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Feedback Thread F-14 Tomcat - Update 24th Jan. 2023


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Posted
29 minutes ago, TomcatFan1976 said:

I agree. Everyone i know just gets the same answer from Heatblur and the people in the forums.....It's more realistic, or they start calling you names and tell you you're the idiot, i have proof of that from a Heatblur team member himself from a whole topic, whom was not banned but the guy posting was banned for a year. So if anyone has an issue with the Tomcat, it's more realistic....lol

I posted there too and guess what? STILL NO RESPONSE

tell that to ironmike or any of them from that team. I'm basicly done with them.

  • Like 1
Posted
12 minutes ago, TomcatFan1976 said:

I agree. Everyone i know just gets the same answer from Heatblur and the people in the forums.....It's more realistic, or they start calling you names and tell you you're the idiot, i have proof of that from a Heatblur team member himself from a whole topic, whom was not banned but the guy posting was banned for a year. So if anyone has an issue with the Tomcat, it's more realistic....lol

I posted there too and guess what? STILL NO RESPONSE

Please show me that proof. Please show me where a member of the Heatblur Team called someone an idiot. I can assure you that this never happened and that if it did that person would not be a member of our team for long.

Everything has been said regarding the phoenix, specifically in the thread you were linking. We have zero intentions to change its performance anymore as it is as accurate as can be, which has been demonstrated and backed up several times. We have no influence on the issues with the AI and terminal guidance or any other limitation within DCS. We have to wait just as patiently to see missiles for 3rd parties progress in this regard. We are continuing to work on it with ED.

I am not sure where these exaggerations stem from by some lately, but we neither stopped work on any outstanding remaining issues, nor on regular maintenance, nor on further evolving our products. Stating the obvious =/ calling you names or branding you in an unfavorable light, but what you are trying to do, like some others, is to force us to change the narrative and admit things, which are a) not proven or lose claims or b) impressions/ feelings (aka "I feel the phoenix should be stronger") to satisfy subjective expectations that are not in line with how the phoenix should be. How it should be? As it is, simply put. Why? Because it is more realistic. Saying that does not mean neglecting or denying the oustanding issues (like with the AI, terminal guidance, etc), which have nothing to do with its FM, performance and general behavior. If you cannot accept that it is more realistic now and as close to reality as it could possibly get, but hinges on DCS limitations, then you need to either provide proof that says otherwise or deal with it in some other form or way, sorry to put it so bluntly. The phoenix will continue to evolve, but we won't change it unless we see data even more accurate than the one we have.

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Heatblur Simulations

 

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Posted
5 minutes ago, BubiHUN said:

tell that to ironmike or any of them from that team. I'm basicly done with them.

Why, because you were caught on facebook making up things I never said and got called out for it? Or because you try to practically dissuade any of our potential customers, who inquires about our modules, which you have done now repeatedly? Or because you keep making up accusations and false claims, because our work and/ or schedule does not fit your own wishes?

We're all for criticism, open dialogue and meeting on eye-level. But repeatedly claiming falsehoods about us, bringing an almost exclusively negative attitude, not taking any constructive input by us or members of the community, refuting any disagreement by providing you facts and blowing up normal processes into exaggerated claims and accusations based on fantasies, and then playing the victim role, despite not only never having been attacked by any of us (merely disagreed with), but simply because you do not get the attention you seek with this kind of behavior and attitude, I am sorry, but we do not have to stand for.

I strongly suggest that you cool off and come back with a more courteous and mature attitude, please. Thank you.

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Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

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Posted
2 hours ago, IronMike said:

Why, because you were caught on facebook making up things I never said and got called out for it? Or because you try to practically dissuade any of our potential customers, who inquires about our modules, which you have done now repeatedly? Or because you keep making up accusations and false claims, because our work and/ or schedule does not fit your own wishes?

We're all for criticism, open dialogue and meeting on eye-level. But repeatedly claiming falsehoods about us, bringing an almost exclusively negative attitude, not taking any constructive input by us or members of the community, refuting any disagreement by providing you facts and blowing up normal processes into exaggerated claims and accusations based on fantasies, and then playing the victim role, despite not only never having been attacked by any of us (merely disagreed with), but simply because you do not get the attention you seek with this kind of behavior and attitude, I am sorry, but we do not have to stand for.

