Gierasimov Posted February 2, 2023 Posted February 2, 2023 I think it's going to work, my personal view though and map is not only for me. I will buy it more than once for sure though 2 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Peterik Posted March 30, 2023 Posted March 30, 2023 Will ai ships (as civillian traffic) sail along the suez canal? 1
OnReTech Posted March 30, 2023 Author Posted March 30, 2023 1 hour ago, Peterik said: Will ai ships (as civillian traffic) sail along the suez canal? no, only on the Nile (2 types of civilian boats) 2
Peterik Posted March 31, 2023 Posted March 31, 2023 (edited) 6 hours ago, OnReTech said: no, only on the Nile (2 types of civilian boats) Sad. Maybe you can add this later during EA-phase? But really a wonderfull map! Congrats. Edited March 31, 2023 by Peterik 2
OnReTech Posted March 31, 2023 Author Posted March 31, 2023 12 hours ago, Peterik said: Sad. Maybe you can add this later during EA-phase? But really a wonderfull map! Congrats. This is a requirement for the map, wherever AI traffic can go - you can not do civilian traffic (this only applies to the sea) Requirements may change in the future. 2
Admiral189 Posted March 31, 2023 Posted March 31, 2023 Can't wait for the map to be released. I'm creating AI Commercial Traffic for the Canal. 6 3
Peterik Posted April 4, 2023 Posted April 4, 2023 On 3/31/2023 at 4:43 PM, OnReTech said: This is a requirement for the map, wherever AI traffic can go - you can not do civilian traffic (this only applies to the sea) Requirements may change in the future. Maybe a few freighters would be possible as static objects at the ports? The ports look a bit abandoned. That would enhance this wonderful map even more. 2
OnReTech Posted April 4, 2023 Author Posted April 4, 2023 1 hour ago, Peterik said: Maybe a few freighters would be possible as static objects at the ports? The ports look a bit abandoned. That would enhance this wonderful map even more. roger 2 1
Gierasimov Posted April 5, 2023 Posted April 5, 2023 The award of the most responsive developer goes to ---- The @OnReTech I would like to this kind of community engagement and interaction to become golden standard and official requirement for any third party developers. 17 2 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
YoYo Posted April 5, 2023 Posted April 5, 2023 26 minutes ago, Gierasimov said: The award of the most responsive developer goes to ---- The @OnReTech I would like to this kind of community engagement and interaction to become golden standard and official requirement for any third party developers. 100% agree ! 4 3 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Peterik Posted April 6, 2023 Posted April 6, 2023 On 4/5/2023 at 11:19 AM, Gierasimov said: The award of the most responsive developer goes to ---- The @OnReTech Thats absoluty true! 3 1
Beirut Posted April 6, 2023 Posted April 6, 2023 On 4/5/2023 at 5:19 AM, Gierasimov said: The award of the most responsive developer goes to ---- The @OnReTech I would like to this kind of community engagement and interaction to become golden standard and official requirement for any third party developers. Agreed. And the MB-339 devs are also good with the community engagement. Some of the others, not so much. 2 Some of the planes, but all of the maps!
