bennyboy9800 Posted November 20, 2023 Share Posted November 20, 2023 (edited) 6 hours ago, currenthill said: Thanks guys. To manage expectations. This is an AI asset, and there are some things that doesn't seem possible to achieve with a mod due to hard coded restrictions compared to in-game aircraft assets. For example: Having an EOS externally following the target only seem to work on ground, sea and fixed-wing assets (I have it turned on take-off to simulate activation). Having a trainable cannon only seem to work on ground and sea assets (I only have recoil and muzzle flash). Ejection only seem to work on fixed-wing assets (no known workaround, the pilots go down with the aircraft). Retractable landing gear only seem to work on fixed-wing assets (I simulate landing gear animation with workarounds, not perfect). Thanks for the clarification! I am wondering if you’d be able to trick the game into thinking that your AI KA-52 has the same functions as the in-game AI KA-50-2 or KA-50-3? I understand that this may not be possible due to locked files, but if it is possible it may resolve some of these issues in a similar manner as the CJS super hornet mod uses the ED hornet files or the IDF F-16I using ED F-16 data. Edited November 20, 2023 by bennyboy9800 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
currenthill Posted November 20, 2023 Author Share Posted November 20, 2023 39 minutes ago, bennyboy9800 said: Thanks for the clarification! I am wondering if you’d be able to trick the game into thinking that your AI KA-52 has the same functions as the in-game AI KA-50-2 or KA-50-3? I understand that this may not be possible due to locked files, but if it is possible it may resolve some of these issues in a similar manner as the CJS super hornet mod uses the ED hornet files or the IDF F-16I using ED F-16 data. You have to separate AI from human. They may seem like the same asset, but in configuration they are totally separate. Making a player controlled aircraft has its limitations, but you have a lot more wiggle room for workarounds since you can code around them. With AI you don't have much freedom at all, and with helicopters your freedom of configuration is tiny. But I don't really understand why ED has chosen to block some of these really basic features (like retractable gear) for helicopters, doesn't make much sense to me. Like for the EOS, it took me like a minute to get it working in the TB2 UCAV since it's a fixed wing aircraft, but the same feature seem to be blocked in helicopters. In ships or ground vehicles I can add weapon stations to my liking, but this does not apply to helicopters. 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
damienntrix Posted November 20, 2023 Share Posted November 20, 2023 (edited) I have created several helicopter mods for DCS including a ka52, I can provide you with the 3d model for the train animations if you want Edited November 20, 2023 by damienntrix 1 Link to comment Share on other sites More sharing options...
currenthill Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) 22 minutes ago, damienntrix said: I have created several helicopter mods for DCS including a ka52, I can provide you with the 3d model for the train animations if you want I'd be grateful for every bit of info or clue to make it better I can get my hands on. But I don't see how the 3d model could be the issue. During my testing I used the in game Mi-28 as a test subject. I can create all the code and use EDs 3d model for it. But the trainable nose cannon will only work if I code the aircraft as the in game ID. As soon as I create a custom ID the feature disappear. Edited November 20, 2023 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
damienntrix Posted November 20, 2023 Share Posted November 20, 2023 the mysteries of dcs!!! I'm talking about the 3d model to see how I made the animations while respecting the DCS arguments, a short demo video of my ka52 will follow. 3 Link to comment Share on other sites More sharing options...
currenthill Posted November 20, 2023 Author Share Posted November 20, 2023 2 minutes ago, damienntrix said: the mysteries of dcs!!! I'm talking about the 3d model to see how I made the animations while respecting the DCS arguments, a short demo video of my ka52 will follow. Thanks! 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
damienntrix Posted November 20, 2023 Share Posted November 20, 2023 vidéo démo ka52 https://e.pcloud.link/publink/show?code=XZlAbDZsnFuWcGSfsuBUDLIe73bzBHeYdcV 1 Link to comment Share on other sites More sharing options...
bennyboy9800 Posted November 20, 2023 Share Posted November 20, 2023 1 hour ago, currenthill said: You have to separate AI from human. They may seem like the same asset, but in configuration they are totally separate. Making a player controlled aircraft has its limitations, but you have a lot more wiggle room for workarounds since you can code around them. With AI you don't have much freedom at all, and with helicopters your freedom of configuration is tiny. But I don't really understand why ED has chosen to block some of these really basic features (like retractable gear) for helicopters, doesn't make much sense to me. Like for the EOS, it took me like a minute to get it working in the TB2 UCAV since it's a fixed wing aircraft, but the same feature seem to be blocked in helicopters. In ships or ground vehicles I can add weapon stations to my liking, but this does not apply to helicopters. Understandable, thank you for the reply. I had noticed that the Swedish asset pack had a helicopter in it with retractable gear, was that the actual function or a nifty animation like the one you’ve described? Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Gogi12 Posted November 20, 2023 Share Posted November 20, 2023 20 minutes ago, damienntrix said: vidéo démo ka52 https://e.pcloud.link/publink/show?code=XZlAbDZsnFuWcGSfsuBUDLIe73bzBHeYdcV Hi @damienntrix do You plan to release Your unreleased yet mods in the future? 2 Link to comment Share on other sites More sharing options...
