Magic Zach Posted January 16, 2023 Posted January 16, 2023 The tail rotor blur effect doesn't look accurate to the eye, if that is the intent. The main rotor at FLY RPM looks spot on to being there in person though. However, as someone who maintains these aircraft, believe me when I say that the tail rotor blur doesn't look accurate. In person, the tail rotor at FLY RPM looks essentially exactly the same as the DCS WWII propeller blur effect. Meaning, you cannot distinguish between individual or a pair of blades. It all looks like one, smooth disk from the sides. Whatever blur strength that was happening with the DCS WWII aircraft like the P-51, that is the similar strength of blur needed on the 64's T/R You can pick out dense areas where it tries to group together blade pairs: null The P-51's propeller blur effect strength is pretty exactly what the 64's tail rotor looks like in person, when spinning at speed (minus the 51's painted blade tips and brand labels). null It may seem like a small thing, but it's when all the small things look good together that can be really impressive and immersive. Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
sirrah Posted January 17, 2023 Posted January 17, 2023 I'm pretty sure, but please anyone correct me if I'm wrong, the "propeller effect" thus far has only been implemented for the WWII modules (like a year ago orso). Maybe at the moment ED still considers it a test case before also implementing this effect for their helo modules (something that has been requested by the community ever since the effect was introduced for the WWII modules). So, again, I could be mistaking, but I don't think this is a bug, yet more a matter of ED not having implemented this yet for helo modules. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Apache 64 Posted January 31, 2023 Posted January 31, 2023 (edited) Unlike the main rotor head, the tail rotor head is not blurred during pause (e.g. for screenshots) Of course, the complete tail rotor should be blurred and not only the rotor blades. (It would be perfect, of course, if their shadows were also blurred, but let's not exaggerate ) Edited January 31, 2023 by Apache 64 little addition ;-)
ED Team BIGNEWY Posted February 1, 2023 ED Team Posted February 1, 2023 Hi, the team are looking into this thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted February 2, 2023 ED Team Posted February 2, 2023 Hi, we have spoken with the team and it is correct as is. Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Apache 64 Posted February 2, 2023 Posted February 2, 2023 (edited) Are you serious? I have attached screenshots where you can compare the main rotor head with the tail rotor head. One example even, where both are visible at the same time. With the same shutter speed. The main rotor head is blurred and the tail rotor head is not, although the tail rotor head rotates even faster. And now you say this was intentional? At this level it's really no fun to report even the simplest bugs enclosed a uneditet real life shot (taken by me) to compare. Even if you choose shutter speeds with which the main rotor head is almost sharp, the tail rotor head never is at the same moment. In the game, it is exactly the opposite. But well, if you like it, it fits. Sorry, no offense, but I love the photography and your game. Maybe too much. Edited February 3, 2023 by Apache 64 some typos
Apache 64 Posted February 7, 2023 Posted February 7, 2023 Am 2.2.2023 um 13:45 schrieb BIGNEWY: Hi, we have spoken with the team and it is correct as is. Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. thank you btw...I mentioned the pause function only to make it easier to see. In motion, of course, the error is just as present. Main rotor head washed out (like all spinning propellers in DCS) but the tail rotor head remains constantly visible in full focus. Although, as already mentioned, it rotates even faster. I just can't understand why you claim that it should be like that. Should actually be a super simple fix.
Floyd1212 Posted February 7, 2023 Posted February 7, 2023 Maybe there was a miscommunication between BN and the dev team as to what was "correct as is"? The main rotor system looks fine. The suggestion as that the same treatment be applied to the tail rotor, which it currently is not.
LooseSeal Posted February 7, 2023 Posted February 7, 2023 It's definitely a strange thing to say it's "correct as is" - surely it can't be? As the OP says, it's in motion as well, not just pause, so the whole "shutter speed" idea is irrelevant. Hopefully this is looked at again. - i7-7700k - 32GB DDR4 2400Mhz - GTX 1080 8GB - Installed on SSD - TM Warthog DCS Modules - A-10C; M-2000C; AV8B; F/A-18C; Ka-50; FC-3; UH-1H; F-5E; Mi-8; F-14; Persian Gulf; NTTR
FalcoGer Posted February 21, 2023 Posted February 21, 2023 Also the tail rotor hub is not blurred at all while the main rotor hub is blurred. It looks strange.
Tholozor Posted February 21, 2023 Posted February 21, 2023 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
ED Team BIGNEWY Posted February 23, 2023 ED Team Posted February 23, 2023 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Magic Zach Posted April 3, 2023 Author Posted April 3, 2023 On 2/2/2023 at 9:45 PM, BIGNEWY said: Hi, we have spoken with the team and it is correct as is. Like in real life when pictures are taken it will depend on the shutter speed, and we are happy with how it looks. thank you I understand from a photo perspective. I'm talking from a reality, in person with the Mk 1 eyeball perspective though. From that POV, the blur effect that is used on DCS modules such as the P-51 is the perfect amount for the tailrotor. So, depends on what y'all are working towards...something that looks like a camera took it, or something that looks like you're there in person. This isn't a super big issue though...it's just when I bought the Apache, it's one of the most immediate things I noticed that looked off. Looked like the tailrotor wasn't up to full speed Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
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