Joey_Destroyah Posted December 30, 2023 Posted December 30, 2023 Just now, currenthill said: It's not released yet. That explains it. Thanks
currenthill Posted December 31, 2023 Author Posted December 31, 2023 4 minutes ago, Joey_Destroyah said: That explains it. Thanks No problem. Since I now have my country packs I will make all kind of changes per pack before releasing. It will be a combination of fixes, new assets, changes etc with every country pack release. For example, here is the current state of the ongoing changelog for the Military Asset Pack Ukraine: Changelog Military Asset Pack Ukraine 1.1.0 Added MiG-29MU2 removable pylons Added Su-27P1M (JDAM-ER/AGM-88/ADM-160B) Fixed JDAM-ER flight issue Fixed MiG-29MU2 damage model error messages Fixed MiG-29MU2 missing lights <more to come> 4 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Chap2012 Posted December 31, 2023 Posted December 31, 2023 1 hour ago, Zahnatom said: there appears to be a collision with the Gripen mod which makes the ships not spawn... Did you use the updated weapons script on the Jas39 forum page? Or from the discord Currenhill posted. Its on the last page of the forum. I have the Jas39 and all currenthill mods without issue.
gabriel Posted December 31, 2023 Posted December 31, 2023 currenthill, your TU-95 mod does not appear on the radar of the SU-27 fighter, could you fix the bug?
currenthill Posted December 31, 2023 Author Posted December 31, 2023 29 minutes ago, gabriel said: currenthill, your TU-95 mod does not appear on the radar of the SU-27 fighter, could you fix the bug? I don't see the issue. I was able to search, track and fire a missile at the Tu-95MSM from a Su-27 without any issues. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
AvgeekJoe Posted December 31, 2023 Posted December 31, 2023 Perhaps inappropriate to ask here but: a) Do cruise missiles work in 2.9? b) Do @currenthill's Shahed's work in 2.9? If the answer's yes to both, then I must upgrade to keep up with all my fav developers.
spikef22 Posted December 31, 2023 Posted December 31, 2023 17 hours ago, Urbi said: The attitude of the Tu-95MCM is too steep in straight flight. can that be changed. Where is that F-8 asset from?
currenthill Posted December 31, 2023 Author Posted December 31, 2023 49 minutes ago, AvgeekJoe said: Perhaps inappropriate to ask here but: a) Do cruise missiles work in 2.9? b) Do @currenthill's Shahed's work in 2.9? If the answer's yes to both, then I must upgrade to keep up with all my fav developers. a) I can only speak for my assets and their weapons. I can get all my missiles and guided bombs to work in 2.9 (disclaimer: as far as I'm aware of). I just fixed the CJ-10, 3M14T, 9M729 and the SPEAR 5 LACM. But I still have to release the updated packs with these last cruise missile fixes. b) Yep, works fine. 3 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Zahnatom Posted December 31, 2023 Posted December 31, 2023 the SPEAR 5 AShMs work really well their pitch-up moment is kind of perfectly timed for when CIWS starts firing at it so it dodges all of that and hits the ship #payrazbam #payrazbam #payrazbam
Finnisher Posted December 31, 2023 Posted December 31, 2023 Atleast for me, OvGME doesn't see the large Asset Packs (China, Russia, Sweden and US) as valid mod zip files, is this happening to anyone else? Germany, Iran, Turkey, UK and Ukraine where recognized normally just by dropping in to the OvGME mod folder... 1
currenthill Posted December 31, 2023 Author Posted December 31, 2023 1 minute ago, Finnisher said: Atleast for me, OvGME doesn't see the large Asset Packs (China, Russia, Sweden and US) as valid mod zip files, is this happening to anyone else? Germany, Iran, Turkey, UK and Ukraine where recognized normally just by dropping in to the OvGME mod folder... Yep, that's a known error which we discovered a couple of pages back in this thread. It turned out that OvGME doesn't handle files over around 4 GB, i.e it won't recognize it as a valid mod package. The solution/workaround is to unzip the main folder in the zip and it'll work fine. 3 minutes ago, Zahnatom said: the SPEAR 5 AShMs work really well their pitch-up moment is kind of perfectly timed for when CIWS starts firing at it so it dodges all of that and hits the ship Thanks, yep, since it's a modern/futuristic missile I made it harder to hit in the final maneuver. Modern antiship missiles have evasive maneuvers built-in, but since there aren't any way to implement those in DCS I have to create these kind of workarounds/emulations of the actual thing. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
gabriel Posted December 31, 2023 Posted December 31, 2023 When will the 3 mods you mentioned recently, Su-27 P1M, Tu-160M1 and the 2S35 Koalitsiya, be released?
