Spankinvicar Posted August 23, 2024 Posted August 23, 2024 Does anyone know what setting controls the distance that map objects start popping in.? Mine seems to be no more than about 3 or 4 miles now and it's really immersion breaking. I have my pre-load radius set to maximum but I dont know if this is what its supposed to control or not. I'm also getting a huge amount of shimmering from rooftops etc, if anyone knows how to get rid of this. Thanks in advance for any help offered lads.
draconus Posted August 23, 2024 Posted August 23, 2024 Try to max the visib. range. To get rid of shimmering use DLAA/DLSS or TLAA. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Spankinvicar Posted August 24, 2024 Author Posted August 24, 2024 where do you find a setting for visib. range mate.?
draconus Posted August 24, 2024 Posted August 24, 2024 DCS options > system tab. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hotdognz Posted August 25, 2024 Posted August 25, 2024 (edited) On 8/24/2024 at 8:50 AM, draconus said: Try to max the visib. range. To get rid of shimmering use DLAA/DLSS or TLAA. That setting won't make a difference to visible range at all, I run everything on max and pop in is still bad, ground clutter especially. It's been reported many times and ED have not changed anything to make it better. Sent from my CPH2333 using Tapatalk Edited August 26, 2024 by Hotdognz 1
Nealius Posted August 26, 2024 Posted August 26, 2024 Pop-in affects the targeting pods as well, making things a bit too easy. If you're 30nm away or so, you can find vehicles and infantry easily because the trees and buildings aren't rendered until you get closer. 1
western_JPN Posted August 26, 2024 Posted August 26, 2024 How about increasing "LOD Switch Factor" value from default 1.0 to more like 1.5 / 1.8 / 2.0 in System Options ? 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Hotdognz Posted September 2, 2024 Posted September 2, 2024 How about increasing "LOD Switch Factor" value from default 1.0 to more like 1.5 / 1.8 / 2.0 in System Options ?Makes no difference at all just tried it.Sent from my CPH2333 using Tapatalk
ED Team NineLine Posted September 3, 2024 ED Team Posted September 3, 2024 Include a track and a screenshot of your settings and we can take a closer look. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hotdognz Posted September 5, 2024 Posted September 5, 2024 On 9/4/2024 at 4:31 AM, NineLine said: Include a track and a screenshot of your settings and we can take a closer look. Thanks. The objects popping in and also shadows popping in along fence lines has been acknowledged a few times now and never fixed, I honestly don't think a new track file I produce and show you will help push this issue along at all I'm sorry to say, like many issues in DCS a lot of them with many track files sent in just stay stagnant due to no resources available to fix the issues. 1
ED Team NineLine Posted September 5, 2024 ED Team Posted September 5, 2024 5 hours ago, Hotdognz said: The objects popping in and also shadows popping in along fence lines has been acknowledged a few times now and never fixed, I honestly don't think a new track file I produce and show you will help push this issue along at all I'm sorry to say, like many issues in DCS a lot of them with many track files sent in just stay stagnant due to no resources available to fix the issues. You dont have to send a track file and settings if you don't like, but please keep any responses here related to the report. This is not helpful. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hotdognz Posted September 6, 2024 Posted September 6, 2024 nullThese are my current settings 4090 VR 64GB ram I fly helos mostly down low, all small bushes and foliage on any sand map pops in around 500m when flying below 200m (reported many times) Shadows on any fence pop in and start to fill in with a trainline affect on every map at around 500-800 meters (reported many times) Big city's only show limited big buildings when flying a jet and then pop in as you get close, if you use VR zoom then more buildings show up more (no impact on FPS), I posted screen shots of this along with others many years ago when we changed to 2.9 as I believe the performance upgrade we got was due to rendering distance being culled. Big forest do the same as above. Its been mentioned a lot over the last 2-3 years, my 3 main reasons its like it is, 1: you don't have time to fix it, 2: don't know how to fix it, 3: don't want to fix it. I believe 1 is the most obvious answer along with option 3 as it will impact frame rates also, I have no more options to adjust that I can see that will increase the render distance except for changing visible range from Ultra to Extreme (it made no difference) 1
