Snacko 2-1 Posted January 29, 2023 Posted January 29, 2023 Any word on PHIMAT and BARAX pods additions? The E family was set up to use them. Or the addition of the armpit flare/chaff pods? 4
Major_Shepard Posted February 1, 2023 Posted February 1, 2023 There is a placeholder for the Phimat and Barrax console in the F1-EE. Aerges did not give any statement about it so far. 2
grim_reaper68 Posted February 3, 2023 Posted February 3, 2023 Hi there is a mod to have them. https://www.digitalcombatsimulator.com/en/files/3325091/.
Snacko 2-1 Posted February 8, 2023 Author Posted February 8, 2023 On 2/3/2023 at 4:38 PM, grim_reaper68 said: Hi there is a mod to have them. https://www.digitalcombatsimulator.com/en/files/3325091/. Aware of the mod, but that is a visual thing. I am ready for the actual, working ones to be in game
Bananabrai Posted February 14, 2023 Posted February 14, 2023 On 2/3/2023 at 10:38 PM, grim_reaper68 said: Hi there is a mod to have them. https://www.digitalcombatsimulator.com/en/files/3325091/. Thanks, good to know. @Bremspropeller, let's try it out in your Tschad thingy. Maybe we can get some Gazelle pilots again as well. Alias in Discord: Mailman
Bremspropeller Posted March 10, 2023 Posted March 10, 2023 Yes. Available on the F1EE. So ein Feuerball, JUNGE!
Snacko 2-1 Posted March 10, 2023 Author Posted March 10, 2023 so now the real important question how do we use it. I assume just set to on, and light will illuminate if its getting hit with a signal?
fausete Posted March 11, 2023 Posted March 11, 2023 You should push the korry when ready to use it (after turning it on) and the pod will start emitting when the aircraft is painted/locked by a radar. Keep in mind it has a warm up time before it can be used from the first time you turn it on (not the first time you press the korry). Btw, all this is (I think) present in the manual.
Snacko 2-1 Posted March 11, 2023 Author Posted March 11, 2023 (edited) 6 hours ago, fausete said: You should push the korry when ready to use it (after turning it on) and the pod will start emitting when the aircraft is painted/locked by a radar. Keep in mind it has a warm up time before it can be used from the first time you turn it on (not the first time you press the korry). Btw, all this is (I think) present in the manual. yeah, i meant more in how to deploy it tactically, should it be an always on or is it more situational. I did test it with an AI ace difficulty pilot attacking an SA-3 site. defeated 6 missiles before bombing the site and taking it out. Edited March 11, 2023 by Snacko 2-1
Snacko 2-1 Posted March 11, 2023 Author Posted March 11, 2023 So I ran the same scenario 10 times with the BARAX and 10 times without. There definitely seems to be benefit of running the pod in this scenario, though a marginal survivability increase, 20% is better than 0% with a 50% chance of surviving the first missile compared to 30% without W/ BARAX 2 Sam sites killed Average of 2.3 missiles defeated with the most in a single fly out being 10 5 times they were shot down with the first SA-3 shot W/O BARAX 0 Sam sites killed average of .4 missiles defeated with the most in a single flyout being 2 7 times show down on the first SA-3 shot
grim_reaper68 Posted March 12, 2023 Posted March 12, 2023 Is there anyway to combine the real Barax with the virtual Phimat? I saw the structure of the payloads and weapon has been completely modified. My corail pods are still not present. I've managed to add pylon 8 and 9 , but still not understanding how to add them to the pylons. Maybe i can find it soon.
fausete Posted March 12, 2023 Posted March 12, 2023 Regarding the operational use: In air to ground you'd connect it from some point onwards and 'forget about it'. Air to air is a bit more complex but as a general rule you'd always connect it as soon as you think you're within weapons range.
