Ithronwise Posted December 27, 2024 Posted December 27, 2024 3 hours ago, joojoo said: The Hercules mod is the problem. You can find further information here: 1 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
joojoo Posted December 28, 2024 Posted December 28, 2024 (edited) Hey to all I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea. Any idea?? Thanx! Edited December 28, 2024 by joojoo
joojoo Posted December 28, 2024 Posted December 28, 2024 Hey to all I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea. Any idea?? Thanx!
joojoo Posted December 28, 2024 Posted December 28, 2024 @Ithronwise i noticed another issue. I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea. Any idea?? Thanx!
Nealius Posted December 28, 2024 Posted December 28, 2024 (edited) 9 hours ago, Ithronwise said: I hope you know that these liveries are all based on real life paintings. Carrier Air Wings often switch from one carrier to another (and sometimes even from one Carrier Air Wing to another). Therefore skins of the same squadrons can carry different carrier names, depending on the time period. And you totally missed my point. I know that. I also know that when they're deployed on the same carrier they all carry the same ship name. With these liveries we cannot build any coherent air wing with any carrier that we have in-game. E.g. CVW-3 should be VAQ-130, VFA-105, -131, and -32 but we can only have VAQ-130 on the Truman deck because all three VFAs are painted for Ike instead. We don't have Ike. And if we did, then CVW-3 would be missing VAQ-130 because it's painted for Truman. My point is that these should be a set for the same ship. If that can't be done then blank out the ship name on all the liveries. This has been discussed ad nauseam since the Tomcat and supercarrier modules came out 4+ years ago yet nothings's changed. CVW-1 we have a choice of VFA-136 and no one else on Truman, or VFA-11 and no one else on Roosevelt. A couple liveries have blanked ship names so they're more flexible, but it still doesn't solve the problem. Edited December 28, 2024 by Nealius 1
Ithronwise Posted December 28, 2024 Posted December 28, 2024 (edited) 14 hours ago, Nealius said: And you totally missed my point. I know that. I also know that when they're deployed on the same carrier they all carry the same ship name. With these liveries we cannot build any coherent air wing with any carrier that we have in-game. E.g. CVW-3 should be VAQ-130, VFA-105, -131, and -32 but we can only have VAQ-130 on the Truman deck because all three VFAs are painted for Ike instead. We don't have Ike. And if we did, then CVW-3 would be missing VAQ-130 because it's painted for Truman. My point is that these should be a set for the same ship. If that can't be done then blank out the ship name on all the liveries. This has been discussed ad nauseam since the Tomcat and supercarrier modules came out 4+ years ago yet nothings's changed. CVW-1 we have a choice of VFA-136 and no one else on Truman, or VFA-11 and no one else on Roosevelt. A couple liveries have blanked ship names so they're more flexible, but it still doesn't solve the problem. Then I have an idea: there is a 4K template for the Superhornet. Why don't you start to create the skins you need and want and share them with the community like all the other liveries creators do? Maybe you will understand how much effort and time is needed to create a good looking realistic skin. You get all these stuff for free and lament that is not enough. Seriously, I don't understand your problem. The liveries for the superhornet mod are as close to the real life skins as possible and you want to erase the (very tiny) carrier names for all users only because with them you cannot create a realistic carrier deck? Strange logic. I can tell you, this will not happen. By the way, you can erase the (or even create new) carrier names yourself, you only need Paint.Net or Gimp (both are free, too). Edited December 28, 2024 by Ithronwise 4 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
Ithronwise Posted December 28, 2024 Posted December 28, 2024 11 hours ago, joojoo said: i noticed another issue. I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea. It's a known issue. The collision model has to be fitted. Fix is in progress and will (hopefully) come with the next update. ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
Ithronwise Posted December 28, 2024 Posted December 28, 2024 11 hours ago, joojoo said: Hey to all I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea. Any idea?? You don't need to open a new topic for every new issue. Just use the official topic here in this subforum. 2 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
joojoo Posted December 28, 2024 Posted December 28, 2024 @Ithronwise Thank you. Is there a problem with ACLS as well or it works properly?
JFC Posted December 28, 2024 Posted December 28, 2024 Is there mean to be a black rim around the outside of the cockpit? As if the F18C smaller cockpit is sat inside the F18E body?
Ithronwise Posted December 28, 2024 Posted December 28, 2024 48 minutes ago, JFC said: Is there mean to be a black rim around the outside of the cockpit? As if the F18C smaller cockpit is sat inside the F18E body? That's correct because the Superhornet mod still uses the cockpit of the Legacy Hornet. The dev team is working on a completely own cockpit for the Superhornet but it will take a while until it is done and ready for release. 1 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
dogsbody59 Posted December 28, 2024 Posted December 28, 2024 Hi Guys quick question is there the ability to go into rear cockpit? 1
Ithronwise Posted December 28, 2024 Posted December 28, 2024 41 minutes ago, dogsbody59 said: Hi Guys quick question is there the ability to go into rear cockpit? No, maybe in the future. ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
JFC Posted December 28, 2024 Posted December 28, 2024 2 hours ago, Ithronwise said: That's correct because the Superhornet mod still uses the cockpit of the Legacy Hornet. The dev team is working on a completely own cockpit for the Superhornet but it will take a while until it is done and ready for release. Cheers mate. Thanks for the reply!