I strongly suggest that you cool off and come back with a more courteous and mature attitude, please. Thank you.

I am done, because I have enough. I will have my opinion(right or wrong), discussing it does not offend me or make me angry. 
Well, the fantasies grow, even if you dont see them. Some people in this community does not write here anything, because they know how you will respond. 
So, see you around, and frequently updates in the very near(if possible) future.
S!

Posted (edited)
7 minutes ago, TomcatFan1976 said:

And I agree and said earlier we are getting off topic and was sorry for thread jacking. I just kinda agreed with someone about some of the responses from members and developers. As you can see from the responses I have been getting here. It does push people away from posting or asking questions though when people reply is rude or cocky. Just my two cents and let's get back on topic here

Thank you. In light of this, I'll hide this entire discussion, as it indeed highly destracts from the topic at hand. I appreciate your input and hope you'll continue to engage with us, we're more than happy to engage with you. Have a great day! 

EDIT: if you would like to continue discussing this topic, feel free to PM me anytime.

Edited by IronMike
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Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

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Posted (edited)
On 1/27/2023 at 5:54 PM, Luka CMF said:

Would it be possible that you make whole HUD trimmable? Because if I want to have body displayed in VR and center view and lift a camera position in such a way that my head matches shoulder position where real head would be, HUD is not fully visible and if I try to see the top of the hud through a gap above the handle that is above the ACM panel it is not rendered on the glass looking through the gap. Also, I have noticed that HUD is a bit trimmed as I cannot see number 100 on the range indicator for the Phoenix on the left top side of the HUD. 

 

The pilot would lean down and forward to sight through the HUD for a shot. Don't get too hung up on the VR body. It's not tied to your head position, so don't force your head position to it. Be great if it was fully animated and tied to your headset, but would also probably look really weird unless a huge amount of resources were used just to animate the doll body to match your Headset. 

Edited by RustBelt
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Posted

Hi Cobra847, maybe you can help me. Honestly, I don't know anything about filing out a bug report, call me an old fart. I always do an assisted start with Jester and today I noticed that Jester didn't initiate a fine alignment which means no steerpoints/range. I am flying on the Mariannas map too. Could that also be why some bomb modes don't work? Is it possible to tell Jester to do a fine alignment via the Jester menu? For some reason, when I'm on the ground via the Jester menu I only get Navigation ---> Tacan. I can't find any reference to fine alignment. Parking break is always on. Help???

Posted
7 hours ago, RustBelt said:

The pilot would lean down and forward to sight through the HUD for a shot. Don't get too hung up on the VR body. It's not tied to your head position, so don't force your head position to it. Be great if it was fully animated and tied to your headset, but would also probably look really weird unless a huge amount of resources were used just to animate the doll body to match your Headset. 

 

Sorry but there are 3 other issues in my post and why I think HUD should/could be trimmable. By the way, this question is for the devs, not you. 

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Posted
2 hours ago, Luka CMF said:

Sorry but there are 3 other issues in my post and why I think HUD should/could be trimmable. By the way, this question is for the devs, not you. 

🤦‍♂️🤦‍♂️🤦‍♂️

 

To bad I'm not a developer, but if I would, I would answer something along the lines of @RustBeltresponse.

 

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Posted
2 hours ago, Luka CMF said:

Sorry but there are 3 other issues in my post and why I think HUD should/could be trimmable. By the way, this question is for the devs, not you. 

What you're asking for is not really possible unless you move the whole hud physically. As the symbols correspond to real world objects outside of the aircraft it would mean that this would no longer be the case anymore. As mentioned above this was an issue in real-life as well with the pilots sometimes having to move their heads down to see everything.

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Posted
On 1/27/2023 at 4:51 PM, Callsign JoNay said:

Interesting, I've never noticed this before or heard it mentioned when I ran BVR sets against an opponent. 