MBot Posted March 12, 2023 Posted March 12, 2023 Did some initial testing and it seems to be actually useful in A-G. It does the usual reduction in burn-through range which I have never found to be tactically significant (burn-though usually happens when you enter the WEZ of a SAM). But in addition it also seems to increase engagement time of SAMs by about 50%. So for example a Roland with average skill normally requires around 12 seconds from training the launcher on target to fire a missile. With Barax jamming this time is increased to about 18 seconds. This actually buys sufficient time to perform a pop-up bombing attack. 3 1
JDen Posted October 2, 2023 Posted October 2, 2023 (edited) On 3/11/2023 at 12:23 PM, fausete said: Oh okay! I'm glad you're finding it useful Hopefully we could get an F1EQ with the Remora ECM pod and Sycomor dispenser pod. I kid of course, but an EQ would definitely be well received, popular, and capable. There’s even an F1EQ-6 in a museum in France. That’s all I’m saying… Love all the work on the F1, it’s my favorite fixed-wing! Edited October 2, 2023 by JDen 1
Nealius Posted November 7, 2023 Posted November 7, 2023 Any updates on the PHIMAT pod, even if it's just a paperweight to balance out the wing? The jet looks (and flies) weird with asymmetrially loaded BARAX. 3
Goofy12 Posted February 8, 2024 Posted February 8, 2024 (edited) Any update on this? I know I can add PHIMAT by adding a line to the config, but not having to change it at all would be handy. I love the F1 by the way, superb work!….out of all the modules, simply the most fun to fly Edited February 8, 2024 by Goofy12
Tango3B Posted February 8, 2024 Posted February 8, 2024 4 hours ago, Goofy12 said: Any update on this? I know I can add PHIMAT by adding a line to the config, but not having to change it at all would be handy. I love the F1 by the way, superb work!….out of all the modules, simply the most fun to fly A few months ago I was told that apparently ED is responsible for developing the PHIMAT pod or parts of it. Since we already have a comparable pod in the Viggen, I really do not know what exactly takes so long to finish the development of the PHIMAT. The PHIMAT, just like the awesome BARAX, has a very simple control interface in the cockpit - so no fancy stuff there. And yes, it would add so much to our beloved F1 - I mean, if there is something this wonderful jet currently needs really badly it would certainly be a lot more countermeasures, right? Right. And I also want to be able to counterbalance the BARAX with a comparable weight - it is way more convenient to fly the F1 balanced. Yeah, so fingers crossed the PHIMAT will finally be released over the next couple of months. We really need an update from Aerges concerning the development timeline… 3
BonerCat Posted February 8, 2024 Posted February 8, 2024 For the time being i've been using a 125kg low drag bomb on the pylon opposite of the barax to act as a counterweight. Its been working ok so far, especially considering you can select inboard/outboard pylons for ordinance drops ofc it doesnt give you more countermeasure, and by no means is a replacement for the phimat, but it does result in a fairly balanced aircraft Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430
grim_reaper68 Posted February 8, 2024 Posted February 8, 2024 In the weapons.lua, the barax has a weight of 85 kg and the phimat 105kg, so theoritically the phimat is heavier than the barax, and the F1 should turn on the phimat side. I've made several tests, the wing where the phimat is attached is going down slowly every time.I tested the phimat on both side, with different loadout, with the same result every time. So in my mind the weight of each pod seems to be correct and taken in account in the balance of the F1. Keep in mind that there is 20 kg difference between both pods. The position of the pods on the external wing attach point play also a role in the unbalance. The F1 is an old school aircraft with no fly by wire or any stabilisation system like the M2000. Just take a look when you drop a 250 kg bomb from one of the wing pylon, you have a violent roll on the opposite side, that you need to compensate.
Tango3B Posted February 8, 2024 Posted February 8, 2024 21 minutes ago, grim_reaper68 said: In the weapons.lua, the barax has a weight of 85 kg and the phimat 105kg, so theoritically the phimat is heavier than the barax, and the F1 should turn on the phimat side. I've made several tests, the wing where the phimat is attached is going down slowly every time.I tested the phimat on both side, with different loadout, with the same result every time. So in my mind the weight of each pod seems to be correct and taken in account in the balance of the F1. Keep in mind that there is 20 kg difference between both pods. The position of the pods on the external wing attach point play also a role in the unbalance. The F1 is an old school aircraft with no fly by wire or any stabilisation system like the M2000. Just take a look when you drop a 250 kg bomb from one of the wing pylon, you have a violent roll on the opposite side, that you need to compensate. Yup, you are absolutely right. The PHIMAT is a bit heavier and if I may say so the BARAX is astonishingly light for such a capable ECM pod. But yeah, in my case I just said I want a comparable weight to counterbalance the BARAX. IRL a 20kg weight difference is really not that much of a deal compared to having nothing on the other hardpoint. Payload drag might be of slightly more importance here so the BARAX may counter the PHIMAT, actually. But that is just an assumption, so...! Anyhow, we really need that pod. We really need more countermeasures... 3
Stratos Posted February 9, 2024 Posted February 9, 2024 I'm also really looking forward to the Phimat! I don't understand anything in russian except Davai Davai!
grim_reaper68 Posted February 9, 2024 Posted February 9, 2024 If you want more countermeasures, my Corail pods are available in the user file section. 1
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