Supmua Posted March 19, 2023 Posted March 19, 2023 fpsVR works as long as you use OpenXR via StramVR, because it supports OpenXR but only through Steam layer. I still use fpsVR to track frametimes with DCS MT. If you read recent SteamVR update blogs you’ll see that OpenXR is now the preferred API for Steam because it’s more modern and no longer being used in newer games just like how Windows 11 is now preferred over 10. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
crazyave Posted March 19, 2023 Posted March 19, 2023 When I first installed the update I got stuck in this loop trying to run MT where if SteamVR was started then DCS would close, and if DCS was open SteamVR would close. It was not happy at all. I finally somehow ended up with the OpenXR for WMR kind of working. I had to force OpenXR from DCS with the --force_OpenXR option. However, I had to install the OpenXR tools for WMR to control the resolution setting, which does seem to work. The only big issue left with MT is that when I start a mission DCS hangs at 100% CPU on one core until I click away from DCS and back on it get the "This program has stopped responding..." or somethign like that, then I just click to wait and it instantly comes back. Really weird. The performance is more close to even now that I'm doing things like this. I'd still love to hear from ED about what the best way to run OpenXR is and how to verify you are indeed running it that way.
jurinko Posted March 19, 2023 Posted March 19, 2023 I think I got it running, MT via SteamVR and reprojection on. There are almost no artifacts and it runs awesome. My settings are here:
Supmua Posted March 19, 2023 Posted March 19, 2023 (edited) 5 hours ago, crazyave said: When I first installed the update I got stuck in this loop trying to run MT where if SteamVR was started then DCS would close, and if DCS was open SteamVR would close. It was not happy at all. I finally somehow ended up with the OpenXR for WMR kind of working. I had to force OpenXR from DCS with the --force_OpenXR option. However, I had to install the OpenXR tools for WMR to control the resolution setting, which does seem to work. The only big issue left with MT is that when I start a mission DCS hangs at 100% CPU on one core until I click away from DCS and back on it get the "This program has stopped responding..." or somethign like that, then I just click to wait and it instantly comes back. Really weird. The performance is more close to even now that I'm doing things like this. I'd still love to hear from ED about what the best way to run OpenXR is and how to verify you are indeed running it that way. I find MT takes a while to load also, especially textures/shaders at the start of a mission can take several seconds to come up. To verify OpenXR runtime you can use OpenXR Explorer (https://github.com/maluoi/openxr-explorer). Once you load DCS, run this and look at top left section and it should say which type of OpenXR runtime is being use, only one can be active at at time (SteamVR, Varjo, HTC, etc.). Alternatively, recent SteamVR update has similar option in the developer's tab (desktop only not in headset). OpenXR toolkit log file also does the same thing. These tools can also show active extensions or layers, if you have redundant or unwanted OpenXR extensions/layers it will also show (these can have negative effect on performance and may need to be uninstalled or disabled, some people may have a few left over old xrnecksafer layers for example which can cause issues). Edited March 19, 2023 by Supmua 1 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
crazyave Posted March 20, 2023 Posted March 20, 2023 Ok, so I got that and it does show which runtime is active, should the DCS runtime show up in that list? I'm only seeing SteamVR and WMR. Also, I still can't get the current resolution of the headset anywhere, how do you set or know what your "supersamping" or pixeldensity/etc is set to in OpenXR?
