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Posted

Hi 

Latest update brought a very nice feature "shoot and scoot", however it seems that the SPM Nona is no longer able to reload after its initial salvo. 

nullIn the track attached I also added additional Fire at Point tasks but still the unit does not reload. 

It worked before the update, no problems.

image.png

SPM-DoesNotReload.trk

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Posted (edited)

Interesting, I'm having the same issue with AAA units. When I set them to fire at point, once they're done with their first clip of ammunition, they won't reload, seems like the issue is with units not reloading despite have the proper ammo truck nearby.

Edited by Ramses823
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Posted

At least with the arty it seems to not want to rearm if it expended everything. Tested with a grad and fire at point. Set to fire 39 it will rearm after the task. Set to 40 it won't rearm. 

Reported. 

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Posted (edited)

Also, jumping into a M270, rearming gives the "Unable to start replenishment; unit is in motion." result. Same or similar bug?

Edited by Livers
Posted
On 7/15/2024 at 11:42 PM, Grimes said:

At least with the arty it seems to not want to rearm if it expended everything. Tested with a grad and fire at point. Set to fire 39 it will rearm after the task. Set to 40 it won't rearm. 

Reported. 

In many missions I have, the scenario is that the arty shoots all the time, fire at point task lasts as long as the mission and does not stop after certain number of shells. 

Normally it would shoot 25 rounds, reload in 8 minutes and shoot another 25-round salvo...reload...

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Posted (edited)
On 7/15/2024 at 1:47 AM, Gierasimov said:

Hi 

Latest update brought a very nice feature "shoot and scoot", however it seems that the SPM Nona is no longer able to reload after its initial salvo. 

nullIn the track attached I also added additional Fire at Point tasks but still the unit does not reload. 

It worked before the update, no problems.

image.png

SPM-DoesNotReload.trk 59.37 kB · 1 download

Thanks Luke

I have the same issue & it's doing my head in.

After the last Update to 2.9.6.58056 nothing rearms man

Was working  fine prior to that Update, please ED, check this one out.

NONA ARTY NOT REPLENISHED 2.trk

Edited by GazAce
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  • 2 weeks later...
Posted

Can confirm also on all arty units I've tested (mainly rocket artillery as you can see whether the tubes get loaded up fairly quickly).

Really needs to be fixed, as it breaks possibly all missions that include artillery fire/support.

Posted

Came here when I noted last night that Msta and Firtina artillery units are not reloading.  When you hop into them with combined arms I get a similar message that the vehicle cannot rearm while moving even then the vehicle is stationary and the nearby ZIL-135 is also stationary.

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Posted

Still a problem with all ground units. Had hoped this would have been fixed during the last two patches after it was reported 

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Posted
50 minutes ago, Super Wabbit said:

Quick test with update 2.9.7.59074 released today:  Shilkas rearmed without issue but the Msta is still complaining that it's moving.

Have you checked if infantry or mortars rearm?

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Posted (edited)

This broke somewhere in 2.9.6.  Here is a track.

 

On 7/23/2024 at 5:45 AM, GazAce said:

Thanks Luke

I have the same issue & it's doing my head in.

After the last Update to 2.9.6.58056 nothing rearms man

Was working  fine prior to that Update, please ED, check this one out.

NONA ARTY NOT REPLENISHED 2.trk 5.55 MB · 0 downloads

 

He is correct.  I have been following this as well.  That's exactly when it stopped working.

Reload.trk

Edited by BammBamm
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Posted

Yep, still does not re-arm, as per my original report.

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  • ED Team
Posted
32 minutes ago, Gierasimov said:

Yep, still does not re-arm, as per my original report.

We are aware and there is a report open, I have asked the dev if it can be fixed. 

thanks

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Posted
12 hours ago, BIGNEWY said:

We are aware and there is a report open, I have asked the dev if it can be fixed. 

thanks

Thank you @BIGNEWY

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  • 1 month later...
  • Solution
Posted

This is fixed @GazAce

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