currenthill Posted December 31, 2023 Author Posted December 31, 2023 3 minutes ago, gabriel said: When will the 3 mods you mentioned recently, Su-27 P1M, Tu-160M1 and the 2S35 Koalitsiya, be released? Check my FAQ for information about my process: https://www.currenthill.com/faq I will also update the FAQ with a lot of the questions I've been getting more than once in this thread. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ironghost Posted December 31, 2023 Posted December 31, 2023 Happy New Year to everyone. CH thank you always for your work, in the next updates on your ships, if necessary, will you improve the smoke density of the missiles as I pointed out to you previously? Happy New Year to you too! 1
Wild_Weasel_31 Posted December 31, 2023 Posted December 31, 2023 15 hours ago, currenthill said: No problem. Since I now have my country packs I will make all kind of changes per pack before releasing. It will be a combination of fixes, new assets, changes etc with every country pack release. For example, here is the current state of the ongoing changelog for the Military Asset Pack Ukraine: Changelog Military Asset Pack Ukraine 1.1.0 Added MiG-29MU2 removable pylons Added Su-27P1M (JDAM-ER/AGM-88/ADM-160B) Fixed JDAM-ER flight issue Fixed MiG-29MU2 damage model error messages Fixed MiG-29MU2 missing lights <more to come> Very nice. Also, it will be great to see MiG-29's intake shields opening animation implemented. For now, they stay closed after takeoff. Spoiler 1
currenthill Posted December 31, 2023 Author Posted December 31, 2023 (edited) 20 minutes ago, Wild_Weasel_31 said: Very nice. Also, it will be great to see MiG-29's intake shields opening animation implemented. For now, they stay closed after takeoff. Reveal hidden contents Yep, forgot to add, it's been fixed. Edit: Or so I thought, this one needs more investigation... Edited December 31, 2023 by currenthill 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
ivan-ivanov-1902 Posted December 31, 2023 Posted December 31, 2023 AGM-158 anti-ship from B-21-do nonullt work?The B-21 did not attack the Karakurt
alik93 Posted December 31, 2023 Posted December 31, 2023 @ivan-ivanov-1902 - what if you tried to set the altitude of the B-21 at, for example, 7000 m instead of what I guess is ~2100 m from the screenshot. Does the launch happen then?
currenthill Posted December 31, 2023 Author Posted December 31, 2023 1 hour ago, ivan-ivanov-1902 said: AGM-158 anti-ship from B-21-do nonullt work?The B-21 did not attack the Karakurt That's strange, I did a test with the same setup and had no issues. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
xboxshark21 Posted January 1, 2024 Posted January 1, 2024 Hello CH! time to put in a suggestion. I was thinking maybe some more Russian artillery? I think one you could do would be the Russian Tornado-S, similar to HIMARS. One of the variants is based of the Smerch MLRS already in game, so possible reusable asset there. Other variants too, such as this truck mounted version pictured here. As always just a suggestion, love ur work. 3
alexsid Posted January 1, 2024 Posted January 1, 2024 (edited) I do really like infantry details and high res textures in CH mod, but animation is soooo bad...Also there is only one static stand up position for infantry which looks so unrealistic during combat. Are there any similar mods you guys can advice with NATO/Russia/USA infantry models with decent animation? Edited January 1, 2024 by alexsid
Joey_Destroyah Posted January 1, 2024 Posted January 1, 2024 To all of you who are here today, December 31st, 2023, I wish you all a happy new year and a wonderful 2024 with DCS Mods and the world at large. 3
bennyboy9800 Posted January 1, 2024 Posted January 1, 2024 (edited) Hello Currenthill, noticed a bug with the KH-101 exhaust smoke. Up close it looks fine, contrails at high altitude, and less visible at lower altitudes. However, from far away, the less visible smoke becomes very thick; seems to be unintentional. This doesn't seem to be the case with other default or modded cruise missiles that I have seen. Here are too images, one zoomed out a decent distance, and another zoomed out an incredibly long distance. Note the images were taken at the same time. Edited January 1, 2024 by bennyboy9800 1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
pegasus1 Posted January 1, 2024 Posted January 1, 2024 @currenthill Am i doing something wrong, i deleted the old files and used the new packs from the downloads. Ive put the folders into the Tech folder but DCS refuses to boot, i get past the Nvidea splash screen then it just returns to the desk top., if i remove the CH folders the game starts fine. Do i need to add the sub folders (database, encyclopedia liveries etc) into the Tech folder or just the Asset pack folder as in the screenshot below becuae when i did that the entry.lua over wrote and only the last added Asset Pack was avialible in the editor. Thanks in advance, i cant play DCS without your mods, its like going back to Lock On. AMD 3800x, Asrock 570X Taichi, 32GB Corsair Platinum, MSI 1080Ti, Corsair MP600 Gen 4 1TB NVMe. Samsung 970 EVO Plus 1TB NVMe, Samsung 860 1TB SSD, Custom Watercooling, AOC 32" 4K Screen.
currenthill Posted January 1, 2024 Author Posted January 1, 2024 2 hours ago, bennyboy9800 said: Hello Currenthill, noticed a bug with the KH-101 exhaust smoke. Up close it looks fine, contrails at high altitude, and less visible at lower altitudes. However, from far away, the less visible smoke becomes very thick; seems to be unintentional. This doesn't seem to be the case with other default or modded cruise missiles that I have seen. Here are too images, one zoomed out a decent distance, and another zoomed out an incredibly long distance. Note the images were taken at the same time. I'll take a look. 17 minutes ago, pegasus1 said: @currenthill Am i doing something wrong, i deleted the old files and used the new packs from the downloads. Ive put the folders into the Tech folder but DCS refuses to boot, i get past the Nvidea splash screen then it just returns to the desk top., if i remove the CH folders the game starts fine. Do i need to add the sub folders (database, encyclopedia liveries etc) into the Tech folder or just the Asset pack folder as in the screenshot below becuae when i did that the entry.lua over wrote and only the last added Asset Pack was avialible in the editor. Thanks in advance, i cant play DCS without your mods, its like going back to Lock On. Yep, the asset pack folder with all the subfolders goes into your C:\Users\username\Saved Games\DCS.openbeta\Mods\tech. If you extract the main asset folder it should automatically create the subfolders below (Database, Shapes, Sounds etc). I don't quite understand how anything can be overwritten if you do it like that. If it still doesn't work there has to be some sort of conflict going on. Check your log. 7 hours ago, alexsid said: I do really like infantry details and high res textures in CH mod, but animation is soooo bad...Also there is only one static stand up position for infantry which looks so unrealistic during combat. Are there any similar mods you guys can advice with NATO/Russia/USA infantry models with decent animation? So you enter the thread of my assets and ask for advice to replace them? I suggest you ask elsewhere. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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