Supmua Posted March 20, 2023 Posted March 20, 2023 Runtime in this case is a platform that executes OpenXR API, so it would be either SteamVR or WMR in your case. One runtime can be active at a time. Final resolution can be seen in a log file from either SteamVR dev menu or OXR toolkit depending on which runtime you are using. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
IR.Clutch Posted March 22, 2023 Posted March 22, 2023 It's not in the patch notes, but OpenVR started working in MT. Trying to get Reshade up and running, no luck i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
YoYo Posted March 22, 2023 Author Posted March 22, 2023 (edited) 3 minutes ago, IR.Clutch said: It's not in the patch notes, but OpenVR started working in MT. Are you sure? Which entry did you use? This one? --force_enable_VR --force_steam_VR Edited March 22, 2023 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Baldrick33 Posted March 22, 2023 Posted March 22, 2023 2 minutes ago, IR.Clutch said: It's not in the patch notes, but OpenVR started working in MT. Trying to get Reshade up and running, no luck I don’t think it does work, if you check the DCS.log it will say OpenVR not supported, falling back to OpenXR 1 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
IR.Clutch Posted March 22, 2023 Posted March 22, 2023 3 минуты назад, YoYo сказал: Are you sure? Which entry did you use? This one? --force_enable_VR --force_steam_VR Yes, this one. At least DCS is not crashing like before. Just got home from work, testing. i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
IR.Clutch Posted March 22, 2023 Posted March 22, 2023 (edited) It looks like I was too hasty to report)) OpenVR debug tool is not opening I have this entry in autoexec.cfg - force_cross_eye_recovery_tool = true and it opens OpenVR debug Edited March 22, 2023 by IR.Clutch 1 i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
IR.Clutch Posted March 22, 2023 Posted March 22, 2023 40 минут назад, Baldrick33 сказал: falling back to OpenXR I'm falling back to SINGLE 1 i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
unlikely_spider Posted March 22, 2023 Posted March 22, 2023 (edited) 2 hours ago, IR.Clutch said: I'm falling back to SINGLE Yeah - I've found that running the executables (either single thread or multi) with --force_OpenXR and I get bad stutters when moving my head around in the cockpit. If I just run the normal executable, without --force_OpenXR (so it opens SteamVR) then the stutters are gone. I think you can't do the MT executable this way? I'm on a G2 headset, RTX 3080, and Ryzen 5800X3D. Any input would be appreciated. Edited March 22, 2023 by unlikely_spider Modules: Wright Flyer, Spruce Goose, Voyager 1
IR.Clutch Posted March 22, 2023 Posted March 22, 2023 (edited) 9 минут назад, unlikely_spider сказал: I think you can't do the MT executable this way? i can't live(fly) without Reshade so I will wait for OpenVR to start working in MT Edited March 22, 2023 by IR.Clutch i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
theGozr Posted March 23, 2023 Posted March 23, 2023 tried both OpenXr and SteamVR I get better FPS and clearer with SteamVR but now I cannot revert to SteamVR !!!!!! Dammit I need to find the solution Fly it like you stole it..
jurinko Posted March 23, 2023 Posted March 23, 2023 7 hours ago, theGozr said: tried both OpenXr and SteamVR I get better FPS and clearer with SteamVR but now I cannot revert to SteamVR !!!!!! Dammit I need to find the solution Open the Steam window, click "VR" thick letter buton on top which opens SteamVR small window, click on settings, developer settings and select use steamvr as openxr runtime. To revert it open wmr window and wait until it complains about smthing and wants to fix it. 1
IR.Clutch Posted April 13, 2023 Posted April 13, 2023 (edited) Still no OpenVR, fallback to OpenXR... Edited April 13, 2023 by IR.Clutch i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
YoYo Posted April 13, 2023 Author Posted April 13, 2023 23 minutes ago, IR.Clutch said: Still no OpenVR, fallback to OpenXR... No any improvements for VR: Even no solution for reversed mask? Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
ED Team BIGNEWY Posted April 13, 2023 ED Team Posted April 13, 2023 5 minutes ago, YoYo said: No any improvements for VR: Even no solution for reversed mask? MASK should be fixed, they may have missed it in the log. I have tested a fix. Regarding OpenVR From the team MT does not support openVR currently, it only supports OpenXR You have to set your OpenXR runtime to use SteamVR. Open SteamVR > Settings > Enable Advanced > Developer > Switch OpenXR runtime to SteamVR. https://store.steampowered.com/news/app/250820/view/2396425843528787269 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
IR.Clutch Posted April 13, 2023 Posted April 13, 2023 2 минуты назад, BIGNEWY сказал: rom the team MT does not support openVR currently, it only supports OpenXR You have to set your OpenXR runtime to use SteamVR. Open SteamVR > Settings > Enable Advanced > Developer > Switch OpenXR runtime to SteamVR. Thanks, but I can no longer fly without Reshade. I don't know if it can be used with OpenXR. As far as I know, only OpenVR. 1 i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3 || Thrustmaster TQS, Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals || Simshaker Jetpad || F-16 cockpit
YoYo Posted April 13, 2023 Author Posted April 13, 2023 28 minutes ago, IR.Clutch said: Thanks, but I can no longer fly without Reshade. I don't know if it can be used with OpenXR. As far as I know, only OpenVR. Me too we need OpenVR for MT pretty please! 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
gcze Posted April 13, 2023 Posted April 13, 2023 I need SteamVR for proper reprojection. There are terrible artifacts in OpenXR with reprojection, regardless of settings and frame times. 2 1
YoYo Posted April 13, 2023 Author Posted April 13, 2023 5 minutes ago, gcze said: I need SteamVR for proper reprojection. There are terrible artifacts in OpenXR with reprojection, regardless of settings and frame times. Right as well, this is the second issue. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
dburne Posted April 13, 2023 Posted April 13, 2023 Using Open XR runtime for DCS is still pretty new for them. I am sure they will continue to improve it as time goes on. But yeah definitely we should make our wishes known to them. Are you guys saying those items you can no longer use also do not work in Steam VR's Open XR runtime? Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
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