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VR Quad Views Dynamic Foveated Rendering visible artifacting - pls could you investigate


Hippo

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@mbucchia 's quad views dynamic foveated rendering is a fantastic enhancement for getting extra performance in VR.  Unfortunately, the foveated region can sometimes be seen distinctly from the peripheral region, as if it has a slightly different shading, somewhat taking away from  its effectiveness.  According to the developer this should be fixable by ED.  Please could someone take a look into this?

The issue can be seen in the images.  A square with what appears to be a light grey outline in the centre of the 1st image.  A fairly distinctive square around the sun in the 2nd.

DCS World_20231024_2457_R.png

DCS World_20231024_2420_L.png


Edited by Hippo
  • Like 8

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@mbucchia 's quad views dynamic foveated rendering is a fantastic enhancement for getting extra performance in VR.  Unfortunately, the foveated region can sometimes be seen distinctly from the peripheral region, as if it has a slightly different shading, somewhat taking away from  its effectiveness.  According to the developer this should be fixable by ED.  Please could someone take a look into this?
+1
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vor 19 Stunden schrieb Hippo:

@mbucchia 's quad views dynamic foveated rendering is a fantastic enhancement for getting extra performance in VR.  Unfortunately, the foveated region can sometimes be seen distinctly from the peripheral region, as if it has a slightly different shading, somewhat taking away from  its effectiveness.  According to the developer this should be fixable by ED.  Please could someone take a look into this?

The issue can be seen in the images.  A square with what appears to be a light grey outline in the centre of the 1st image.  A fairly distinctive square around the sun in the 2nd.

DCS World_20231024_2457_R.png

DCS World_20231024_2420_L.png

+1


Edited by TimSell75

🖥️ i5-13600K, 64GB DDR4 3200, RTX4090 24GB, M2 PCIe 1TB   🥽 Pimax Crystal   🕹️ Thrustmaster Warthog HOTAS, Thrustmaster TPR Rudders

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I am experiencing the same thing. Quest Pro, 3090, 5800x3d.

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta.

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Am 29.10.2023 um 01:50 schrieb Cythkato:

I'm experiencing this in my left eye, as if the outer lower res area is a little darker than the inner square, which makes the border of the square more noticeable.  This doesn't seem to occur or be noticeable in my right eye.

Exact same thing here, Pimax Crystal

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🖥️ i5-13600K, 64GB DDR4 3200, RTX4090 24GB, M2 PCIe 1TB   🥽 Pimax Crystal   🕹️ Thrustmaster Warthog HOTAS, Thrustmaster TPR Rudders

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  • 1 month later...
  • 1 month later...

I might as well add another plus 1, i got this effect really badly at night landing on the carrier @BIGNEWY is this something that can be done "quickly" (TM... other things may take precedence) 

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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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  • ED Team

Our team have access to a PIMAX Crystal and we know we need to do some more work on quad views, I can not say when however as our VR team are very busy currently on current tasks. I will highlight quad views to the team again however. 

thank you 

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thanks @BIGNEWY for reference we get the same problem with the Varjo as well, it works in the same way so any fix for one "should" work for the other 

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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  • 3 weeks later...

+1, in Pimax Crystal, the central foveated region boundary is often visible, because it seems to have a different brightness/shading. It would be great to get this fixed, as Quad is pretty much obligatory to run DCS in these high res headsets.

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  • 2 weeks later...
  • 5 weeks later...

I only see a visible square with snow for some reason. The biggest issue for me is with landscape shadows which flicker between high and low res areas. 

5800x3drtx407064Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro

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Try lights at night... Especially true on the carrier

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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