I've noticed the AI F-14B's jammer is a constant noise jammer, even in the most recent patch. Is this a known limitation of DCS?

Yes, AI jammers, at least from what I can tell, are just a simple ECM on/off flag and then it's up to the developers of whatever radar they're targeting to model what the effects should be.

Fortunately everyone treats them as noise jammers (apart from RAZBAM's Mirage 2000C in its PSIC mode, where they get treated as DECM track breakers), with these the effect is range denial, with the burn through distance dependent on aircraft type (i.e fighters and bombers).

Only the F-16 and F/A-18 to my knowledge emulate track breaking jammers. Heatblur's manual states that they're jammer follows the logic of a DECM track breaking system (i.e only transmits when a radar in a track/fire-control mode is detected, or when an ARH seeker is detected), but I've had SARH missiles successfully HOJ to hit me, even after the the radar guiding it had been destroyed (meaning the jammer should've automatically stopped transmitting).

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Posted
7 minutes ago, Naquaii said:

What you're asking for is not really possible unless you move the whole hud physically. As the symbols correspond to real world objects outside of the aircraft it would mean that this would no longer be the case anymore. As mentioned above this was an issue in real-life as well with the pilots sometimes having to move their heads down to see everything.

I might have missexpresed myself a bit, what I meant is that range indicator for Phoenix is cropped a bit when it's showing 100mile bar range as 2nd zero is not visible even when I moved my head to see it and that the HUD is not rendered when looking through a gap between handle and canopy frame. Maybe solution for lifting or lowering a seat would be to actually move the whole seat up/or down together with the pilot body if that was possible in real F-14. It is weird when I reset view and my view is a bit obscured by the shoulders of the pilot body when I turn my head right or left. 

P.S. I wasn't talking about the RW objects, just the parts of the HUD that were "fixed position" i.e. range bars.

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Posted
6 minutes ago, Luka CMF said:

I might have missexpresed myself a bit, what I meant is that range indicator for Phoenix is cropped a bit when it's showing 100mile bar range as 2nd zero is not visible even when I moved my head to see it and that the HUD is not rendered when looking through a gap between handle and canopy frame. Maybe solution for lifting or lowering a seat would be to actually move the whole seat up/or down together with the pilot body if that was possible in real F-14. It is weird when I reset view and my view is a bit obscured by the shoulders of the pilot body when I turn my head right or left. 

P.S. I wasn't talking about the RW objects, just the parts of the HUD that were "fixed position" i.e. range bars.

Unfortunately neither was possible in the real aircraft.

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Posted (edited)

@Luka CMF there is a function to adjust the 1st person camera height in cockpit and is a global thing for all modules; try RCtrl+RShift+Num2.

It’s not just the tomcat that VR users find their head position a little too high in - it seems a global thing; in most aircraft I find I have to adjust the camera height to get a good sight picture, the Mossie, Spitfire and P-51 are all the same in VR for me.

Edited by DD_Fenrir
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Posted
13 hours ago, Hammer_251 said:

Could that also be why some bomb modes don't work? Is it possible to tell Jester to do a fine alignment via the Jester menu?

Yes, if alignment is wrong, you won't get proper weapon guidance either. When you start up the aircraft, Jester will automatically start the INS alignment as soon as both engines are started. Wait with parking brake on until he says "we're ready to taxi". He always tries to do fine alignment unless you select other option from the first Jester menu. It's not under Navigation category.

7 hours ago, Luka CMF said:

By the way, this question is for the devs, not you.

This is a public forum. If you don't want others to answer simply PM the devs.

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Posted

Operation Reforger SC version, Mission 5 - Alpha strike: Gudauta

  • I took off from carrier, 7 miles from carrier turn and climb to wp1 to rejoin with pontiacs, follow to wp2 and wp3.
  • On AWACS call about 2 SU-27, getting down to 10k and killing them.
  • Get another call for 2 MiG-29 taking off, kill them too.
  • Few moments later we get another call for migs in direction of Sochi, kill them.
  • Get order to resume CAP, wingman declares bingo, send to tanker. His response is can't do so I send him RTB, he ejects at some point while I still have 11000lb of fuel.
  • I keep on CAP between wp2 and 3 for another hour and a half, keep checking debrief/score(no friendlies died), message history that I haven't missed RTB, F10 map to check if there are any red planes, keep changing views around to check if any red can be found, nothing... I stay in CAP till I get to 3000lb of fuel, most of the friendlies already landed, no other strike is happening and only few tomcats on CAPs.
  • Call to mother, land by the book with only 800lb of fuel left. Mission score 50 - draw.