Thx1137 Posted April 7, 2023 Posted April 7, 2023 This is general to development, not about OnReTech in particular. There are many shades of grey to this topic so I'll keep it "simple". It depends on how much time it takes out of development. If this is anything like programming where the best productivity (in my and many others experience) is in a quiet place without distractions. Social media is the king of distractions. If we work on something unknown or hard (for us) then once distracted it can take some time for us to "get back into it" and that can easily lead to hours of "lost" time per day and that quickly adds up. Especially if you keep thinking about the interactions afterwards. If we are just placing objects based on a photo then it probably isn't an issue during those times, I'm talking about "working stuff out". Lets put it another way. A dev always loses productivity time if they have to interact with social media unless they do it after hours or they are employed to do it. There is a line for dev to follow, productivity vs chat. Some devs mainly want to get the project out so they can start making money to eat and pay bills, others love the customer interaction and include that as part of their payoff. I won't criticize the former because the later is more visible to us. Both are working hard to get the product to us. 3
Steel Jaw Posted April 7, 2023 Posted April 7, 2023 Sure hope the FPS are better than Syria. 2 "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
OnReTech Posted April 7, 2023 Author Posted April 7, 2023 11 hours ago, Thx1137 said: This is general to development, not about OnReTech in particular. There are many shades of grey to this topic so I'll keep it "simple". It depends on how much time it takes out of development. If this is anything like programming where the best productivity (in my and many others experience) is in a quiet place without distractions. Social media is the king of distractions. If we work on something unknown or hard (for us) then once distracted it can take some time for us to "get back into it" and that can easily lead to hours of "lost" time per day and that quickly adds up. Especially if you keep thinking about the interactions afterwards. If we are just placing objects based on a photo then it probably isn't an issue during those times, I'm talking about "working stuff out". Lets put it another way. A dev always loses productivity time if they have to interact with social media unless they do it after hours or they are employed to do it. There is a line for dev to follow, productivity vs chat. Some devs mainly want to get the project out so they can start making money to eat and pay bills, others love the customer interaction and include that as part of their payoff. I won't criticize the former because the later is more visible to us. Both are working hard to get the product to us. I think that communication with users is included in the development of the module. Yes, it takes time. But this time is planned in advance. For example: on Thursday, open a forum, read, write tasks to the backlog, discuss with the team, if the task is suitable for completion - add it to to-do list. All tasks are formed in the backlog - their implementation depends on many factors. Of course, it is ideal to have a person in the team who generates tasks and bugs from users, forms them into our project management system, but so far we cannot afford this. Everything is ahead. 8 hours ago, Steel Jaw said: Sure hope the FPS are better than Syria. I can't compare because we don't have a map of Syria. I can only say that the fps in Sinai is at a high level (testing was carried out on different settings). Now we are waiting for the results of testing VR 5 1
Sierra99 Posted April 22, 2023 Posted April 22, 2023 I'm kind of late to the party and this may have already been addressed but I have a question regarding choice of bases being included. Are the bases chosen to be included for each country actually relevant to each countries Military. I.E. Will we be able to place Available units at the bases they actually operate out of? Or will we have to interpolate the best solution? 1 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
OnReTech Posted April 25, 2023 Author Posted April 25, 2023 (edited) On 4/22/2023 at 5:38 PM, Sierra99 said: I'm kind of late to the party and this may have already been addressed but I have a question regarding choice of bases being included. Are the bases chosen to be included for each country actually relevant to each countries Military. I.E. Will we be able to place Available units at the bases they actually operate out of? Or will we have to interpolate the best solution? All bases have different parking lots for units, but shelters were made for special aircraft (now it had to be redone, the shelter was designed for mig 21, but someone wants to take off at f18, had to be made for all aircraft) and etc.. if I understood the question correctly...let me know Edited April 25, 2023 by OnReTech 4
