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Posted

Hold on after reviewing the infantry subdirectory and comparing it to the zip file it was short twelve files for some reason, so I reinstalled. The other infantry now show up! Thanks.

 

Los

  • Like 2
Posted
7 hours ago, Los said:

Hold on after reviewing the infantry subdirectory and comparing it to the zip file it was short twelve files for some reason, so I reinstalled. The other infantry now show up! Thanks.

 

Los

Great! 👍🏻

Posted

OK I have been playing  with this great mod for the day. A few things I found.

RE the  KSP 58. If I put this unit in a  squad the game crashes sooner or later (Sooner if I click on the squad). So I am guessing this unit should not be put in a squad with others. It seems to function OK on its own, (move and shoot) . However taking over this guy very rapidly causes him to fall over and then he cant move again. Have you seen this?

Also after the KSP58 Machine gunner fires and gets back up to move, he assumed teh posture seen in the attached picture. The grenadier often does this as well.

RE the ATGMs only the  PSKOTT86 soldier shows up in game. (It functions normally) The RBS57 and RBS 58 show up in the editor but not in the game. I have reinstalled a few times everything else works OK. Have you  run into this at all?

Is the grenadier supposed to shoot grenades?

All the other troops work fine. Thanks.

 

Los

K58.png

Posted (edited)
34 minutes ago, Los said:

OK I have been playing  with this great mod for the day. A few things I found.

RE the  KSP 58. If I put this unit in a  squad the game crashes sooner or later (Sooner if I click on the squad). So I am guessing this unit should not be put in a squad with others. It seems to function OK on its own, (move and shoot) . However taking over this guy very rapidly causes him to fall over and then he cant move again. Have you seen this?

Also after the KSP58 Machine gunner fires and gets back up to move, he assumed teh posture seen in the attached picture. The grenadier often does this as well.

RE the ATGMs only the  PSKOTT86 soldier shows up in game. (It functions normally) The RBS57 and RBS 58 show up in the editor but not in the game. I have reinstalled a few times everything else works OK. Have you  run into this at all?

Is the grenadier supposed to shoot grenades?

All the other troops work fine. Thanks.

 

Los

K58.png

  • Yep, these are known errors. The infantry assets may crash DCS, but it's not entirely confirmed what's causing the issue. I'm still investigating. 
  • The posture error occurs because DCS doesn't reset the animation and then adds the next animation on top. I have some ideas of how to solve this.
  • Both the RBS 57 and RBS 58 works fine for me though. I'm running the latest Open beta version.
  • The grenadier will fire 40 mm if he's in range (400 m) and decides it's the best choice of weapon for the situation at hand.

null

 

 

image.png

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Edited by currenthill
  • Like 1
Posted (edited)

OK so it seems putting the Ksp58 with any other troops is what causes the crash. On its own all good.

 

I deleted again the mods and reinstalled still no luck on the RBS 57 and RBS 58. Maybe mod conflict but the mission only has some Swedish asset pack stuff installed.

 

It's odd I see the 57/58 in ME( models too) and  I also see them in game if you drive near them. However no control or visibility on the F10 map. Everything else works fine. 


Anyway I'll keep chipping away at it, and in the event I figure it out, I  will report here. I'm assuming there's nothing special we have to do in the ME except place them. Thanks.

 

Los

RB 57-58 ingame.png

RB ME.png

RBingamef10.png

Edited by Los
  • Like 1
Posted

Nice! Have you thought about introducing more modern Russian SAM systems, such as Buk-M2/M3, Tor-M1/M2/M2E/M2DT? 

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Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted
20 hours ago, Hairdo1-1 said:

@currenthilllittle bug regarding transparency thru the windows as you can see in the screenshot. Also is there any way to get the AI to use the smoke grenades?

 

Thank you!

 

Thanks! 

AI will deploy the smoke grenades when hit. Unfortunately the DCS implementation of vehicle smoke (which I cannot modify) isn't very realistic. The smoke is too weak. 

1 hour ago, Gundamator said:

The Countermeasure system used on this aswell as the 055 seems unrealistic, is it a real system? I remember hearing on GR video that it is supposed to represent chaff, but it seems too good to me.

 

- Gundamator

Well the modern chinese destroyers are equipped with a series of countermeasures like EW, flares, chaff etc. All this is missing in DCS at the moment though. So my implementation is there to emulate the result - avoid getting hit by incoming missiles. I think the current implementation emulates these systems good enough. I might tweak them in the future, or remove them if ED implements native support for naval CM.

Posted
19 minutes ago, El Phantasmo said:

Getting close on that Iskander

This doesn't look like the ballistic iskander. I can make out a ramjet head and I presume it's either the cruise variant of iskander (which i havent seen) or one of the k300 bastion or brahmos land based systems. In such case I think the ramjet caps don't activate this early into launch. The caps blow off around 2 to 4 seconds post liftoff to expose the ramjet intake. I may be totally wrong about the missile identification though.. waiting for currenthill to end the suspense. 😃

Posted
17 minutes ago, Arrow11 said:

This doesn't look like the ballistic iskander. I can make out a ramjet head and I presume it's either the cruise variant of iskander (which i havent seen) or one of the k300 bastion or brahmos land based systems. In such case I think the ramjet caps don't activate this early into launch. The caps blow off around 2 to 4 seconds post liftoff to expose the ramjet intake. I may be totally wrong about the missile identification though.. waiting for currenthill to end the suspense. 😃

Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. 👍🏻

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  • Thanks 2
Posted
 

Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. 👍🏻

Do you have plans to make intercontinental ballistic missiles for the five permanent members of the United Nations Security Council?

Posted (edited)
2 hours ago, hotrod525 said:

@currenthill i dont know if it have been report, excuse me if so. But the Type 45 right side CIWS is offset.

 

 

Screen_230224_083155.jpg

Haha, wow! You probably just turned at too high speed. 😁

Edit: Thanks! I have no idea how I didn't see that, after a while you get blind working on a project. It's been fixed, and I also reduced the poly count by 30%. It will be part of the 1.1.0 release. 

Edited by currenthill
  • Like 1
Posted
18 hours ago, currenthill said:

Haha, yep. I thought he was referencing the Iskander-M I'm working on separately. This is in fact a K-300P Bastion-P with 3M55 (P-800 Oniks) anti ship missiles. 👍🏻

Well yes and no. Yes in the fact that the launch platform is very close to the Iskander vehicle platform.

  • Like 1
Posted
1 hour ago, El Phantasmo said:

Well yes and no. Yes in the fact that the launch platform is very close to the Iskander vehicle platform.

Yep, the MZKT-7930 chassis is used for a lot of Russian assets. 👍🏻

12 hours ago, sinjinzhang said:

Do you have plans to make intercontinental ballistic missiles for the five permanent members of the United Nations Security Council?

Well, to be honest, it's not on top of my list. DCS isn't the ideal platform for ICBMs.

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