draconus Posted September 6, 2024 Posted September 6, 2024 2 hours ago, Hotdognz said: I posted screen shots of this along with others many years ago when we changed to 2.9 2.9.0 was released barely a year ago and it hasn't changed much in that regard. 1 Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
MadKreator Posted September 7, 2024 Posted September 7, 2024 (edited) 21 hours ago, Hotdognz said: nullThese are my current settings 4090 VR 64GB ram I fly helos mostly down low, all small bushes and foliage on any sand map pops in around 500m when flying below 200m (reported many times) Shadows on any fence pop in and start to fill in with a trainline affect on every map at around 500-800 meters (reported many times) Big city's only show limited big buildings when flying a jet and then pop in as you get close, if you use VR zoom then more buildings show up more (no impact on FPS), I posted screen shots of this along with others many years ago when we changed to 2.9 as I believe the performance upgrade we got was due to rendering distance being culled. Big forest do the same as above. Its been mentioned a lot over the last 2-3 years, my 3 main reasons its like it is, 1: you don't have time to fix it, 2: don't know how to fix it, 3: don't want to fix it. I believe 1 is the most obvious answer along with option 3 as it will impact frame rates also, I have no more options to adjust that I can see that will increase the render distance except for changing visible range from Ultra to Extreme (it made no difference) I’m with you there. I spent the last couple hours playing with all of the settings in the graphics.lua for my visibility range and nothing alleviated the super close pop in down low ( sub 200ish ft.) I was mainly trying to get the highest LOD level appear farther away so you don’t see things on buildings still coming into view 100ft in front of you. It’s not a first person shooter or rpg. Also the distance the ground bushes pop in is distractingly close( one of, if not the single most annoying aspect for me) . I even double and tripled settings to see if I could see any difference. The only things I found that worked was increasing the view distance multiplier ( on extreme in my case), from 1.5 to 3 made distant things come into view about the same as they do in the f2 view.. ( still wondering why you can see more ( farther )in f2 view than f1).. and one setting that didn’t work: increasing the lod multiplier setting to 10 instead of 1 actually nerfed the high level LOD’s and the wouldn’t even appear lol( probably past the engine capacity or out of the value range). But at lower settings like 2 or 3 I still saw no real difference. Not what I was looking for anyway. - just trying to get the scenery to be better.. placed objects/ units etc play by a different set of rules i think - not sure why we don’t have sliders to adjust everything by now, from minimum to system crippling settings in each category just thinking out loud.. - I’ll add a number 4 to your list of reasons… ( not in a rude way) doing things like this don’t make money, directly anyway. On the backend, yes core improvements and updates/upgrade increase the QOL and “fun factor” I guess you could say, and overall makes things feel better and more interesting. But may not be enough of a driving force as theres no direct(ish) return on investment. - things like this I’m not sure are “track worthy”. Anyone can fire it up in a free flight and fly down low and see what’s going on around you and where things could improve. -maybe were being too picky - don’t get me wrong, I still fire up dcs pretty much daily and develop some things for it, mods if you will, and enjoy it. But every patch I can’t help but hope to see some more advancements in some of these areas after literal years of users begging for them. Edited September 7, 2024 by MadKreator 2 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones
Hotdognz Posted September 15, 2024 Posted September 15, 2024 Here's another forum thread about the same issuehttps://r.tapatalk.com/shareLink/topic?url=https://forum.dcs.world/topic/345998-open-letter-and-plea-to-eagle-dynamics-range-of-max-lod/&share_tid=345998&share_fid=74365&share_type=t&link_source=appOpen Letter and Plea to Eagle Dynamics (range of max. LoD)Sent from my TB350FU using Tapatalk
ED Team NineLine Posted September 15, 2024 ED Team Posted September 15, 2024 LOD tables are being redone, but this is also a huge undertaking, so things are being worked on even if it takes time. Understand that some of these changes need to be made before moving forward, such as multithreading, etc. 1 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Ignition Posted September 15, 2024 Posted September 15, 2024 In the F-16C I can clearly see statics and vehicles at 60nm, when getting closer all the scenery pop up making it harder to find any targets. 2
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