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Posted

I remember the overblown news stories too. There was a patent troll for "rumble", but even that wasn't enough to stop the proliferation of rumble pads.

FF was due to being a "niche within a niche", and partly because the technology wasn't quite good enough yet. If the market had been there, all anyone had to do was talk to Microsoft.

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Posted

It wasn't so much lack of demand for FFB gear specifically, but lack of demand for flight sim gear in general. The entire hardware market stagnated, which allowed new brands like Virpil, VKB and Winwing to compete, despite very little marketing and fairly small R&D departments. Established brands stopped caring for the most part and at best just kept selling the same old tech.

MSFS 2020 revived the flight sim market, especially with the good fortune of it coming out during Covid-times, where it allowed people stuck indoors to travel anyway, albeit virtually.

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Posted

Yes covid had a lot to do with flight sims "Taking off "  Well written Aapje.

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Posted

Does anyone know what the actual force was with the original Microsoft Sidewinder?

The Moza is stated as "providing a constant 9Nm of torque and the system offering a peak torque of 12Nm"

 I have seen some people say that 9Nm is not strong enough, now this is their personal view it does not mean they are correct .

I remember owning a Sidewinder - which I chucked out 2 years ago yeah- I know don't ask me why-  But I never had an issues with the amount of force applied to the stick so out of interest could anyone remember what the force was in Nm?

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Posted (edited)

@rapid

According to this post the FFB2 is 0.8 Nm by default (no resistor mod), so the first one is probably in that region as well:

 

Edited by Aapje
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Posted
6 hours ago, rapid said:

Does anyone know what the actual force was with the original Microsoft Sidewinder?

The Moza is stated as "providing a constant 9Nm of torque and the system offering a peak torque of 12Nm"

 I have seen some people say that 9Nm is not strong enough, now this is their personal view it does not mean they are correct .

I remember owning a Sidewinder - which I chucked out 2 years ago yeah- I know don't ask me why-  But I never had an issues with the amount of force applied to the stick so out of interest could anyone remember what the force was in Nm?

As far as user testimonies are concerned, Stating torque without the arm length they use (from mechanical axis to the centre of the palm on the grip) doesn't give a clear indication.

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Posted

12nm is when you move the stick diagonally, so power of two motors combined. But even 9nm is plenty for a stick without extension, that translates to around 3kg max force on the grip.

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Posted
54 minutes ago, some1 said:

12nm is when you move the stick diagonally, so power of two motors combined. But even 9nm is plenty for a stick without extension, that translates to around 3kg max force on the grip.

Do You think that with a 200mm extension will be enough anyway?
Cause for me flight without extension is impossible...

Thx.

 

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Posted

It's in the same ballpark as Rhino, people use that with extensions so it's doable, although not perfect.

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Posted

At last someone has done a 45 minute review of the Moza FFB 

 

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Posted (edited)
8 hours ago, rapid said:

Does anyone know what the actual force was with the original Microsoft Sidewinder?

The Moza is stated as "providing a constant 9Nm of torque and the system offering a peak torque of 12Nm"

 

9NM is peak torque per axis - limited only by heat saturation (aka will drop when the motors get hot - which WILL happen since the moza has no active cooling). 12 NM is the resuling force of two axis when pulling diagonaly as others already said. For reference, that is the same value as the Rhino has.

2 hours ago, some1 said:

12nm is when you move the stick diagonally, so power of two motors combined. But even 9nm is plenty for a stick without extension, that translates to around 3kg max force on the grip.

For  a lever length (axis or rotation to middle of hand position) of about 30 cm that is.

 

I happen to use an even slightly longer overall lever (37 cm) and the resulting force still gives a very good experience.

Edited by Hiob
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Posted
15 hours ago, Aapje said:

@rapid

According to this post the FFB2 is 0.8 Nm by default (no resistor mod), so the first one is probably in that region as well:

 

 

This was an estimate I came up with based on similar motors since I couldn't find specs for the stock motors, though seems consistent with the feel of the stick and stand by the numbers

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Posted
22 hours ago, rapid said:

At last someone has done a 45 minute review of the Moza FFB 

 

not very promising though

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Posted

Totally expected, as getting the software right is clearly quite a bit of effort (since you have to implement a telemetry-based system for a bunch of sims). It's better than the hardware being bad, since you can download new software, but not new hardware.

Keep in mind that this is what you often sign up for when you (pre)order the first product of a certain kind, that a company makes.

That said, I'm not yet convinced that the hardware is good for all use cases. I want a test to heat failure, people trying it out with long table clamps, etc.

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Posted

It is also necessary for a review on moza to be made by a user who already has experience with FFB sticks.

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Posted
On 7/20/2024 at 9:42 PM, agrasyuk said:

Not sure what you are talking about man. Lathe is actually a really great thing for marriage 😜 

 

 

20140830_163921.jpg

 

yeah but you bought it for your son, right? 🙂

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Posted (edited)

Another unboxing again with a pre order warning. Mine still on order.

 

 

 

Edited by rapid
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Posted

Yes he has good  knowledge of FFB so looking forward to his findings.

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Posted
On 8/3/2024 at 2:05 AM, rapid said:

Another unboxing again with a pre order warning. Mine still on order.

 

 

 

 


No sign of it coming with a base floor-mounting plate. 😞

Posted
On 7/31/2024 at 9:46 AM, rapid said:

At last someone has done a 45 minute review of the Moza FFB 

 

 

So, missing axes and buttons for the Virpil grips

 

That's a "Nope" for me

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Posted
5 hours ago, Nightdare said:

So, missing axes and buttons for the Virpil grips

That's a "Nope" for me

The Rhino has the same issue. It's an issue caused by Virpil, not something that the bases seem to be able to solve.

The best solution may be to use VKB's Modern Combat Grip Pro, with the passthrough adapter made by VPForce. Then you are guaranteed to have full grip functionality.

Posted (edited)
31 minutes ago, Aapje said:

The Rhino has the same issue.

It doesn't. It supports all extra buttons and axes on Virpil grips.

Edited by some1
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Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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