_pirox_ Posted January 23 Posted January 23 10 hours ago, Stratos said: Ask this guy: To be honest, I had something much more elaborate in mind. My idea was something much bigger and more difficult. A photo as an example (extracted from the unreal engine assets page, just to illustrate my idea) Imagine the potential of being able to create structures with a certain level of detail (not as much as the one in the photo, just to illustrate the idea) and that had units already inside the building itself, for example a stinger on the roof or a AAA 2
Oban Posted January 24 Posted January 24 2 hours ago, _pirox_ said: To be honest, I had something much more elaborate in mind. My idea was something much bigger and more difficult. A photo as an example (extracted from the unreal engine assets page, just to illustrate my idea) Imagine the potential of being able to create structures with a certain level of detail (not as much as the one in the photo, just to illustrate the idea) and that had units already inside the building itself, for example a stinger on the roof or a AAA Looks like a frame rate killer !! 2 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Ripcord Posted January 24 Posted January 24 I have thought about trying to add RPGs and/or Stingers into the armed buildings, but decided it might be better to just walk first, then try to run. 5 [sIGPIC][/sIGPIC]
Stratos Posted January 24 Posted January 24 6 hours ago, Ripcord said: I have thought about trying to add RPGs and/or Stingers into the armed buildings, but decided it might be better to just walk first, then try to run. I like your mod, hope you can add the option to have a light machine gun, so is more dangerous to helis. 1 I don't understand anything in russian except Davai Davai!
Abburo Posted January 24 Posted January 24 I am quite sure your idea is achievable via a bit of scripting. There are already available in user downloads on ED repository several Power Plants that can be used for this purpose. Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Abburo Posted January 24 Posted January 24 (edited) @currenthill Hi there, Quick question please. I am building a kind of DB with a number of extra attributes for DCS units, including some mods, yours included of course. I observed one aspect related to the massEmpty parameter. It is obvious from my findings that all units not having a weight defined in lua gets assigned a default value of 5000. All good with this ... no problem. My question to you, for the rest of units are the weights based on researches or just estimates? Asking this because i observed some variations from my own findings and just wondering which could be more correct? Attaching here a quick report for reference: zShowMassDifferencesCH2.xlsx Edited January 24 by Abburo Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
flag02004 Posted January 24 Posted January 24 Hi @currenthill I think i found a bug in your mod, it is related to "DShK HMD". You can put it in a mission, no problem so far, but at the time the unit need to react to an enemy, the game crash to desktop without anything write in the DCS log....like ALT+F4... I've put around 120 grounds units from various types with 1 A10C and two choppers in my mission on the Caucasus map, every time the choppers or the A10 are in the engagement zone of the DShK HMD, the game crash....without the HMD, no problem. 2 1
currenthill Posted January 24 Author Posted January 24 4 hours ago, Abburo said: @currenthill Hi there, Quick question please. I am building a kind of DB with a number of extra attributes for DCS units, including some mods, yours included of course. I observed one aspect related to the massEmpty parameter. It is obvious from my findings that all units not having a weight defined in lua gets assigned a default value of 5000. All good with this ... no problem. My question to you, for the rest of units are the weights based on researches or just estimates? Asking this because i observed some variations from my own findings and just wondering which could be more correct? Attaching here a quick report for reference: zShowMassDifferencesCH2.xlsx 16.78 kB · 1 download It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass. 3 hours ago, flag02004 said: Hi @currenthill I think i found a bug in your mod, it is related to "DShK HMD". You can put it in a mission, no problem so far, but at the time the unit need to react to an enemy, the game crash to desktop without anything write in the DCS log....like ALT+F4... I've put around 120 grounds units from various types with 1 A10C and two choppers in my mission on the Caucasus map, every time the choppers or the A10 are in the engagement zone of the DShK HMD, the game crash....without the HMD, no problem. Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files. DShK_HMG_Ukr.lua DShK_HMG_Rus.lua 2 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Zapon Posted January 25 Posted January 25 (edited) Question: I just grabbed your Aim-174, and it's amazing!- Can iput in a Request for a weapon to be added in the future? I know that formerly, if one got the @Nightstorm F22 Enhancement mod, it allowed planes to use the Ami 260 for all planes- but Nightstorm disappeared a year ago oddly @Spino(who makes a friggin amazing F15 EX Mod)- added the AIM 260, -which i can use on all planes but official modules and mods based off of it- That missile is for the F22, Super Hornet, F35, and F15EX- and we have the EX and 22 thanks to Spino and Grinneli, but the F35 (old mods of it like VSN, might work right now i suspect)- will have a full fidelity one eventually- it'd be cool to have a AIM 260 for that- and the Superhornet- - Was curious if there might be someway to also ge tthe Aim 260 for the Superhornet (so yes, we'd be talking CJS's superhornet mod, which is based off the hornet full fidelity module- so it might take a renamed missile? like the 174 had to do , ......) The 260 that Spino made, sadly can't be fired from the CJS superhornet ,even if you mod CLSIDs and put it on it - actually, it can't fire modded weapons, and i think that's to be expected since it needs renamed actual weapons basedo n how the hornet/sueprhornet are in the game. Apologies if you already plan to add it eventually perhaps, and i just missed this news Edited January 25 by Zapon
BlackFalco Posted January 25 Posted January 25 (edited) Hey @currenthill I have a question about the Chinese YJ-12B LBASM if possible : does it recquire any specific radar? If yes, which? Cause i can't find it in the CH China units, thanks! Cause I've also tried to give them a "attack group" via perform task but...there's a problem... they would fire missiles but missiles would go crazy, they just fired and turned back on my troops Edited January 25 by BlackFalco 1
currenthill Posted January 25 Author Posted January 25 17 minutes ago, BlackFalco said: Hey @currenthill I have a question about the Chinese YJ-12B LBASM if possible : does it recquire any specific radar? If yes, which? Cause i can't find it in the CH China units, thanks! Cause I've also tried to give them a "attack group" via perform task but...there's a problem... they would fire missiles but missiles would go crazy, they just fired and turned back on my troops Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update. - Fixed Type 054B YJ-12 antiship missile - Fixed YJ-12B LBASM YJ-12 antiship missile 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
BlackFalco Posted January 25 Posted January 25 4 minuti fa, currenthill ha scritto: Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update. - Fixed Type 054B YJ-12 antiship missile - Fixed YJ-12B LBASM YJ-12 antiship missile Oh ok awesome man!! Can I use the SX2190 Truck as a "rearm" station?
HighMaintenanceB Posted January 26 Posted January 26 Hi Currenthill, I understand this may not be a priority now, but do you plan to change the B-21's weapon bay configuration to match the real deal more? Instead of two weapon bays each containing separate rotary missile launchers, it appears that the real aircraft has a single centerline weapon bay, believed to contain a single rotary missile launcher. The centerline weapon bay is flanked by what appears to be secondary weapon bays on both sides, possibly used for guided bombs, glide bombs, or air-to-air missiles.
