Gierasimov Posted July 14, 2024 Posted July 14, 2024 Hi Latest update brought a very nice feature "shoot and scoot", however it seems that the SPM Nona is no longer able to reload after its initial salvo. nullIn the track attached I also added additional Fire at Point tasks but still the unit does not reload. It worked before the update, no problems. SPM-DoesNotReload.trk 2 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Ramses823 Posted July 15, 2024 Posted July 15, 2024 (edited) Interesting, I'm having the same issue with AAA units. When I set them to fire at point, once they're done with their first clip of ammunition, they won't reload, seems like the issue is with units not reloading despite have the proper ammo truck nearby. Edited July 15, 2024 by Ramses823 1
Grimes Posted July 15, 2024 Posted July 15, 2024 At least with the arty it seems to not want to rearm if it expended everything. Tested with a grad and fire at point. Set to fire 39 it will rearm after the task. Set to 40 it won't rearm. Reported. 1 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Livers Posted July 16, 2024 Posted July 16, 2024 (edited) Also, jumping into a M270, rearming gives the "Unable to start replenishment; unit is in motion." result. Same or similar bug? Edited July 16, 2024 by Livers
Gierasimov Posted July 22, 2024 Author Posted July 22, 2024 On 7/15/2024 at 11:42 PM, Grimes said: At least with the arty it seems to not want to rearm if it expended everything. Tested with a grad and fire at point. Set to fire 39 it will rearm after the task. Set to 40 it won't rearm. Reported. In many missions I have, the scenario is that the arty shoots all the time, fire at point task lasts as long as the mission and does not stop after certain number of shells. Normally it would shoot 25 rounds, reload in 8 minutes and shoot another 25-round salvo...reload... 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
GazAce Posted July 23, 2024 Posted July 23, 2024 (edited) On 7/15/2024 at 1:47 AM, Gierasimov said: Hi Latest update brought a very nice feature "shoot and scoot", however it seems that the SPM Nona is no longer able to reload after its initial salvo. nullIn the track attached I also added additional Fire at Point tasks but still the unit does not reload. It worked before the update, no problems. SPM-DoesNotReload.trk 59.37 kB · 1 download Thanks Luke I have the same issue & it's doing my head in. After the last Update to 2.9.6.58056 nothing rearms man Was working fine prior to that Update, please ED, check this one out. NONA ARTY NOT REPLENISHED 2.trk Edited July 23, 2024 by GazAce 2 1 GazAce's "Skynet Rig" :: :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A Mobo :: Nvidia GeForce RTX 4090 MSI Gaming Slim GPU 24GB :: NZXT Kraken Elite 280 RGB AIO White Cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) & a couple of other Drives adding another 1.5 TB :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Monitor :: MSI 1000 Watt PSU PCIE5 :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit
Schismatrix Posted August 3, 2024 Posted August 3, 2024 Can confirm also on all arty units I've tested (mainly rocket artillery as you can see whether the tubes get loaded up fairly quickly). Really needs to be fixed, as it breaks possibly all missions that include artillery fire/support.
flag02004 Posted August 5, 2024 Posted August 5, 2024 Same with SAM assets, they don't rearm any more...
Super Wabbit Posted August 11, 2024 Posted August 11, 2024 Came here when I noted last night that Msta and Firtina artillery units are not reloading. When you hop into them with combined arms I get a similar message that the vehicle cannot rearm while moving even then the vehicle is stationary and the nearby ZIL-135 is also stationary. 1
Gunfreak Posted August 12, 2024 Posted August 12, 2024 Still a problem with all ground units. Had hoped this would have been fixed during the last two patches after it was reported i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Super Wabbit Posted August 14, 2024 Posted August 14, 2024 Quick test with update 2.9.7.59074 released today: Shilkas rearmed without issue but the Msta is still complaining that it's moving.
Gunfreak Posted August 14, 2024 Posted August 14, 2024 50 minutes ago, Super Wabbit said: Quick test with update 2.9.7.59074 released today: Shilkas rearmed without issue but the Msta is still complaining that it's moving. Have you checked if infantry or mortars rearm? i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Super Wabbit Posted August 15, 2024 Posted August 15, 2024 10 hours ago, Gunfreak said: Have you checked if infantry or mortars rearm? Sorry, I didn't get a chance to.
BammBamm Posted August 20, 2024 Posted August 20, 2024 (edited) This broke somewhere in 2.9.6. Here is a track. On 7/23/2024 at 5:45 AM, GazAce said: Thanks Luke I have the same issue & it's doing my head in. After the last Update to 2.9.6.58056 nothing rearms man Was working fine prior to that Update, please ED, check this one out. NONA ARTY NOT REPLENISHED 2.trk 5.55 MB · 0 downloads He is correct. I have been following this as well. That's exactly when it stopped working. Reload.trk Edited August 20, 2024 by BammBamm 1
Gierasimov Posted August 20, 2024 Author Posted August 20, 2024 Yep, still does not re-arm, as per my original report. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
ED Team BIGNEWY Posted August 20, 2024 ED Team Posted August 20, 2024 32 minutes ago, Gierasimov said: Yep, still does not re-arm, as per my original report. We are aware and there is a report open, I have asked the dev if it can be fixed. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Gierasimov Posted August 21, 2024 Author Posted August 21, 2024 12 hours ago, BIGNEWY said: We are aware and there is a report open, I have asked the dev if it can be fixed. thanks Thank you @BIGNEWY Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Flappie Posted September 30, 2024 Posted September 30, 2024 This is now fixed with today's update. 1 ---
Super Wabbit Posted September 30, 2024 Posted September 30, 2024 2 hours ago, Flappie said: This is now fixed with today's update. Can confirm! 1
Solution Gierasimov Posted October 2, 2024 Author Solution Posted October 2, 2024 This is fixed @GazAce Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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