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Posted
39 minutes ago, sleighzy said:

DCS will use preset E for Performance, Balanced, Quality. The "Ultra Performance" option in the dropdown will set preset F.

Thanks for info.  May I ask how can we discover this info?  From dcs.log?  Thanks.

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Posted
2 hours ago, scommander2 said:

Thanks for info.  May I ask how can we discover this info?  From dcs.log?  Thanks.

If you have a look at my post here (look at the alternative solution of that post re: Nvidia Global Profile as is less steps) you can see how to use DLSSTweaks to easily turn on the debug overlay for DLSS. This overlay will show you the DLSS version as well as the preset that is currently used. Switching between the various DCS options will display the preset in use (shown once you're in your plane).

 

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Posted
On 11/15/2024 at 7:03 PM, scommander2 said:

A silly question:  can I simply drop the dll file under bin/mt-bin without using DLSSTweaksConfig? Thanks.

Yes you can. That´s what I do...

Posted

I have tried DLSS 3.8.10 and have not noticed any significant improvement from the last version in terms of ghosting in VR using either preset E or F and various scaling settings. 

I have confirmed this version is running in the DLSSTweaks overlay. 

Quest Pro with VD and meta link. QVFR set with supersampling so centre resolution is equivalent to about 3300 pixels. Periphery about 1000 pixels. 

9800x3drtx407064Gb: 2Tb NVME: Rift S: Quest Pro

Posted

Option F eliminates a lot of ghosting but does not cancel it completely. It doesn't matter if you use the latest version of DLSS or the one that comes standard with DCS, the effect is the same. For my part, for now I'll stick with F.

  • 4 weeks later...
Posted (edited)

An update on my previous post. I have been tinkering with settings and I have noticed that the ghosting effect is worse with sharpening enabled. With no sharpening there is virtually no ghosting. 

I am using Meta link cable and Quest Pro. Meta link scaling x1. PD x1. QVFR centre at 1.7 (0.3x0.3) periphery 0.5. 

DLSS 3.8.10 preset E. Quality setting but custom set to 0.9 using DLSS tweaks. 

I would be willing interested to see if anyone else has noticed this. 

Edited by Qcumber

9800x3drtx407064Gb: 2Tb NVME: Rift S: Quest Pro

  • 4 weeks later...
Posted

DLSS 4 should be out soon. Since I'm assuming official support will be a ways off again and DLSS 4 is usable driver side. Upgrading the lua file should work right?

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Posted
5 hours ago, HoBGoBLiNzx3 said:

DLSS 4 should be out soon. Since I'm assuming official support will be a ways off again and DLSS 4 is usable driver side. Upgrading the lua file should work right?

Lua file?  Or dll?

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Posted
6 hours ago, HoBGoBLiNzx3 said:

DLSS 4 should be out soon

Is there a dependency required by hardware?  Thanks.

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Posted
4 hours ago, Bigity said:

Lua file?  Or dll?

Meant dll.

 

3 hours ago, scommander2 said:

Is there a dependency required by hardware?  Thanks.

I'm pretty sure it will get all rtx cards. With the 5000 series have it natively. 

 

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Posted
6 hours ago, scommander2 said:

Is there a dependency required by hardware?  Thanks.

DLSS 4 will be working with all RTX GPU but Multi Frame Generator (+10 to 60% FPS more)* only on 50xx series.

*marketing.

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Posted
2 minutes ago, YoYo said:

DLSS 4 will be working with all RTX GPU but Multi Frame Generator (+10 to 60% FPS more)* only on 50xx series.

*marketing.

I think the DLAA update and Super Resolution alone will be huge for DCS because of the fast moving objects.

  • Like 4
Posted (edited)
13 minutes ago, HoBGoBLiNzx3 said:

I think the DLAA update and Super Resolution alone will be huge for DCS because of the fast moving objects.

Personally I dont like DLSS and DLAA in DCS, too many ghosting still. I’m a conservative, I prefer MSAA 😊.

The basic question is whether Frame Generation from DLSS4 will work on VR too, or like with DLSS3, will it not.

Edited by YoYo
  • Like 1

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Posted
Personally I dont like DLSS and DLAA in DCS, too many ghosting still. I’m a conservative, I prefer MSAA .
Do MSAA still work? Some reports say it doesn't, I have no idea, I only know the shimmering is really bad on my system.
Finally figured out why I couldn't enable DLAA on my system, (and why DCS would crash with newer than a year old drivers +more). Some leftover registry key! OMG! I'm not going back. The ghosting is minimal and much better than the shimmering. Tried TAA first, but then top of lampposts etc. disappear. Not so good for rotor heads.

Sent from my SM-A536B using Tapatalk

  • Like 1
Posted
what left over registry key and how did you diagnose?
I will recheck. I thought I made a post about it, but I can't find it again, so I might have dreamt it.
I found out because I Googled the error in the Windows log. I'll check tomorrow in the Chrome history.

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  • Like 1
Posted
3 hours ago, HoBGoBLiNzx3 said:

I think the DLAA update and Super Resolution alone will be huge for DCS because of the fast moving objects.

If you get a 5000 before me post the results 😄

Posted

DLSS4, sorry guys, ghosting is present. Looks like another marketing NVidia blah blah blah like 5070 vs 5090 😅:

 

  • Like 1

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Posted
6 hours ago, YoYo said:

DLSS4, sorry guys, ghosting is present. Looks like another marketing NVidia blah blah blah like 5070 vs 5090 😅:

 

The next DLSS is going to be just a handful of LSD we take and then we imagine the game and nVidia taps themselves on the back. The term AI smear anti-aliasing is already being popularized.

The only AI technology I accept is DLAA. And it still has ghosting, as visible on indicator needles.

  • Like 2
Posted
On 1/7/2025 at 11:37 PM, YoYo said:

Personally I dont like DLSS and DLAA in DCS, too many ghosting still. I’m a conservative, I prefer MSAA 😊.

The basic question is whether Frame Generation from DLSS4 will work on VR too, or like with DLSS3, will it not.

MSAA was nice before DCS 2.5, since then it's pretty much incompatible (it sort of works, sometimes, depends). I don't really like the idea of upscaling either but generally speaking DLSS works very well (though it also depends on the module since more modern aircraft display issues with text rendering when it is enabled).
I get 70-90fps with DLSS enabled, depending on how many units are in the mission, and it gets rid of the shimmering so that's a plus in my book.

Frame-generation works well in CPU-limited scenarios (which VR at the moment is - at least for me; I am GPU limited in 2D but CPU limited in VR).

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