Zapon Posted January 26 Posted January 26 On 1/24/2025 at 10:05 PM, Zapon said: Question: I just grabbed your Aim-174, and it's amazing!- Can iput in a Request for a weapon to be added in the future? I know that formerly, if one got the @Nightstorm F22 Enhancement mod, it allowed planes to use the Ami 260 for all planes- but Nightstorm disappeared a year ago oddly @Spino(who makes a friggin amazing F15 EX Mod)- added the AIM 260, -which i can use on all planes but official modules and mods based off of it- That missile is for the F22, Super Hornet, F35, and F15EX- and we have the EX and 22 thanks to Spino and Grinneli, but the F35 (old mods of it like VSN, might work right now i suspect)- will have a full fidelity one eventually- it'd be cool to have a AIM 260 for that- and the Superhornet- - Was curious if there might be someway to also ge tthe Aim 260 for the Superhornet (so yes, we'd be talking CJS's superhornet mod, which is based off the hornet full fidelity module- so it might take a renamed missile? like the 174 had to do , ......) The 260 that Spino made, sadly can't be fired from the CJS superhornet ,even if you mod CLSIDs and put it on it - actually, it can't fire modded weapons, and i think that's to be expected since it needs renamed actual weapons basedo n how the hornet/sueprhornet are in the game. Apologies if you already plan to add it eventually perhaps, and i just missed this news Just realized, if it does have to replace a weapon, adding the 260 would probably tke replacing one of the early variants in-game of the Aim 7 and making it active radar if possible, since the Amraam B would already be taken up by the 174 (in order to put the 260 on the Hornet or CJS Superhornet in DCS) 1
Springfield-902 Posted January 27 Posted January 27 10 hours ago, HighMaintenanceB said: Hi Currenthill, I understand this may not be a priority now, but do you plan to change the B-21's weapon bay configuration to match the real deal more? Instead of two weapon bays each containing separate rotary missile launchers, it appears that the real aircraft has a single centerline weapon bay, believed to contain a single rotary missile launcher. The centerline weapon bay is flanked by what appears to be secondary weapon bays on both sides, possibly used for guided bombs, glide bombs, or air-to-air missiles. would be great can drop some drone too. 1
Abburo Posted January 28 Posted January 28 @currenthill I was looking how the HX81 trailer is configured and while I am not familiar at all with this type of modding, I think achieving these kinds of variations for a unit is more like a configuration matter, more than 3d modeling . Please excuse my ignorance if that is not true. This being said, I am thinking about the opportunity to build up just few more variations where some specific trucks can be loaded with ISO containers which are already present in the game as described below: HX81 Tractor -> ISO Container 1x40ft or 2x20ft - long trailer already present HX77 truck -> ISO container 1x20ft or 2x10ft HEMTT M983 TRACTOR -> 2x20ft or 1x40ft - (long trailer required) HEMTT M977 TRUCK -> 1x20ft or 2x10ft 10ft and 20ft container can be found on Cargo section (those for helis transportation) under Statics section. The 40ft ISO container is represented only as static object. While these containers are indeed used in real life and they are more specific to NATO, an later option for red side would be also great to integrate. Will this be something you may want to look into ? 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted January 29 Author Posted January 29 20 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
cao990 Posted January 29 Posted January 29 The video is very well done, you are so capable, very comprehensive, admire 2
Springfield-902 Posted January 29 Posted January 29 3 hours ago, currenthill said: the best trailer i have seen so far !! damn !!! 3
currenthill Posted January 29 Author Posted January 29 1 hour ago, cao990 said: The video is very well done, you are so capable, very comprehensive, admire 4 minutes ago, Springfield-902 said: the best trailer i have seen so far !! damn !!! Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
christopher m Posted January 29 Posted January 29 (edited) 42 minutes ago, currenthill said: Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this. DCS really is turning into a WORLD of it's own I seen a lot of Ariel Combat ViD's like (GLOWING AMRAAM's) which are really stupendous and I've seen a few CA ViD's but this ViD with CH assets hits a new high mark for Ground Based Assets Can't imagine the amount of time and effort involved in making a ViD like that? I made some missions years ago with big gun's and ships and I dreamed of the kind of equipment and action we are getting today I'll just keep building a new rig every few years and try to keep up with the action Edited January 29 by christopher m spelling 1 [sIGPIC][/sIGPIC] Christopher M
Abburo Posted January 29 Posted January 29 This video deserves to be on your Assets site frontpage !!! Big thumbs up to Dopaminus, and even bigger thumbs up to CH ! Thanks guys! 2 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Oban Posted January 29 Posted January 29 @currenthill, if/when you have a spare bit of time, can you explain how you animate tracked vehicles please, I know it's only texture manipulation, but I have tried and failed miserably. 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Kappa-131st Posted January 29 Posted January 29 Good work, amazing video, and amazing work with all thoses wonderfull models ! (If only we have a Nuke like the end of video, hihi ) 1
Timex3 Posted January 30 Posted January 30 21 hours ago, currenthill said: Well done CH. Like I've often said, the DCS Community owes you so much for bringing life into DCS World. I ask the DCS Community to continue to support you and your hard work. So I would like to ask the DCS Community to send you a few bucks. I have attached the link to donate below. Thank you everyone! https://buy.stripe.com/9AQ3dV4CSbo20Te9AB Timex 3 5 1
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