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OH-6A by Tobsen and Eightball


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Posted (edited)

Here is a mission in the Germany map using trigger zones on light targets.

This is a way to turn off ground AI god mode until you are closer to the targets.

One problem is, once the AI turns on, it does not turn off once leaving the trigger zone. I tried every conceivable way of solving that problem (triggers, etc.) but could not get it to work. I think its a bug in the AI. So once you get within the unit's trigger zone, you had better kill them before they get you.

Let me know if you guys think this has any value.

You can easily drag the enemy units along with their trigger zones to change their positions.

Start off in Leipzig. 

Edit: Cleaned up trigger zone logic. Triggers were a mess before due to experimenting to solve problem of turning AI off when leaving trigger zones. Simpler logic in "090525" file is good for using as a template for your own missions.

 

Leipzig light combat OH6 090525.miz

Edited by Scarecrow84
  • Like 4
Posted
On 9/5/2025 at 6:12 PM, Eight Ball said:

Yup, hopefully before the end of the year. To add the AI C-123 provider, a few ground units and static objects. I don't have a defined list at the moment, I'd like to add a serie of static objects to increase the Vietnam "feel" on the Mariana WWII map, stuff like weapons cache, tunnel entrance, etc. as well as a few custom cargo objects to carry internally (special thanks to @TeTeT)

Quick test:

Unfortunately, the UH-1H cargo bay is quite small, can't even fit a stretcher in there 🫤

No, I can't really share it in its current state. But if you can a great AI blackhawk mod:

 

I tried and I can't figure out how to do it. The kind of animations necessary always create conflict for some reason.

image.png

Any insight on what exactly the conflict was? Or were there multiple?

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