Los Posted February 17, 2023 Posted February 17, 2023 Hold on after reviewing the infantry subdirectory and comparing it to the zip file it was short twelve files for some reason, so I reinstalled. The other infantry now show up! Thanks. Los 2
currenthill Posted February 17, 2023 Author Posted February 17, 2023 7 hours ago, Los said: Hold on after reviewing the infantry subdirectory and comparing it to the zip file it was short twelve files for some reason, so I reinstalled. The other infantry now show up! Thanks. Los Great! _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Los Posted February 17, 2023 Posted February 17, 2023 OK I have been playing with this great mod for the day. A few things I found. RE the KSP 58. If I put this unit in a squad the game crashes sooner or later (Sooner if I click on the squad). So I am guessing this unit should not be put in a squad with others. It seems to function OK on its own, (move and shoot) . However taking over this guy very rapidly causes him to fall over and then he cant move again. Have you seen this? Also after the KSP58 Machine gunner fires and gets back up to move, he assumed teh posture seen in the attached picture. The grenadier often does this as well. RE the ATGMs only the PSKOTT86 soldier shows up in game. (It functions normally) The RBS57 and RBS 58 show up in the editor but not in the game. I have reinstalled a few times everything else works OK. Have you run into this at all? Is the grenadier supposed to shoot grenades? All the other troops work fine. Thanks. Los
currenthill Posted February 17, 2023 Author Posted February 17, 2023 (edited) 34 minutes ago, Los said: OK I have been playing with this great mod for the day. A few things I found. RE the KSP 58. If I put this unit in a squad the game crashes sooner or later (Sooner if I click on the squad). So I am guessing this unit should not be put in a squad with others. It seems to function OK on its own, (move and shoot) . However taking over this guy very rapidly causes him to fall over and then he cant move again. Have you seen this? Also after the KSP58 Machine gunner fires and gets back up to move, he assumed teh posture seen in the attached picture. The grenadier often does this as well. RE the ATGMs only the PSKOTT86 soldier shows up in game. (It functions normally) The RBS57 and RBS 58 show up in the editor but not in the game. I have reinstalled a few times everything else works OK. Have you run into this at all? Is the grenadier supposed to shoot grenades? All the other troops work fine. Thanks. Los Yep, these are known errors. The infantry assets may crash DCS, but it's not entirely confirmed what's causing the issue. I'm still investigating. The posture error occurs because DCS doesn't reset the animation and then adds the next animation on top. I have some ideas of how to solve this. Both the RBS 57 and RBS 58 works fine for me though. I'm running the latest Open beta version. The grenadier will fire 40 mm if he's in range (400 m) and decides it's the best choice of weapon for the situation at hand. null Edited February 17, 2023 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted February 17, 2023 Author Posted February 17, 2023 null 2 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Los Posted February 18, 2023 Posted February 18, 2023 (edited) OK so it seems putting the Ksp58 with any other troops is what causes the crash. On its own all good. I deleted again the mods and reinstalled still no luck on the RBS 57 and RBS 58. Maybe mod conflict but the mission only has some Swedish asset pack stuff installed. It's odd I see the 57/58 in ME( models too) and I also see them in game if you drive near them. However no control or visibility on the F10 map. Everything else works fine. Anyway I'll keep chipping away at it, and in the event I figure it out, I will report here. I'm assuming there's nothing special we have to do in the ME except place them. Thanks. Los Edited February 18, 2023 by Los 1
currenthill Posted February 18, 2023 Author Posted February 18, 2023 I've added the 3UO7 57 mm laser guided projectile to the 2S38 SPAAG. This will make things more interesting. 3 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted February 19, 2023 Author Posted February 19, 2023 null 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted February 19, 2023 Author Posted February 19, 2023 2S38 SPAAG 1.1.0 released! Changelog Version 1.1.0 Fixed the size of the asset Added destroyed model Added 57 mm Laser guided HE projectile 3 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
bennyboy9800 Posted February 20, 2023 Posted February 20, 2023 Nice! Have you thought about introducing more modern Russian SAM systems, such as Buk-M2/M3, Tor-M1/M2/M2E/M2DT? 2 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
currenthill Posted February 21, 2023 Author Posted February 21, 2023 Type 052D Destroyer 1.0.0 released! Changelog Version 1.0.0 Release version 1 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Hairdo1-1 Posted February 22, 2023 Posted February 22, 2023 @currenthilllittle bug regarding transparency thru the windows as you can see in the screenshot. Also is there any way to get the AI to use the smoke grenades? Thank you! 1