Sierra99 Posted April 27, 2023 Posted April 27, 2023 On 4/25/2023 at 3:05 PM, OnReTech said: All bases have different parking lots for units, but shelters were made for special aircraft (now it had to be redone, the shelter was designed for mig 21, but someone wants to take off at f18, had to be made for all aircraft) and etc.. if I understood the question correctly...let me know You provided a reasonable answer...the problem was I didn't ask the question clearly...Let me try again. Specific Aircraft operate out of base within the planned map area... Abu Sultan operates SA342L Gazelles... Abu Suwayr operates F-16C Vipers... Al Ismailiyah operates Mi-8 Hips... Abu Hamad operates AH-64s... Kom Awshim operates CH-47s My question is will all of the Military bases in the detailed area be available since we have DCS aircraft to utilize them? The bases and the aircraft assigned are listed Here: https://www.scramble.nl/planning/orbats/egypt/egypt-air-force#HE19124 1 1 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
OnReTech Posted April 27, 2023 Author Posted April 27, 2023 (edited) 50 minutes ago, Sierra99 said: You provided a reasonable answer...the problem was I didn't ask the question clearly...Let me try again. Specific Aircraft operate out of base within the planned map area... Abu Sultan operates SA342L Gazelles... Abu Suwayr operates F-16C Vipers... Al Ismailiyah operates Mi-8 Hips... Abu Hamad operates AH-64s... Kom Awshim operates CH-47s My question is will all of the Military bases in the detailed area be available since we have DCS aircraft to utilize them? The bases and the aircraft assigned are listed Here: https://www.scramble.nl/planning/orbats/egypt/egypt-air-force#HE19124 Air Bases of Egypt that are included in the detail zone and are ready now: Al Ismailiyah Air Base Faid Kibrit Air Base Abu Sultan Abu Suwayr As Salihiyah Bir Jifjafa/Malez Wadi al Jandali Al Mansurah Az Zaqaziq Inshas Airbase Cairo International Airport Cairo West Bilbeis Air Base +6 additional bases located in the Sinai Peninsula (they will be announced later) Egypt air bases that we plan to make after EA: Quwaysina Burma/Tanta Air Base Al Rahmaniyah Borg-el-Arab/Intl Jiyanklis New Gebel el Basur Al Khatatbah Kom Awshim Beni Suef Wadi Abu Rish El Minya Hurghada Wadi Abu Shihat Of course, many of them are used for the Egyptian Air Force. But there is no binding to specific aircraft, but this can be done in the mission editor and base what you need there. Edited April 27, 2023 by OnReTech 5 1
OnReTech Posted May 11, 2023 Author Posted May 11, 2023 On 1/20/2023 at 12:52 PM, Northstar98 said: @OnReTech I've attached a few below for Egypt, Israel and Jordan, taken from "SAM Site Overview.kmz". The original (which contains EWR and SAM site locations from just about everywhere and something I highly recommend) can be found here. Incindentally, for the EWR sites, would it be possible to leave them without radomes and only include the revetments/berms etc? This would allow us to place functional units instead of a static map object (which is what other maps do). Egypt_SAM_sites.kmz 61.01 kB · 7 downloads Israel_SAM_sites.kmz 2.57 kB · 7 downloads Jordan_SAM_sites.kmz 3.35 kB · 4 downloads I can't download SAM Site Overview.kmz, the resource is no longer available and the link does not work, maybe you have this data? 1
OnReTech Posted May 11, 2023 Author Posted May 11, 2023 46 minutes ago, OnReTech said: I can't download SAM Site Overview.kmz, the resource is no longer available and the link does not work, maybe you have this data? no need more, web archive help me ) 1
Northstar98 Posted May 11, 2023 Posted May 11, 2023 (edited) 18 hours ago, OnReTech said: I can't download SAM Site Overview.kmz, the resource is no longer available and the link does not work, maybe you have this data? Here's one I kept around. Looks like the original creator (Sean O'Connor of IMINT & Analysis) no longer maintains it . SAM Site Overview.kmz Edited May 12, 2023 by Northstar98 2 3 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
OnReTech Posted May 11, 2023 Author Posted May 11, 2023 3 minutes ago, Northstar98 said: Here's one I kept around. Looks like the original creator (Sean O'Connor of IMINT & Analysis no longer maintains it ). SAM Site Overview.kmz 809.49 kB · 0 downloads yes, I also found it in the web archive, there is a lot of good information that will be very useful in the future 2
MAXsenna Posted May 15, 2023 Posted May 15, 2023 Whoa! Just read through unread posts in this thread!The communication this team is simply super, and I will definitely, as already planned, get this map on day one! Cheers! Sent from my MAR-LX1A using Tapatalk 6 1
Peterik Posted May 16, 2023 Posted May 16, 2023 On 5/15/2023 at 9:32 PM, MAXsenna said: Whoa! Just read through unread posts in this thread! The communication this team is simply super, and I will definitely, as already planned, get this map on day one! Cheers! Sent from my MAR-LX1A using Tapatalk I hope that day is friday the 16.05.2023 3
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