Timex3 Posted December 10, 2023 Posted December 10, 2023 On 11/19/2023 at 10:19 AM, crazyeddie said: How the Template looks in the Mission Editor - tacked on to the side of an in game parking area. How that looks in the game - still using the Template for comparisons. Some of the possible option in the Liveries - I have not shown the original LHD - LHA Livery but it is in there beside the others, so nothing is lost. If Massun are happy for me to release this as a small change to their Mod I will do it. There are 18 different Livery options to play with. Can you download these FARPS?
Lt.Turbo Posted December 10, 2023 Posted December 10, 2023 20 hours ago, crazyeddie said: See your pm's. Could I get that as well?
HawaiianRyan Posted December 10, 2023 Posted December 10, 2023 3 hours ago, Lt.Turbo said: Could I get that as well? Same here please. 1
FreeCandy Posted December 11, 2023 Posted December 11, 2023 Anyone else have an issue with ground units not engaging enemy ground units behind revetments. For example the if I put tanks in the tank revetments approaching enemy tanks totally ignore the tanks behind these.
Abburo Posted December 11, 2023 Posted December 11, 2023 26 minutes ago, FreeCandy said: Anyone else have an issue with ground units not engaging enemy ground units behind revetments. For example the if I put tanks in the tank revetments approaching enemy tanks totally ignore the tanks behind these. If I'm not wrong I think i saw the same behavior for the default revetments in Syria for example. Even a JTAC unit cannot spot the units behind them... Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
rhoady Posted December 11, 2023 Posted December 11, 2023 10 hours ago, Abburo said: If I'm not wrong I think i saw the same behavior for the default revetments in Syria for example. Even a JTAC unit cannot spot the units behind them... Which vehicles are you using? I haven’t tried it since 2.9, but I never had an issue with tanks, IFVs or APCs. They also might be shooting downhill so they may not have clearance. I have had an issue with infantry not engaging when they’re in the hesco towers. They just crouch and aim but don’t fire at al. Not sure what’s up with that
=GR= Cypher Posted December 23, 2023 Posted December 23, 2023 Hello guys. I tried to add the Massun92 Asset Pack. Extracted as requested in Saved Games->DCS Open Beta->Mods->Tech. Upon DCS startup I activate it throught the module manager and when restarting DCS it shows it's not authorized and doesn't allow me to use it. Here goes the log file. Thank you! dcs.log
Bones1775 Posted December 23, 2023 Posted December 23, 2023 @Massun92 May i make a suggestion, in your DB files you have the shape and textures mounted in the individual unit lua's. you can remove them from there since you also have them in the entry.lua. As such the DCS log is throwing warnings for them already being mounted. (ie. shapes is already mounted to the same mount /models/.). I have been editing them locally to clean up the log for myself and thought it would be a good idea to bring it to your attention. great mod and always looking forward to the updates. 4
Massun92 Posted December 23, 2023 Author Posted December 23, 2023 1 hour ago, Bones1775 said: @Massun92 May i make a suggestion, in your DB files you have the shape and textures mounted in the individual unit lua's. you can remove them from there since you also have them in the entry.lua. As such the DCS log is throwing warnings for them already being mounted. (ie. shapes is already mounted to the same mount /models/.). I have been editing them locally to clean up the log for myself and thought it would be a good idea to bring it to your attention. great mod and always looking forward to the updates. Hi Bones! I´m something like an idiot when something is related to the luas files. Can I ask you more info about it? - what I should remove and what I shoult keep. Thanks in advance 2
patpatpowercat Posted December 27, 2023 Posted December 27, 2023 On 5/2/2023 at 9:09 AM, 313 SQN JD said: UPDATED last 5/4/23 16:30 *added filter to check for client countryID and spawn the crewchief with that country so blue players get a blue crew chief and red players get a red crew chief. *cleaned up the script with the help of the MOOSE guys. -- *added extra check so that the crew chief does not spawn if you spawn on a ship. *added option for crew chief to spawn with random liveries. If you don't want this comment out line 25 and 32. *changed the position of the crew chief to be compatible with Caucasus and NTTR shelters so that he does not spawn on the roof. MULTIPLAYER: Multiplayer usage of the script is tested and works. Hey guys! I thought some of you might like this. I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft. You don't need to make any more triggers or flags. The script will take care of all of it. If you want to use this with a helicopter simply change line 1 from: FilterCategories("plane") to FilterCategories("plane", "helicopter") How to use the script: 1. Mission Start > Do Script File > Moose.lua (needs to be the newest version of moose) 2. Mission Start > Do Script File > DynamicCrewChiefV1.2Public.lua 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Here's a small video demo and the script is attached. This should work in Multiplayer too but i have not tested it yet. This is the very first working itteration, if you know lua you can change the position and heading of the crewchief. If you spawn in a shelter the guy will be on the roof, there is nothing i can do about that. I'm planning to script the parking guy next to appear when you leave the airfield and when you come back be at your parking spot and put his hands up to brake. Cheers! DynamicCrewChiefV1.2Public.lua 2.67 kB · 78 downloads This script is wonderful. However with latest update I am noticing a crew chief is spawned for air starts. Is this perhaps due to ED's changing of getcategory() with the getairbasecategory()? 1
Bones1775 Posted December 28, 2023 Posted December 28, 2023 @Massun92 certainly, i'll DM you the details later today.