Gundamator Posted February 22, 2023 Posted February 22, 2023 On 2/21/2023 at 3:23 PM, currenthill said: Type 052D Destroyer 1.0.0 released! Changelog Version 1.0.0 Release version The Countermeasure system used on this aswell as the 055 seems unrealistic, is it a real system? I remember hearing on GR video that it is supposed to represent chaff, but it seems too good to me. - Gundamator
currenthill Posted February 22, 2023 Author Posted February 22, 2023 20 hours ago, Hairdo1-1 said: @currenthilllittle bug regarding transparency thru the windows as you can see in the screenshot. Also is there any way to get the AI to use the smoke grenades? Thank you! Thanks! AI will deploy the smoke grenades when hit. Unfortunately the DCS implementation of vehicle smoke (which I cannot modify) isn't very realistic. The smoke is too weak. 1 hour ago, Gundamator said: The Countermeasure system used on this aswell as the 055 seems unrealistic, is it a real system? I remember hearing on GR video that it is supposed to represent chaff, but it seems too good to me. - Gundamator Well the modern chinese destroyers are equipped with a series of countermeasures like EW, flares, chaff etc. All this is missing in DCS at the moment though. So my implementation is there to emulate the result - avoid getting hit by incoming missiles. I think the current implementation emulates these systems good enough. I might tweak them in the future, or remove them if ED implements native support for naval CM. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted February 23, 2023 Author Posted February 23, 2023 null 5 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
El Phantasmo Posted February 23, 2023 Posted February 23, 2023 1 hour ago, currenthill said: null Getting close on that Iskander
currenthill Posted February 23, 2023 Author Posted February 23, 2023 10 minutes ago, El Phantasmo said: Getting close on that Iskander Yep, it's in the works. 1 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Arrow11 Posted February 23, 2023 Posted February 23, 2023 19 minutes ago, El Phantasmo said: Getting close on that Iskander This doesn't look like the ballistic iskander. I can make out a ramjet head and I presume it's either the cruise variant of iskander (which i havent seen) or one of the k300 bastion or brahmos land based systems. In such case I think the ramjet caps don't activate this early into launch. The caps blow off around 2 to 4 seconds post liftoff to expose the ramjet intake. I may be totally wrong about the missile identification though.. waiting for currenthill to end the suspense.
currenthill Posted February 23, 2023 Author Posted February 23, 2023 17 minutes ago, Arrow11 said: This doesn't look like the ballistic iskander. I can make out a ramjet head and I presume it's either the cruise variant of iskander (which i havent seen) or one of the k300 bastion or brahmos land based systems. In such case I think the ramjet caps don't activate this early into launch. The caps blow off around 2 to 4 seconds post liftoff to expose the ramjet intake. I may be totally wrong about the missile identification though.. waiting for currenthill to end the suspense. Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. 3 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
sinjinzhang Posted February 24, 2023 Posted February 24, 2023 Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. Do you have plans to make intercontinental ballistic missiles for the five permanent members of the United Nations Security Council?
hotrod525 Posted February 24, 2023 Posted February 24, 2023 @currenthill i dont know if it have been report, excuse me if so. But the Type 45 right side CIWS is offset.
currenthill Posted February 24, 2023 Author Posted February 24, 2023 (edited) 2 hours ago, hotrod525 said: @currenthill i dont know if it have been report, excuse me if so. But the Type 45 right side CIWS is offset. Haha, wow! You probably just turned at too high speed. Edit: Thanks! I have no idea how I didn't see that, after a while you get blind working on a project. It's been fixed, and I also reduced the poly count by 30%. It will be part of the 1.1.0 release. Edited February 24, 2023 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
El Phantasmo Posted February 24, 2023 Posted February 24, 2023 18 hours ago, currenthill said: Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. Well yes and no. Yes in the fact that the launch platform is very close to the Iskander vehicle platform. 1
currenthill Posted February 24, 2023 Author Posted February 24, 2023 1 hour ago, El Phantasmo said: Well yes and no. Yes in the fact that the launch platform is very close to the Iskander vehicle platform. Yep, the MZKT-7930 chassis is used for a lot of Russian assets. 12 hours ago, sinjinzhang said: Do you have plans to make intercontinental ballistic missiles for the five permanent members of the United Nations Security Council? Well, to be honest, it's not on top of my list. DCS isn't the ideal platform for ICBMs. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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