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Posted

Hi, currently the hud is pretty much unreadable in vr so i'm asking if this is the caso too in the real plane or is just a thing that needs to be polished out

despite this, fantastic module, really enjoy fliying it

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Posted (edited)
7 hours ago, Hawkmoon said:

Hi, currently the hud is pretty much unreadable in vr so i'm asking if this is the caso too in the real plane or is just a thing that needs to be polished out

despite this, fantastic module, really enjoy fliying it

Same here, the altitude is almost unrecognizable and headings barely visible (Quest2 user without issues in other modules)

Edited by diamond26
  • Thanks 1

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Posted

same but still awesome to fly

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Posted

Yep, Reverb G2 here and exactly the same "problem": I can't read the HUH without using VR-Zoom.

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Posted

Vive Pro 2 (@2448x2448 per eye, 150% oversampling) - unreadable from normal viewing distance (i.e. without zoom). It seems to me that the HUD is "projected" too far into the distance. 

 

  • Like 1
Posted (edited)

The same issue, digits and symbols are too small or too blurry in VR on HUD.
This is only the one module with this issue for me.

+1 for fix (maybe in TAB, special opion for VR user as "bigger symbols on the HUD")?

Edited by YoYo
  • Like 3

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Posted
6 hours ago, Gronank said:

This module really needs a special option scale bar to increase the hud text size.

Or perhaps a different font would work too? Not very realistic but that's why we have the Special Options tab...

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Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

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Posted
8 hours ago, cfrag said:

Vive Pro 2 (@2448x2448 per eye, 150% oversampling) - unreadable from normal viewing distance (i.e. without zoom). It seems to me that the HUD is "projected" too far into the distance. 

 

It would be nice if it can be fixed by changing the projection distance 

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Posted

Also using an HP Reverb G2 here. I am using the OpenXR mod instead of SteamVR.

To get Mirage F1 HUD numbers with at least some readability I had to change the "Custom Render Scale" in the "OpenXR-Tools for Windows Mixed Reality" (names could be different, using non-English version) from 50% to 100%.
To deal with the FPS reduction I disabled the 4x MSAA to None for now (now getting more shimmering edges of course). Will see how this goes. But the numbers are now at least somewhat readable.

Posted
4 hours ago, chichowalker said:

Former Mirage F-1 pilot here. I fly in VR with G2 and brightness is close to real plane.

Thanks, it isn't a problem of brightness but the indications appears very small and unreadable.
Reverb G2 too...

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Posted

+1

RiftS User here with almost maxed out settings, but HUD is just a sample of different colorized lines - numbers are completely unreadable

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Posted

The HUD in VR mode is too small to be able to read. I'm running a G2 and even with its high resolution, unless I use the VR Spyglass the HUD is completely unreadable and thus, completely useless.

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Posted

PIMAX 8K user.  Little hard to read and need to zoom every once in awhile, but I still use the analogue instruments for most of what I need.  Absolutely love the aircraft.  Here was my first cold start, takeoff, and landing.  Needs a little work, but really digging it.

 

Posted
1 hour ago, Devil 505 said:

PIMAX 8K user.  Little hard to read and need to zoom every once in awhile, but I still use the analogue instruments for most of what I need.  Absolutely love the aircraft.  Here was my first cold start, takeoff, and landing.  Needs a little work, but really digging it.

 

How did you record video with this ratio? Looks like 16:9, my video from VR looks like a sqare with black unregular frames (so like picture on desktop from VR).

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Posted

Yep, this topic is present but not in bug section. Moderator could connect those two topics.

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