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P-47 incorrect gun count


KetchupWarthog

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P-47 should have 3,400 rounds total, but currently the game only has 2,400 rounds (300 per gun). English manual pg. 46 states 425 rounds per gun with fire rate of 800-890 rpm which should have a firing time of 29-32 seconds, but current it fires for only ~22 seconds. This affects all three variants (D-30 early, D-30, D-40) although only the D-40 is used for the attached report.

Attached files contain the following:

  1. P-47D-40 gun count 44 strafing.trk - track file of singleplayer mission on Caucasus
  2. Tacview-20230921-172412-DCS-P-47D-40 gun count 44 strafing.zip - Tacview file of said mission
  3. Screen_230921_172456.jpg - in-game debriefing
  4. dcs.log - per requirement for bug report

Of note are items #2 and #3, with the Tacview showing exactly 2,400 rounds were fired while the image shows debriefing of firing stops after 22 seconds.

Steps to reproduce (formality's sake):

  1. Create singleplayer mission with any P-47. In-air or ground start doesn't matter
  2. Fly to altitude to prevent ground safety
  3. Hold fire button until empty. Note down duration of firing

Screen_230921_172456.jpg

P-47D-40 gun count 44 strafing.trk Tacview-20230921-172412-DCS-P-47D-40 gun count 44 strafing.zip.acmi dcs.log

@razo+r made a post in the discussion thread of the game file, which shows the "count = 300," confirming that there is only 300 rounds per gun. Image reattached below, credits to razo+r

image.png.a54a6962dc33b7b7aa3d2cb75f37b907.png

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@KetchupWarthogMind you, according to real manuals from B- to N- variant, 425 rounds per gun was "maximum" load, while "desirable" load was listed as 200, 267 or 300 depending on gun configuration (6 or 8 ) and on... manual you choose to follow. I guess ED decided to choose 300 as best compromise option.

Still, logic suggests that ammo bar in the editor set at 100% should yield max physically possible amount, so 425 I'd say.

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i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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4 minutes ago, Art-J said:

Still, logic suggests that ammo bar in the editor set at 100% should yield max physically possible amount, so 425 I'd say.

I'd say that's a good option. Maybe even make it the same like they handle fuel. 300 rounds being the default %, while 100% goes to 425 like you say.

@NineLine


Edited by razo+r
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6 hours ago, Gunfreak said:

Has this been registered with ED?

Doubt it since it isn't tagged as reported and no dev responses.  Seems to happen quite frequently with some of these bugs unfortunately...

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В 21.09.2023 в 17:52, KetchupWarthog сказал:

P-47 should have 3,400 rounds total, but currently the game only has 2,400 rounds (300 per gun)

In all games before DCS it was option for P-47 ammo load like "increased ammunition", along with bombs and/or rockets.

That is why 100% with 300 rounds - is OK, but new load option - it would be interesting.

Спойлер

Words from parallel Universe: "It is possible to ... increase the ammo load to 425 rounds per gun"


 

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15 hours ago, NineLine said:

I'll take a look soon guys, but please try and be patient, this is not the only forum section I am dealing with. Thanks. 

I can only imagine how much text and other stuff you have to go through.

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System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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  • 3 months later...

A bit of a New Year bump for this one, because Nineline seems to be taking a look across the -47 forum section 😉 .

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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  • 2 weeks later...
  • ED Team

Sorry for the wait and thanks for the patience. I am just reading up on the different round loadouts vs. other ordinances, and trying to determine if there are limits based on this. 

It might be nice to have 'notches' on the ammo slider to choose specific loadouts, although I am sure the weight will show when you have too much. I will discuss this with the team and see what they say. 

image.png

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^ I presume players are usually OK with current 300 per gun as a weight and performance compromise suitable for various types of sorties, but technically, if ammo boxes in wings could be filled up o 425, we should be able to do so for, let's say, CAS missions every now and then.

Granted, MTOW limit would indeed be an important factor, but that's what the sliders in loadout options are for.

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i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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