thodre Posted May 18, 2023 Posted May 18, 2023 Compliment on the new FM - but now with Hellfire Lima - George doesn't hit the broadside of a barn from the inside, misses almost every single time. The aim looks good in tads - but usually the missiles seem to hit long. Tested on both the ST and MT executable. 2
Dagobert666 Posted May 18, 2023 Posted May 18, 2023 I can confirm that. George as CPG Doesn't hit anything with the L's. really really bad. 3
Solution Toge Posted May 18, 2023 Solution Posted May 18, 2023 For me it seemed to be related to forward speed. I did multiple rounds of testing, approaching targets at different distances at about 60-70 knots and George consistently missed all shots, the missiles hitting behind the targets. When hovering or flying at 10-20 knots, all shots seemed to hit. Maybe something is calculated/compensated incorrectly when moving, or the delay between lasing for target data and firing the missile causes some kind of drift in the target location information or something. Just wild guesses, I have no idea how they actually (are supposed to) work. 3
CaptJodan Posted May 18, 2023 Posted May 18, 2023 1 hour ago, Toge said: For me it seemed to be related to forward speed. I did multiple rounds of testing, approaching targets at different distances at about 60-70 knots and George consistently missed all shots, the missiles hitting behind the targets. When hovering or flying at 10-20 knots, all shots seemed to hit. Maybe something is calculated/compensated incorrectly when moving, or the delay between lasing for target data and firing the missile causes some kind of drift in the target location information or something. Just wild guesses, I have no idea how they actually (are supposed to) work. Testing this out, I'm also seeing that over a certain speed things get wildly inaccurate for George. Tried on moving and stationary targets.
Ian Boys UK Posted May 18, 2023 Posted May 18, 2023 Have tried too. At v slow approach speeds (like 17 mph) George was getting 100% of shots.
placsea Posted May 18, 2023 Posted May 18, 2023 This needs to be addressed, there's no good reason for the discrepancy between self fire and getting the bot to.
Dagobert666 Posted May 19, 2023 Posted May 19, 2023 5 hours ago, placsea said: This needs to be addressed, there's no good reason for the discrepancy between self fire and getting the bot to. Of course this is a bug. Apache is not a hover attacker. All real Apache pilots say that you should always attack while moving. However, I cannot explain how this bug was NOT known in advance. But it doesn't matter. A change (in the code) may have caused it at the last second. This definitely needs a hotfix..... ED? Could someone please tell me what's going on.
Rhinozherous Posted May 19, 2023 Posted May 19, 2023 Also hope this gets a hotfix... i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
krazyj Posted May 19, 2023 Posted May 19, 2023 agreed, I tried to shoot from hover and at speed and George hits about 20% of the times. surely this initial release is bugged
ED Team Lord Vader Posted May 19, 2023 ED Team Posted May 19, 2023 Hi all If there is inconsistency with George's aim, we really need some tracks to show that. Please supply a few examples of missed targets so we can analyse the circumstances. Thanks. Esquadra 701 - DCS Portugal - Discord
dedlike. Posted May 19, 2023 Posted May 19, 2023 (edited) vor 2 Stunden schrieb Lord Vader: Hi all If there is inconsistency with George's aim, we really need some tracks to show that. Please supply a few examples of missed targets so we can analyse the circumstances. Thanks. so, while i realy dont feel a track was needed for this here ya go while i could baby george around a bit more i feel like he should be able to atleast hit somewhat consitant without me treating him like a idiot, again, and i feel like i have mentioned it enought, his main issue is lasing way to soon and also the inability to use any form of stabilisation i did try to make the track as short as possible but still had to fire all hellfires, so you guys can get as much data as possible out of it (granted, the first 3 shots were a bit nilly willy but the later ones realy show how he has a good direct LOS on something in the open and still messes up) edit: infact i added another track of me beeing in CPG ,george flying about the same speed and conditions, to sumarize, george gets 1/8 hits(and only since the EWR is that large) and i easly hit 8/8, wich in my eyes rules out the possibility of it beeing the missile itself server-20230519-115148.trk Me in CPG.trk Edited May 19, 2023 by dedlike. 2
DAZnBLAST Posted May 19, 2023 Posted May 19, 2023 Had a quick test last night. In stable hover, Me pilot, George CPG. My TADS display bang on target. First missile hit, next target, same again, missile missed by a good 10 meters. My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | OH58 | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 128GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
ED Team Lord Vader Posted May 19, 2023 ED Team Posted May 19, 2023 Thank you for the track. I will send this for internal analysis as it seems to be inconsistent in several different engagements. Esquadra 701 - DCS Portugal - Discord
ShuRugal Posted May 19, 2023 Posted May 19, 2023 george cant hit <profanity>.trk As the track name suggests, George cannot aim the Radar hellfire. This appears to be caused by his refusal to use the aiming aids and his "loosey goosey" manual tracking "skill". I had george fire 8 missiles, none hit the intended target. When I took over the CPG and had George fly, my missiles hit under the following conditions: 1 - use IAT to keep TADS on target while lasing for "target data?" cue - 100% hit 2 - use LMC to keep TADS on target while lasing - 100% hit 3 - manually track target while lasing - inconsistent hit rate. What I believe is happening is that the TSE is interpreting a drift laser track as a moving target, and sending the missile to the predicted location of the target. If the predicted location is too far away, the missile either misses entirely, or ends up tracking a different target which happens to be within capture basket of that point.
Twarr3 Posted May 19, 2023 Posted May 19, 2023 Yes, George the CP/G is broke. He can’t lock on with either missile and won’t take fire commands. I think they pushed the radar missile out too soon and broke the whole thing. 1
placsea Posted May 20, 2023 Posted May 20, 2023 Additional track if required. Shots from varying speeds, altitudes and ranges with only a handful hitting. georgelima.trk
ebabil Posted September 29, 2023 Posted September 29, 2023 is this solved? i am playing MAD campaign and apache misses every single radar HF FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
ED Team Lord Vader Posted September 29, 2023 ED Team Posted September 29, 2023 Hi all. Some aspects of the operation of the AGM-144L are still being refined by the team. Much like other systems, we ask that you wait for future updates. Keep and eye on the changelogs and report what you find. Thank you for your patience. 1 Esquadra 701 - DCS Portugal - Discord
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