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Posted
On 11/19/2023 at 10:19 AM, crazyeddie said:

How the Template looks in the Mission Editor - tacked on to the side of an in game parking area.

 

Screen-231119-150625.png

 

How that looks in the game - still using the Template for comparisons.

 

Screen-231118-111214.png

 

 

Some of the possible option in the Liveries - I have not shown the original LHD - LHA Livery but it is in there beside the others, so nothing is lost. 

 

Screen-231119-150527.png

 

Screen-231119-150516.png

 

Screen-231119-152408.png

 

If Massun are happy for me to release this as a small change to their Mod I will do it.   There are 18 different Livery options to play with. 

 

Can you download these FARPS?

Posted

Anyone else have an issue with ground units not engaging enemy ground units behind revetments.

For example the if I put tanks in the tank revetments approaching enemy tanks totally ignore the tanks behind these.

Posted
26 minutes ago, FreeCandy said:

Anyone else have an issue with ground units not engaging enemy ground units behind revetments.

For example the if I put tanks in the tank revetments approaching enemy tanks totally ignore the tanks behind these.

If I'm not wrong I think i saw the same behavior for the default  revetments in Syria for example. Even a JTAC unit cannot spot the units behind them...

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Posted
10 hours ago, Abburo said:

If I'm not wrong I think i saw the same behavior for the default  revetments in Syria for example. Even a JTAC unit cannot spot the units behind them...

Which vehicles are you using? I haven’t tried it since 2.9, but I never had an issue with tanks, IFVs or APCs. They also might be shooting downhill so they may not have clearance. I have had an issue with infantry not engaging when they’re in the hesco towers. They just crouch and aim but don’t fire at al. Not sure what’s up with that

  • Massun92 changed the title to Massun92´s Asset Pack - Official (update december 2023)
Posted

Hello guys. I tried to add the Massun92 Asset Pack. Extracted as requested in Saved Games->DCS Open Beta->Mods->Tech. Upon DCS startup I activate it throught the module manager and when restarting DCS it shows it's not authorized and doesn't allow me to use it. 

Here goes the log file.

 

Thank you!

dcs.log

Posted

@Massun92 May i make a suggestion, in your DB files you have the shape and textures mounted in the individual unit lua's. you can remove them from there since you also have them in the entry.lua. As such the DCS log is throwing warnings for them already being mounted. (ie. shapes is already mounted to the same mount /models/.). I have been editing them locally to clean up the log for myself and thought it would be a good idea to bring it to your attention. great mod and always looking forward to the updates.

  • Like 4
Posted
1 hour ago, Bones1775 said:

@Massun92 May i make a suggestion, in your DB files you have the shape and textures mounted in the individual unit lua's. you can remove them from there since you also have them in the entry.lua. As such the DCS log is throwing warnings for them already being mounted. (ie. shapes is already mounted to the same mount /models/.). I have been editing them locally to clean up the log for myself and thought it would be a good idea to bring it to your attention. great mod and always looking forward to the updates.

Hi Bones! I´m something like an idiot when something is related to the luas files. Can I ask you more info about it? - what I should remove and what I shoult keep.

Thanks in advance

  • Like 2
Posted
On 5/2/2023 at 9:09 AM, 313 SQN JD said:


UPDATED last 5/4/23 16:30
*added filter to check for client countryID and spawn the crewchief with that country so blue players get a blue crew chief and red players get a red crew chief.
*cleaned up the script with the help of the MOOSE guys.
--
*added extra check so that the crew chief does not spawn if you spawn on a ship.
*added option for crew chief to spawn with random liveries. If you don't want this comment out line 25 and  32.
*changed the position of the crew chief to be compatible with Caucasus and NTTR shelters so that he does not spawn on the roof.


MULTIPLAYER: 

Multiplayer usage of the script is tested and works.


Hey guys! 

I thought some of you might like this. I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft.

You don't need to make any more triggers or flags. The script will take care of all of it.

If you want to use this with a helicopter simply change line 1 from:

FilterCategories("plane")

to

FilterCategories("plane", "helicopter") 

How to use the script:

1. Mission Start > Do Script File > Moose.lua (needs to be the newest version of moose)
2. Mission Start > Do Script File > DynamicCrewChiefV1.2Public.lua
3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". 

Here's a small video demo and the script is attached. 

This should work in Multiplayer too but i have not tested it yet.

This is the very first working itteration, if you know lua you can change the position and heading of the crewchief. If you spawn in a shelter the guy will be on the roof, there is nothing i can do about that. 

I'm planning to script the parking guy next to appear when you leave the airfield and when you come back be at your parking spot and put his hands up to brake. 

Cheers!

 

 

 

DynamicCrewChiefV1.2Public.lua 2.67 kB · 78 downloads

 

This script is wonderful. However with latest update I am noticing a crew chief is spawned for air starts. Is this perhaps due to ED's changing of getcategory() with the getairbasecategory()?

 

  • Like 1
Posted

Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue?

Thanks,

Timex 3

Posted
vor 33 Minuten schrieb Timex3:

Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue?

Thanks,

Timex 3

Working at the moment on a Mission with some of Massuns's assets without any crash. So it seems that not every unit is affected.
Can you see in the log which unit is responsible for the crash?

  • Like 1
Posted
19 minutes ago, buur said:

Working at the moment on a Mission with some of Massuns's assets without any crash. So it seems that not every unit is affected.
Can you see in the log which unit is responsible for the crash?

Hi, and thanks for getting back to me. I have to admit that I'm no Computer expert. I don't know how to check for errors in my Log File.

Timex 3

Posted
vor einer Stunde schrieb Timex3:

dcs.log Here is my Log File

I can't see that any of Massun's Mods are loaded in this log file. So it should not be a problem from Massun's mods.

I can only say the same as Bigney said in the thread about Current Hills mods. Remove all mods and do a slow repair.

Also I don't think that storing the mods in a cloud folder is a good idea.

  • Like 1
Posted
29 minutes ago, buur said:

I can't see that any of Massun's Mods are loaded in this log file. So it should not be a problem from Massun's mods.

I can only say the same as Bigney said in the thread about Current Hills mods. Remove all mods and do a slow repair.

Also I don't think that storing the mods in a cloud folder is a good idea.

I think I'm going to do a fresh download and start over. Thanks for your help,

Timex 3

Posted
On 12/29/2023 at 12:36 PM, Timex3 said:

Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue?

Thanks,

Timex 3

Working as intended on my side. No issues.

  • Like 1

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  • 3 weeks later...
Posted

Hi There!

 

 

I have downloaded the mod but when I try to open the rar it says it is uncomplete or corrupted. Can you please provide a zip or other file? Thanks!

Posted
4 hours ago, tsgucci said:

Hi There!

I have downloaded the mod but when I try to open the rar it says it is uncomplete or corrupted. Can you please provide a zip or other file? Thanks!

Try redownloading it, if you haven't already.  It worked for me.

  • Like 1
Posted (edited)
1 hour ago, tsgucci said:

Tried it several times and did not work...


There are several versions of the rar format, maybe you are trying to uncompress the file using an older version of WinRar. I used version 6.0 and had no problem un-compressing the just downloaded file:

 

JS2f66p.jpg

 

Edited by Rudel_chw
  • Like 1

 

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Posted
15 hours ago, Rudel_chw said:


There are several versions of the rar format, maybe you are trying to uncompress the file using an older version of WinRar. I used version 6.0 and had no problem un-compressing the just downloaded file:

 

JS2f66p.jpg

 

 

You were right! I used a dinosaurus winrar 3.6  😄
Thank you very much for your help!

  • Like 3
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