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Posted

The tail rotor blur effect doesn't look accurate to the eye, if that is the intent.  The main rotor at FLY RPM looks spot on to being there in person though.

However, as someone who maintains these aircraft, believe me when I say that the tail rotor blur doesn't look accurate.  In person, the tail rotor at FLY RPM looks essentially exactly the same as the DCS WWII propeller blur effect.  Meaning, you cannot distinguish between individual or a pair of blades.  It all looks like one, smooth disk from the sides.
Whatever blur strength that was happening with the DCS WWII aircraft like the P-51, that is the similar strength of blur needed on the 64's T/R

You can pick out dense areas where it tries to group together blade pairs:
nullimage.png

The P-51's propeller blur effect strength is pretty exactly what the 64's tail rotor looks like in person, when spinning at speed (minus the 51's painted blade tips and brand labels).
image.png
null

It may seem like a small thing, but it's when all the small things look good together that can be really impressive and immersive.

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

Posted

I'm pretty sure, but please anyone correct me if I'm wrong, the "propeller effect" thus far has only been implemented for the WWII modules (like a year ago orso).

 

Maybe at the moment ED still considers it a test case before also implementing this effect for their helo modules (something that has been requested by the community ever since the effect was introduced for the WWII modules). So, again, I could be mistaking, but I don't think this is a bug, yet more a matter of ED not having implemented this yet for helo modules.

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  • 2 weeks later...
Posted (edited)

Unlike the main rotor head, the tail rotor head is not blurred during pause (e.g. for screenshots)

Of course, the complete tail rotor should be blurred and not only the rotor blades.

(It would be perfect, of course, if their shadows were also blurred, but let's not exaggerate 😉 )

Screen_230131_175916_cr.jpg

Screen_230131_175729_cr.jpg

Screen_230131_180118_cr.jpg

Edited by Apache 64
little addition ;-)
  • ED Team
Posted

Hi, 

we have spoken with the team and it is correct as is. 

Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. 

thank you

  • Like 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)

🙄

Are you serious?
I have attached screenshots where you can compare the main rotor head with the tail rotor head.
One example even, where both are visible at the same time. With the same shutter speed.
The main rotor head is blurred and the tail rotor head is not, although the tail rotor head rotates even faster.
And now you say this was intentional?
At this level it's really no fun to report even the simplest bugs 😞

enclosed a uneditet real life shot (taken by me) to compare. 

Even if you choose shutter speeds with which the main rotor head is almost sharp, the tail rotor head never is at the same moment.
In the game, it is exactly the opposite.
But well, if you like it, it fits.

Sorry, no offense, but I love the photography and your game. Maybe too much.

DSC_7854.jpg

Edited by Apache 64
some typos
Posted
Am 2.2.2023 um 13:45 schrieb BIGNEWY:

Hi, 

we have spoken with the team and it is correct as is. 

Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. 

thank you

btw...I mentioned the pause function only to make it easier to see.
In motion, of course, the error is just as present.
Main rotor head washed out (like all spinning propellers in DCS) but the tail rotor head remains constantly visible in full focus.
Although, as already mentioned, it rotates even faster.
I just can't understand why you claim that it should be like that.
Should actually be a super simple fix.

Posted

Maybe there was a miscommunication between BN and the dev team as to what was "correct as is"?

The main rotor system looks fine.  The suggestion as that the same treatment be applied to the tail rotor, which it currently is not.

Posted

It's definitely a strange thing to say it's "correct as is" - surely it can't be? As the OP says, it's in motion as well, not just pause, so the whole "shutter speed" idea is irrelevant.

Hopefully this is looked at again.

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DCS Modules - A-10C; M-2000C; AV8B; F/A-18C; Ka-50; FC-3; UH-1H; F-5E; Mi-8; F-14; Persian Gulf; NTTR

  • 2 weeks later...
  • 1 month later...
Posted
On 2/2/2023 at 9:45 PM, BIGNEWY said:

Hi, 

we have spoken with the team and it is correct as is. 

Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. 

thank you

I understand from a photo perspective.  I'm talking from a reality, in person with the Mk 1 eyeball perspective though.  From that POV, the blur effect that is used on DCS modules such as the P-51 is the perfect amount for the tailrotor.  So, depends on what y'all are working towards...something that looks like a camera took it, or something that looks like you're there in person.

This isn't a super big issue though...it's just when I bought the Apache, it's one of the most immediate things I noticed that looked off.  Looked like the tailrotor wasn't up to full speed

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

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