currenthill Posted November 20, 2023 Author Share Posted November 20, 2023 2 minutes ago, bennyboy9800 said: Understandable, thank you for the reply. I had noticed that the Swedish asset pack had a helicopter in it with retractable gear, was that the actual function or a nifty animation like the one you’ve described? Correct, I'm using that kind of workaround, it works pretty well. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
bennyboy9800 Posted November 20, 2023 Share Posted November 20, 2023 8 minutes ago, currenthill said: Correct, I'm using that kind of workaround, it works pretty well. Yes! If you had told me that it was working as intended I would have believed you! I can't imagine this would have any negative effect on immersion. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
currenthill Posted November 20, 2023 Author Share Posted November 20, 2023 15 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted November 21, 2023 Share Posted November 21, 2023 57 minutes ago, currenthill said: This is epic. I was about to ask about a variant or liveries for the Egyptian Navy but only the Russian K variant of the KA-52 has rotors and stub wings that fold. Link to comment Share on other sites More sharing options...
bennyboy9800 Posted November 21, 2023 Share Posted November 21, 2023 6 hours ago, currenthill said: Don't mean to nitpick an otherwise great looking model, but the KA-52K's wings fold backwards, not upwards. It also seems to crouch down a bit lower on their landing gear. 3 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Oban Posted November 21, 2023 Share Posted November 21, 2023 13 hours ago, currenthill said: You have to separate AI from human. They may seem like the same asset, but in configuration they are totally separate. Making a player controlled aircraft has its limitations, but you have a lot more wiggle room for workarounds since you can code around them. With AI you don't have much freedom at all, and with helicopters your freedom of configuration is tiny. But I don't really understand why ED has chosen to block some of these really basic features (like retractable gear) for helicopters, doesn't make much sense to me. Like for the EOS, it took me like a minute to get it working in the TB2 UCAV since it's a fixed wing aircraft, but the same feature seem to be blocked in helicopters. In ships or ground vehicles I can add weapon stations to my liking, but this does not apply to helicopters. Now I know why my helo's with retractable gear weren't working !! How did you make the workaround work, if you don't mind me asking ? 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit Link to comment Share on other sites More sharing options...
currenthill Posted November 21, 2023 Author Share Posted November 21, 2023 (edited) 8 hours ago, HighMaintenanceB said: This is epic. I was about to ask about a variant or liveries for the Egyptian Navy but only the Russian K variant of the KA-52 has rotors and stub wings that fold. I plan to release the following: Ka-52 (Russian grey, Russian camo and Egyptian camo) with 2A42, Igla, Vikhr, S-8, S-13, tank, UPK-23-250 and Ataka Ka-52K (Russian grey) with foldable rotors and wings and the same weapons as above with the addition of Kh-35 3 hours ago, bennyboy9800 said: Don't mean to nitpick an otherwise great looking model, but the KA-52K's wings fold backwards, not upwards. It also seems to crouch down a bit lower on their landing gear. Hm, I got confused since I used Rosoboron's own video on the Ka-52K as reference. I also found blueprints with wings folding upwards. Might have been earlier versions or just plain wrong. And I'm still confused since the helicopter in Rosoboron's video don't have stub wings and they are clearly folding the rotors on it. https://youtu.be/aHP_bS7QdtE?si=LjpDguIfJy8KBzAY 2 hours ago, Oban said: Now I know why my helo's with retractable gear weren't working !! How did you make the workaround work, if you don't mind me asking ? I use the nav lights as a trigger. Edited November 21, 2023 by currenthill 7 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
AvgeekJoe Posted November 21, 2023 Share Posted November 21, 2023 Many thanks @currenthill. I don't really care if the gear retracts or not as I'm sure the drag difference only whacks off a few knots. 2 Link to comment Share on other sites More sharing options...
Nilusink Posted November 21, 2023 Share Posted November 21, 2023 I've recently been creating a lot of missions in Syria and Sinai, but I've missed a lot of newer SAM systems. So, since you mentioned you want suggestions for assets, here are a few SAMs I'd love to have in DCS: Iran Bavar-373 Khordad-15 Khordad-3 Mersad Talaash Ra'd (Raad) Israel Arrow 3 USA Terminal High Altitude Area Defense (THAAD) 5 2 Link to comment Share on other sites More sharing options...
currenthill Posted November 22, 2023 Author Share Posted November 22, 2023 The Ka-52K now sits lower on the landing gear, it has the two pylon stub wings which it folds backwards as it should. 15 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
bennyboy9800 Posted November 22, 2023 Share Posted November 22, 2023 16 minutes ago, currenthill said: The Ka-52K now sits lower on the landing gear, it has the two pylon stub wings which it folds backwards as it should. Looks marvelous, thank you! 2 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Hawkmoon Posted November 22, 2023 Share Posted November 22, 2023 Hi, do dcs fixed Cruise missiles? Link to comment Share on other sites More sharing options...
Oban Posted November 22, 2023 Share Posted November 22, 2023 17 hours ago, currenthill said: The Ka-52K now sits lower on the landing gear, it has the two pylon stub wings which it folds backwards as it should. Can you explain the workaround you used to get the gear working? did you simply use the Nav Light args in place of the standard Gear ones ( 0/3/5) ? 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit Link to comment Share on other sites More sharing options...
Joey_Destroyah Posted November 22, 2023 Share Posted November 22, 2023 2 hours ago, Hawkmoon said: Hi, do dcs fixed Cruise missiles? Not that I'm aware of. If you have steam, go to properties, then betas, then go out of the open beta. Then the problem is solved, but you'll lose access to some new models and load outs. Link to comment Share on other sites More sharing options...
Hawkmoon Posted November 22, 2023 Share Posted November 22, 2023 okey then, i'll stick to OB and wait for a hopefully near patch thanks 1 Link to comment Share on other sites More sharing options...
Tuniorez Posted November 22, 2023 Share Posted November 22, 2023 Fantastic KA-52. 1 Link to comment Share on other sites More sharing options...
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