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Posted
8 hours ago, truebrit said:

Great work. Is there a way to put the animated crew on a Ship?

I haven't tried with these personel but my experience has been that whenever you try to place infantry or ground vehicles on a ship, they either sink to the bottom of the sea or float in mid air alongside the ship. You can very well place static versions of the ground crew but then, they aren't animated.

Posted
19 minutes ago, FTV-Randy said:

plans to add the crew animation with the crossed arms for the stop on parking?


I believe it’s already there, try "M92_personnel_giving_directives" 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Hi, Massun92.
Thanks for the great assets.

I'm trying to retouch your TUG texture as civilian airlines' liveries like ...

20230117DCStugDAL.jpg

20230117DCStugKLM.jpg

20230117DCStugLH.jpg

  • Like 7
  • Thanks 2

Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

Posted
6 hours ago, Rudel_chw said:


I believe it’s already there, try "M92_personnel_giving_directives" 

Do you know the “ALARM STATE” for the crossed arm position?

System:

Win11 Pro, X870Pro RS Wifi 7 AM5, AMD Ryzen 7 7800X3D, 64GB RAM, NVIDIA GeForce RTX 4090, Corsair MP400 SSD (1TB for WIN), Corsair MP700 PRO (2TB for DCS), VR PIMAX Crystal.

Posted
1 hour ago, Gideon312 said:

Do you know the “ALARM STATE” for the crossed arm position?

Red

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
2 hours ago, Rudel_chw said:

Red

Isn’t that the “point in direction “ stance!?

System:

Win11 Pro, X870Pro RS Wifi 7 AM5, AMD Ryzen 7 7800X3D, 64GB RAM, NVIDIA GeForce RTX 4090, Corsair MP400 SSD (1TB for WIN), Corsair MP700 PRO (2TB for DCS), VR PIMAX Crystal.

Posted
1 hour ago, Gideon312 said:

Isn’t that the “point in direction “ stance!?

 

Yes, my memory failed me and you are right:

 

wmxxtCI.jpg

 

I was confusing with this other guy, but he is static:

 

krDv0K8.jpg

 

  • Like 1

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
2 hours ago, Rudel_chw said:

 

Yes, my memory failed me and you are right:

 

wmxxtCI.jpg

 

I was confusing with this other guy, but he is static:

 

krDv0K8.jpg

 

the problem with this animation is I´m not able to react to the distance to the plane - 

  • Like 1
Posted

First of all, thank you Patricio for the great (mod) update! That's what I thought, but we could solve it again using trigger. Doesn't look quite as real, but better than nothing. So if you have something Patricio we are happy... 😉

 

Regards / Grüße

Neo

 

-- AMD RYZEN 7800X3D | ASUS ROG STRIX B650E-E  | 64 GB RAM | GeForce RTX 4080 | WIN 11 Pro | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --

Posted

I've completed my paint works for B600 tug.

The skinpack is uploaded to User Files section. Please wait ED staff's review.

20230119DCSm92TugAA2x.jpg

20230119DCSm92TugBA2x.jpg

20230119DCSm92TugSWA.jpg

  • Like 3
  • Thanks 4

Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

Posted

Works with Helicopters too👍

Clear to taxi

Clear to Taxi.jpg

That `a` way.

that a way.jpg

         GE Wings2.jpg           AMD Ryzen 5, 32 GB DDR4, AMD XFX Radeon RX590 8GB, 27" curved Samsung monitor.

 

Posted (edited)

A HUGE AttaBoy to Tanax and AirwolfD for the Help finally got it working and understand WTF it all does lol Waiting for the 2.2 update with direction pointing Right lol TY Everyone <S>...

Screen_230120_100600.jpg

Screen_230120_100609.jpg

Edited by Screamer63
Posted (edited)

Doing a couple of skins for the R11 Tanker and spotted a small error around the port headlight, not sure what is causing it, suspect its and edm issue.  The bit of the skins that refers to is completely covered in yellow but these errors still appear.

I should mention this is the textures for the larger edm file model, not the smaller one which is a completely different texture. 

Screen-230122-122838.png

Edited by crazyeddie
Posted
21 hours ago, crazyeddie said:

Doing a couple of skins for the R11 Tanker and spotted a small error around the port headlight, not sure what is causing it, suspect its and edm issue.  The bit of the skins that refers to is completely covered in yellow but these errors still appear.

I should mention this is the textures for the larger edm file model, not the smaller one which is a completely different texture. 

Screen-230122-122838.png

 

Hi, crazyeddie.

Those odd triangles can be seen in ModelViewer and some uv glitch / polygon glitch to be fixed might exist there, I also think.

Only temporary solution and not creative, those uv are on the same R11_Frame.dds somewhere instead of different texture file.
When I paint ALL area of R11_Frame.dds in yellow, its result is here.

Screen_230123_183716.jpg

To find where uv ? umm... that's another trouble. Panel Finder work or ... ?

 

Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

Posted (edited)
6 hours ago, western_JPN said:

Hi, crazyeddie.

Those odd triangles can be seen in ModelViewer and some uv glitch / polygon glitch to be fixed might exist there, I also think.

Only temporary solution and not creative, those uv are on the same R11_Frame.dds somewhere instead of different texture file.
When I paint ALL area of R11_Frame.dds in yellow, its result is here.

Screen_230123_183716.jpg

To find where uv ? umm... that's another trouble. Panel Finder work or ... ?

 

Many thanks Western, That tells me how to fix it, I wondered if they were on that texture file somewhere.  I will find them by trial and error if I can. You help very much appreciated. 

AND and hour or so later - I found them all, now got them in the right colour.   Issues like this often take weeks to fix, you saved me a lot of extra work. 

 

Edited by crazyeddie
Posted
4 hours ago, crazyeddie said:

Liveries file passed to Mod owners for inclusion as they see fit. 

 

Screen-230125-214008.png

Fantastic textures, this will bring DCS to even more realism. Thanks.😀

Posted
On 1/26/2023 at 1:51 PM, crazyeddie said:

Liveries file passed to Mod owners for inclusion as they see fit. 

 

Screen-230125-214008.png

Hi Crazyeddie ! They looks very good! Unfurtabelly I´m very busy with work to test them on DCS but you can share them in the user files (we have anothers working livreries for the mod out there) 

Cheers!

Posted

My B600 tug skinpack is replaced as Rev2. 

20230128DCSm92TugCivsRev2.jpg

Added 8x skins.
-2x new colors 
-2x Air France , -USAir , -US Airways
-AviaPartner , -TGS

 

  • Like 1
  • Thanks 2

Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

Posted

Hello, as an improvement, would it be possible to "duplicate" the signaler, but that the animation is with the other arm? I mean, to have "left direction" and "right direction"... maybe it is possible to add another one that makes the X with the arms above...

By the way, the mod is awesome, it gives a lot of life...

 

Thanks you!!!

  • Like 1

I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3

Posted
On 1/18/2023 at 1:17 AM, Massun92 said:

the problem with this animation is I´m not able to react to the distance to the plane - 

will be cool to have it anyway, we can play with the trigger distance and found out the right position 😉

Posted

Works for me Pretty good. Leaving Trigger zone after start rolling Flag2 which gives the advice to salute, and time since flag 2 = 3 to set Falg On 4 to stop it.

What i did not get to work is a saluting guy on a second plane (so my wingman). I tried with different flags (4 and 5) but it didnt work. he salutes when pilot 1 does his triggers. 

Any help?

Specs:
12th Gen Intel(R) Core(TM) i9-12900K   3.20 GHz,  RAM 128 GB, Win11 Home, RTX3080Ti

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