Viper 13 Posted April 19, 2023 Posted April 19, 2023 The Improved FLIR System is still hit and miss depending on which units are used in the mission Some units show up well in IR however some are still almost impossible to see In the following example the Shilka, SPAAA ZU-5-2, and SPAAA HL with ZU-23 are visible in IR Unfortunately the AAA ZU-23 Emplacement, SPAAA Zu-23 mounted Ural 375 and Truck Ural-375 are almost impossible to see DCS 2.8.4.38947 Open Beta MT ME Setting "COLD AT START" not selected Alarm state high Time 12pm 21st June temp 20C FLIR.trk 5
Temetre Posted April 25, 2023 Posted April 25, 2023 I noticed the same with the S-11 TELAR launcher. Very difficult to see, despite them being clearly active, considering they shot at me with the search radar destroyed.
Brock Posted June 13, 2023 Posted June 13, 2023 This is very real, and I have been encountering this constantly. Pretty much have to turn on markers now if you want to use your FLIR to find some targets.
MagicSlave Posted August 6, 2023 Posted August 6, 2023 I'm having this exact problem in the F-15E. Just played a mission in NTTR. T-55, M113, BMP-1, Smerch, trucks... All almost impossible to see regardless of BHOT / WHOT settingSent from my FP4 using Tapatalk
Capn kamikaze Posted November 24, 2023 Posted November 24, 2023 (edited) The truck is a Ural 4320T, and it is completely invisible on the TPOD screen, not sure if this is a pod issue, an issue with the truck, or the F-15E, or something else. This is a moving vehicle not a static, if that makes any difference. Edited November 24, 2023 by Capn kamikaze
Capn kamikaze Posted November 24, 2023 Posted November 24, 2023 The BTR80's nearby are far easier to spot, both are cammo'd, but ok they're hard to see, not invisible. However compared to other similar sized vehicles, in the same setting, it doesn't make any sense that one would be so easy to spot and the other not so, infact the BTR-80's should have been harder to spot, their camo was closer to the surrounding terrain than the trucks, the trucks in this are in their green camo, the BTR's are in a desert camo, yet they're easier to spot.
Capn kamikaze Posted November 24, 2023 Posted November 24, 2023 I would expect to see the truck much easier.
Capn kamikaze Posted November 24, 2023 Posted November 24, 2023 It looks like the trucks don't have any heat map from their engines, while the BTR's do...
Flappie Posted November 25, 2023 Posted November 25, 2023 @Capn kamikaze It can happen if they start cold. Can you please attach a DCS track? ---
Northstar98 Posted November 25, 2023 Posted November 25, 2023 (edited) On 11/25/2023 at 8:35 AM, Flappie said: @Capn kamikaze It can happen if they start cold. It can, but that really isn't how IR works. Just because 2 objects are at the same temperature doesn't necessarily mean they'll both be emitting the same amount of infrared radiation (which is ultimately what infrared systems "see"). This is because different materials and different surfaces have different emissivities and reflectances, which will change how much infrared radiation they'll emit or reflect even if they have identical surface temperatures. Edited November 26, 2023 by Northstar98 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
silverdevil Posted November 25, 2023 Posted November 25, 2023 could also be this snip from a DCS newsletter Quote FLIR We have recently been developing infrared (IR) textures for ships, deck personnel, and more ground units. This required gathering and analysing various references. As a result, we created IR textures for units that correspond to engine locations, exhaust systems, electronic devices, and weapons. They will have the ability to noticeably heat up and cool down based on operation. Authentic IR maps have also been developed for the DCS: Supercarrier deck crew, where the thickness of clothing, equipment, masks, and human body heat are considered. Please stay tuned for more news on this subject soon. 1 AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Viper 13 Posted November 26, 2023 Author Posted November 26, 2023 On 11/25/2023 at 8:35 AM, Flappie said: @Capn kamikaze It can happen if they start cold. Can you please attach a DCS track? I reported the same bug in April however ED did not respond to my bug report. As you can see in the screenshots the SPAAA ZSU-57-2 shows up hot on FLIR while the following units in my test mission are missing their IR Textures Truck Ural-375, Refueler ATZ-10, and AAA ZU-23 Closed Emplacement. While the units updated to the new system look great, sadly all the unfinished units are left almost impossible to see. Units with No FLIR texture.trk 3
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