I have flown this mission 5 times and always the same result.

Is there a bug in the scoring system or something got broken with latest update.

p.s. Similar thing happened on mission 10 of operation sandworm, I have contacted sandman and he said that he found an error in scoring but missed the patch release 😞

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Posted
16 hours ago, Luka CMF said:

Sorry but there are 3 other issues in my post and why I think HUD should/could be trimmable. By the way, this question is for the devs, not you. 

Oh, I'm Sorry, You must have thought this was the super exclusive platinum diamond plus one on one direct support line for extra fancy good boys, not a web forum.

Common mistake.

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Posted

Hi Draconus, thanks for the reply, I will check that out. Today however I did a Hot Start on the ramp and everything worked fine. I seem to only have this problem during a cold start. Anyhow, I will check the Jester menu to reset the fine alignment. Cheers to the Ukraine and its wonderful people, you are all so brave!

Regards, Hammer_251

Posted
3 hours ago, Hammer_251 said:

Hi Draconus, thanks for the reply, I will check that out. Today however I did a Hot Start on the ramp and everything worked fine. I seem to only have this problem during a cold start. Anyhow, I will check the Jester menu to reset the fine alignment. Cheers to the Ukraine and its wonderful people, you are all so brave!

Hot start always starts with fine aligment already done. Like I said, if you do proper cold start procedure, start the engines, don't touch parking brake and don't move (engines idle) then Jester will do fine alignment without going into menu. If you still have problems with that, please start a new thread.

btw: I'm not from Ukraine, but yeah, Slava Ukraini!

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Posted
6 hours ago, RustBelt said:

Oh, I'm Sorry, You must have thought this was the super exclusive platinum diamond plus one on one direct support line for extra fancy good boys, not a web forum.

Common mistake.

🤣🤣🤣

Of course not. 

It's just that you came off a bit rude and I was expecting a dev to respond as this is HB's F-14 update feedback. 

 

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Posted

After the latest update, for me sometimes Jester gets stuck in the alignment on the carrier. First he responds, we do the ICS comm check, he then says "allright, ready to start" - and does nothing then. If I switch to the backseat, the WCS is still off, no cooling selected, his ejection seat is not armed. He closes the canopy, though. That never happened before, so I post it in the patch fedback. 

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Posted

I can definitely say that mission 5 in operation reforger is broken, I played 4 more times this evening and managed to kill all MiGs and SUs that wizard told me to engage and waited till I get RTB that I never got and barely made it to the carrier and landed with only 600lb of fuel after and mission score is 50. I even went digging through the mission in mission editor to check the mission goals and uzi 7 never comes to relief...

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Posted
3 hours ago, Tomcatter87 said:

After the latest update, for me sometimes Jester gets stuck in the alignment on the carrier. First he responds, we do the ICS comm check, he then says "allright, ready to start" - and does nothing then. If I switch to the backseat, the WCS is still off, no cooling selected, his ejection seat is not armed. He closes the canopy, though. That never happened before, so I post it in the patch fedback. 

He doesn’t have a lot to do until the engines are up and stable. I believe him never flipping his seat safety is a legacy bug, or he does it after gear up or something. 

Posted
5 hours ago, RustBelt said:

He doesn’t have a lot to do until the engines are up and stable. I believe him never flipping his seat safety is a legacy bug, or he does it after gear up or something. 

He does nothing. No ICS alignment, no entering waypoints. If I do his work for him and do the RIO startup procedure and then switch back to the pilot seat, he's typing wildly, I get the feeling that hes redoing my work 😉

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For there you have been, and there you will always long to return."


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