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Do we still need a separate shortcut for Multi-threading?


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Posted (edited)

Depends on your preferences. If you want to use the launcher all the time, then no.

If you want to bypass the launcher for whatever reason, then yes.

 


*edit*
I might have misunderstood, I thought you meant separate shortcuts for DCS_updater.exe and DCS.exe

Edited by Raven (Elysian Angel)
clarification
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Posted (edited)

The old MT workaround was to create a shortcut pointed to the DCS.exe in the Bin-MT folder. This still opens the launcher! Which I assume is correct and the launcher should appear regardless of which .exe you run 

It would be better if they built in a checkbox into the launcher for MT / NONE MT Versions

Edited by funkster
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Posted
On 8/3/2024 at 2:03 PM, funkster said:

Which I assume is correct and the launcher should appear regardless of which .exe you run

The launcher starts if you have it enabled. Doesn't matter if it's ST or MT.

The shortcuts are for own's use. They were never required.

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  • 5 weeks later...
Posted
On 8/3/2024 at 3:17 AM, The_Chugster said:

So I had 2 shortcuts, one for the launcher for updating and one for the multi-thread exe.

Do we still need this with the new launcher?

You can still use your shortcut for the updater (this is what the default shortcut for DCS is) as by default this will now start the MT version. A separate shortcut to the bin-mt\DCS.exe file is not needed. 

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  • 2 weeks later...
Posted

Hi - Been away a while. Am I right in stating that the patch for the consolidation of versions hasn't been implemented yet? I.e we still have two versions?

Just checking in case I need to change shortcuts etc.

Posted
Hi - Been away a while. Am I right in stating that the patch for the consolidation of versions hasn't been implemented yet? I.e we still have two versions?
Just checking in case I need to change shortcuts etc.
Next patch will depricate ST.

Sent from my SM-A536B using Tapatalk

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Posted

When I read this thread, I had a question... what happens with the call parameters that we have in our shortcut? I mean things like --force_openxr or --force_oculus? I suppose that the launcher passes them to the final program, so I can see that --force_enable_vr works.

Posted
28 minutes ago, MiiCh said:

When I read this thread, I had a question... what happens with the call parameters that we have in our shortcut? I mean things like --force_openxr or --force_oculus? I suppose that the launcher passes them to the final program, so I can see that --force_enable_vr works.

The force_OpenXR isn’t needed as the MT version of DCS is OpenXR by default. The force_oculus one isn’t needed as you should probably be using OpenXR and not the old Oculus runtime. The new launcher will run the game in VR if you have the little man with googles selected by the Launch button and have a headset running, otherwise it’ll use 2D, or you can select the computer icon in the launcher drop-down by the big orange Launch button and it’ll force use 2D instead regardless of headset on or not. 

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Posted
6 hours ago, MiiCh said:

force_enable_vr

Yes, it works too.

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  • 4 months later...
  • Solution
Posted
1 minute ago, Lone_Hawk_13 said:

hey everyone has there been any updates as to if you still have to start dcs with the MT exe, or if the exe in the normal bin folder is MT as well?

Both folders are the same and run MT version.

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Posted
On 2/12/2025 at 1:53 AM, Lone_Hawk_13 said:

hey everyone has there been any updates as to if you still have to start dcs with the MT exe, or if the exe in the normal bin folder is MT as well?

 

On 2/12/2025 at 1:55 AM, draconus said:

Both folders are the same and run MT version.

i have noticed one slight difference between bin and bin-mt folders. the dcs_update.exe is now only in the bin folder. my dcs default shortcut "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe" i suppose if one only runs the dcs.exe then no differences.

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