Nealius Posted December 29, 2024 Posted December 29, 2024 (edited) 14 hours ago, Ithronwise said: Why don't you start to create the skins you need and want and share them with the community like all the other liveries creators do? Hobson's choice and deflection to invalidate a reasonable grievance and slander the person instead of objectively addressing the issue is textbook internet goonery. I've tried skinning. Can't get it to work at all. Now, good day, sir, since you seem incapable of objective, critical thought. Edited December 29, 2024 by Nealius
Ithronwise Posted December 29, 2024 Posted December 29, 2024 (edited) 8 hours ago, Nealius said: Hobson's choice and deflection to invalidate a reasonable grievance and slander the person instead of objectively addressing the issue is textbook internet goonery. I've tried skinning. Can't get it to work at all. Now, good day, sir, since you seem incapable of objective, critical thought. Bullsh** bingo as an answer, great. Your "critical thoughts" are nothing more than plaintive demands. There are already more than 350 liveries for the Superhornet available (some of them are still waiting to be adapted to v2.4). We're not going to change them or create new ones just because you want us to (even if we wanted to, we wouldn't have the time). If you want them customized to your needs, do it yourself. If you can't, that's not our problem, just learn it like all the other liveries creators did, it's not quantum physics (and by the way, changing the carrier names in one of the dds files is a very simple act). Edited December 29, 2024 by Ithronwise 2 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
SkateZilla Posted December 29, 2024 Posted December 29, 2024 (edited) I have requested the multiple threads be merged w/ this one, Also, there is a patch coming, the holidays kind of put a stop to work for a few weeks but, I do have a changelog / bug tracker pinned in the CJS Discord: v2.4.241129 Bug Tracker: Fixed Internally: Fixed GBU-32 not being recognized on STA2. Fixed GBU-31 V2 and V4 Not being recognized. Fixed STA-2 Split Store Bombs Mounting to wrong pylon. Fixed Mis-link in CLSID Swap on STA2 MB Offset for Mk-82, Corrected STA-2 offset 2X GBU-32 w/ CLSID SWAP. Fixed UFCD on Legacy hornet black out, Removed Old Cpt04 Textures. Changed CJS Cockpit Livery Name from "default" to "CJS SUPER HORNETS". Revisions to Ordinance table. Cleaned unused stores, adjusted formatting. Adjustments to AIM-120/AIM-9 Split Stores. Adjusted ADU773 Weight and LAU-115C Drag Qtys. Added Strobe Ident. Pattern Drop down to Aircraft Properties for Player. Strobe Seq. can be set for player unit in mission editor. External Lighting system revised to get aircraft property from mission editor and set pattern. Added Check Boxes for all SUU-79 and SUU-80 Pylons in Mission Editor. Adding New restrictions lists for the pylons removal checkboxes. Flight model, Adjusted Center Of Mass and Inertia slightly. Fixed, NVG / Helmet Attachment Device Init. does not detect Helmet Device from Mission Editor. Fixed Aircraft Fall off deck when parked on edge. PFM Collision Model and AI Pos. for Rear Gear Adjusted slightly. Suspension Dynamics Adjusted Slightly. Collision Model Revisions. Removed Small / Extra Details from Collision Model. Re-configured mesh names and settings to match legacy damage model. Animated Wing Fold, Control Surfaces. Integrated Invisible Rack system for bombs and offsets. New Invisible Rack is setup to mount stores to Connectors instead of X,Y,Z, Coordinates. Due to some stores being older EDMs, mounting points for single stores or X,Y,Z Coordinates would shift per model. Adjusted Elements Order for Better Firing Seq. of stores and weight distribution. In Progress: Network Arguments for Growler Pods. Not CJS Responsibility: - C-130 Anubis Mod, Invalid Number/String WsType in File, Code Fix for C-130 was pinned in Discord Channel. - Similar issue w/ other mods and weapon WsTypes - AIM-120D/AIM-174 and Other Hot Swap Missile Mods that replace AIM-120B/AIM-9 variants. Edited December 29, 2024 by SkateZilla 7 3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
The Jack Posted January 1 Posted January 1 Happy new year and thank you for the mod!! Is there any where else I can get the skins from?? I do not want to use Discord.
bennyboy9800 Posted January 2 Author Posted January 2 13 hours ago, The Jack said: Happy new year and thank you for the mod!! Is there any where else I can get the skins from?? I do not want to use Discord. Most of them are also on Userfiles. https://www.digitalcombatsimulator.com/en/files/search/?q=cjs+&s=Search 1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
gunterlund Posted January 5 Posted January 5 there is a problem with the super hornet spawning off the edge of the carrier. Unusable on the supercarrier now.
Boelcke Posted January 5 Posted January 5 vor 8 Stunden schrieb gunterlund: there is a problem with the super hornet spawning off the edge of the carrier. Unusable on the supercarrier now. If you read three posts above, you will discover that this problem is known and will be part of a fix from the developers.
Archangel44 Posted January 5 Posted January 5 3 hours ago, Boelcke said: If you read three posts above, you will discover that this problem is known and will be part of a fix from the developers. Cool, Been waiting for the carrier fix. Thanks dev’s. F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
JFC Posted January 5 Posted January 5 Hi is there anyway to use the F18 E in campagns? I'm currently doing bold cheetah by Sedlo. The old version of the superbug I could do this.
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