upyr1 Posted May 22 Posted May 22 38 minutes ago, GrafRotz said: What i am really missing is the DEAD component. Jamming is also a thing which is not simulated in a way, a jamming flight would make sense. I'm asking Heatblur about an F-4G 1
Mr_sukebe Posted May 22 Posted May 22 2 hours ago, GrafRotz said: IADS with Skynet is pretty active, at least on their Discord. Love these features but to be honest, is struggle sometimes or do not understand, why things happen the way they happen and should not. Aside that, Skynet - if properly set up - turns off their systems and relys on EWR radars. If you are in engagement range they turn on and angage you. The impact is so far, that you don't know where they are - if hidden by the mission creator - unless it is too late. Also you cannot engage by harm unless they turn on, thus allows wild weasle tactics. Aside the existing Harm tactics like shoot on known position and trigger them to turn on. So yes, there is a lot of possibilities and many more if you are eager to dive into lua scripting. What i am really missing is the DEAD component. Jamming is also a thing which is not simulated in a way, a jamming flight would make sense. I know, there are some nice scripts, but the do not satisfy the way we all need. e.g. ELINT pods. Really done by the viggen only, but the evaluation is not implemented. The old ELINT map is not working anymore. I dug into some git pages where people seems to do nice things but never found a online place, or mod which supports our needs. I totally understand, that a company needs to make money by selling stuff, but there is still a huge amount of possibilities which are not addressed yet which needs to go to the core features. Edit: A revisit on Hound seems to be a good idea! Still, those things really should be core features. Quick question on Skynet. Is the logic applied "perfect" or "good". What I mean by that is that in real life, you'd have anywhere between newly trained operators who might be tired, and absolute experts manning SAM sites. Is their a degree of variance in the settings for Skynet that can apply different skill levels or accidents/coincidences into the mix? 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
GrafRotz Posted May 22 Posted May 22 4 hours ago, Mr_sukebe said: Is the logic applied "perfect" or "good". to be hones, i dont know, BUT: - in the ME you can change their skills. What ED does in the background, i dont know. Best guess: longer and later aquisition and therefore later engagement. They may roll the dice if they got a lock or not. - within skynet you can change the range when they engage, which is not exactly what you want, but you can... from the documentation: Quote The skill level you set on a SAM group is retained by Skynet. Just read this: https://github.com/walder/Skynet-IADS?tab=readme-ov-file#warm-up-the-sam-sites-of-an-iads dont get scared by the code, it comes together snippet by snippet.
Kang Posted May 23 Posted May 23 16 hours ago, draconus said: There are a few things that already work in DCS: targets are found by radar, IR or optically when close enough, not by "magic" SAM radars do emit constantly unless you turn them off in ME, so you have control some over it with triggers, scipts, etc. afaik you can have more radars in the group and that makes them sort of simple local IADS If you found a bug or feel it doesn't work this way make a report, because "magic" is disproven in reports every day. I strongly disagree with that last sentence, because it is literally contrary to the vast majority of my personal user experience, but I'll gladly admit I do not feel like conducting an extensive trial on it. I was decidedly not referencing situations in which it is reasonable to expect air defences to acquire otherwise, but a singular, isolated air defence system lying dormant and just so happening to start a search as soon as a player is inside its range is, frankly, game magic to me. Or bull<profanity>, if you prefer. If said range remained constant and was coherent with a visual acquisition range it would be a different story, but at least in my experience it is not. Perhaps I manage to report back here once I do produce some actual data on it, until then, I won't distract the skynet discussion any further.
draconus Posted May 23 Posted May 23 6 hours ago, Kang said: frankly, game magic to me OK, there is some magic going on in DCS but at least we know it is done on purpose, meaning working as intended, namely AI always defending against Fox 3 TWS shots or repair times as a few examples that come to mind. I just never heard of those regarding SAMs unless those are some bugs or wrong implementations. Do report when you have a chance. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Jself Posted 13 hours ago Posted 13 hours ago (edited) the problem we've ran into with various scripting solutions (skynet, hound, etc) is they do an amazing job and a server can handle it up until you start pushing 20 connected clients, then it becomes a slide show for everyone and tanking is near impossible. we had to stop using scrip[ting all together in our missions. Some core logic upgrades/intelligence would be nice. The problem is its a fine line without true EW units, F-18/F-16s without supporting EW are no match for semi-modern intelligent IADS Edited 12 hours ago by Jself 1
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