Edited May 23, 2022 by Ignition 1
FalcoGer Posted May 24, 2022 Posted May 24, 2022 (edited) Well first we need a few buildings with more than 30 vortices that are worthy of being blown up. While doing that might as well select a few of them and hit the delete key to make the "ruined" version, add a few cubes, stretch them out and plaster on some nice, smushy, ashy and charred looking texture to have some interior structure. I don't think we need to design the interiors to such detail as to have men in suits visit. Just something that is believable is good enough. Ships and vehicles should definitely get a damage model first. And since that's never getting done, I guess buildings will stay the way they are for the next 30 years. Edited May 24, 2022 by FalcoGer
Kappa-131st Posted December 29, 2022 Posted December 29, 2022 Need improved model like Syrian models with damage model in "Static object". And why not, more "House armed" ! Why not some House armed with ATGM or RPG !
upyr1 Posted January 4, 2023 Posted January 4, 2023 (edited) I want to be able to destroy cities especially the Las Vegas strip with a B-17 carpet bombing mission Edited January 4, 2023 by upyr1
Ignition Posted May 19, 2023 Posted May 19, 2023 (edited) With the F-15E around the corner its really sad ED still didn't add new static buildings for the mission editor and damage model. Edited May 19, 2023 by Ignition 2
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