Timex3 Posted December 29, 2023 Posted December 29, 2023 Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue? Thanks, Timex 3
buur Posted December 29, 2023 Posted December 29, 2023 vor 33 Minuten schrieb Timex3: Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue? Thanks, Timex 3 Working at the moment on a Mission with some of Massuns's assets without any crash. So it seems that not every unit is affected. Can you see in the log which unit is responsible for the crash? 1
Timex3 Posted December 29, 2023 Posted December 29, 2023 19 minutes ago, buur said: Working at the moment on a Mission with some of Massuns's assets without any crash. So it seems that not every unit is affected. Can you see in the log which unit is responsible for the crash? Hi, and thanks for getting back to me. I have to admit that I'm no Computer expert. I don't know how to check for errors in my Log File. Timex 3
buur Posted December 29, 2023 Posted December 29, 2023 you find the log under SavedGames/DCS/Logs/dcs.log Can you post it here after a crash happens?
Timex3 Posted December 29, 2023 Posted December 29, 2023 1 hour ago, buur said: you find the log under SavedGames/DCS/Logs/dcs.log Can you post it here after a crash happens? dcs.log Here is my Log File
buur Posted December 29, 2023 Posted December 29, 2023 vor einer Stunde schrieb Timex3: dcs.log Here is my Log File I can't see that any of Massun's Mods are loaded in this log file. So it should not be a problem from Massun's mods. I can only say the same as Bigney said in the thread about Current Hills mods. Remove all mods and do a slow repair. Also I don't think that storing the mods in a cloud folder is a good idea. 1
Timex3 Posted December 29, 2023 Posted December 29, 2023 29 minutes ago, buur said: I can't see that any of Massun's Mods are loaded in this log file. So it should not be a problem from Massun's mods. I can only say the same as Bigney said in the thread about Current Hills mods. Remove all mods and do a slow repair. Also I don't think that storing the mods in a cloud folder is a good idea. I think I'm going to do a fresh download and start over. Thanks for your help, Timex 3
fagulha Posted December 31, 2023 Posted December 31, 2023 On 12/29/2023 at 12:36 PM, Timex3 said: Hi, I'm not sure if you are aware that Massun's Assets no longer work for DCS World Version 2.9. The Simulator crashes, is there anything you could do to fix the issue? Thanks, Timex 3 Working as intended on my side. No issues. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
tsgucci Posted January 20, 2024 Posted January 20, 2024 Hi There! I have downloaded the mod but when I try to open the rar it says it is uncomplete or corrupted. Can you please provide a zip or other file? Thanks!
Chewmann Posted January 20, 2024 Posted January 20, 2024 4 hours ago, tsgucci said: Hi There! I have downloaded the mod but when I try to open the rar it says it is uncomplete or corrupted. Can you please provide a zip or other file? Thanks! Try redownloading it, if you haven't already. It worked for me. 1
tsgucci Posted January 21, 2024 Posted January 21, 2024 On 1/20/2024 at 6:03 PM, Chewmann said: Try redownloading it, if you haven't already. It worked for me. Tried it several times and did not work...
Rudel_chw Posted January 21, 2024 Posted January 21, 2024 (edited) 1 hour ago, tsgucci said: Tried it several times and did not work... There are several versions of the rar format, maybe you are trying to uncompress the file using an older version of WinRar. I used version 6.0 and had no problem un-compressing the just downloaded file: Edited January 21, 2024 by Rudel_chw 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
tsgucci Posted January 22, 2024 Posted January 22, 2024 15 hours ago, Rudel_chw said: There are several versions of the rar format, maybe you are trying to uncompress the file using an older version of WinRar. I used version 6.0 and had no problem un-compressing the just downloaded file: You were right! I used a dinosaurus winrar 3.6 Thank you very much for your help! 3
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