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  • ED Team
Posted



https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2406/

Hot fix

DCS - Core Game

  • Fixed: Crash instigated by invalid zip file used in mods
  • FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 2. A bug caused by a change in the height of the helipad has been fixed

 

  • Like 5

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Posted (edited)

image.png

I saw this and was curious what it meant for people who use the HARM in DCS so I got the files and have posted them here for others to see.

I don't fully understand the methodology of what every term means so there will be some interpretation, but the raw numbers are here.

First, some terms:
"Boost" is the boost phase, occurring at or soon after launch.
"March" is the second propulsion stage, occurring after the boost phase has completed.
"Fuel_Mass" is the fuel mass. I don't understand why it matters other than possibly changes to the weight of the missile in flight, if modeled.
"Controller" houses the data on when after launch each stage occurs. In this case, it would appear that the boost phase starts immediately and the march phase originally started at 1 second post-launch but now starts 3.4 seconds post-launch. Red denotes old values, yellow new ones.
"Impulse" is the strength of the propulsion. I am not a rocket scientist and can't claim to know more but I believe that it correlates with "work_time" to total the overall propulsion strength of the motor, something I get by multiplying the two values. It's a messy estimate but it makes sense to me and matches up with my testing.
"work_time" is the duration of the motor burn.

With the terms out of the way, I did some math:

The old missile had 25.5 units (presumably kilos) of fuel in the boost phase. The new one had 70. For the sustain ("march") phase, the old one had 101.5 and the new one 57. These two values are equal at 127 units of fuel. No change there.

The old missile had a boost phase duration of 1 second, while the new one lasts 3.4. The old missile's sustain phase lasted 20.4 seconds while the new one lasts 12.5. This is in an overall reduction of propulsion time from 21.4 seconds to 15.9 seconds, or more than 25% .

The old missile and new missile share the same boost phase impulse of 235 while they differ in the sustain phase strength at 226 and 206 units respectively. Multiplying these values by the amount of time their respective motors burn for yields totals of 235/799 and 4610.4/2575 units respectively. Adding the two totals up gets 4845.5/3374 units respectively. This is an overall reduction in 'propulsion units' by 1471.5, or more than 30%.

Screenshots and the original files are below.

AGM_88_October_Patch.lua AGM_88_September_Patch.lua

image.png
image.png
Thanks for reading.

Edited by ACS_Dev
Cleaning up some screenshots.
  • Like 1

"Got a source for that claim?"

Too busy learning the F-16 to fly it, Too busy making missions to play them

Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy

Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.

Posted (edited)
4 hours ago, AKULA_OPTIMUS said:

Almost all campaings in Syria need a hotfix after the last patch, thought this would be it, hope it doesnt take too long🧐

same here... even after this hotfix, all of my Syria missions are crashing several minutes into them... 

(yep, I've even done the long repair to try and rule out my install...)

Edited by javelina1
added info
  • Like 1

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Posted
19 hours ago, javelina1 said:

same here... even after this hotfix, all of my Syria missions are crashing several minutes into them... 

(yep, I've even done the long repair to try and rule out my install...)

 

I solved it doing a rollback to the previous DCS version, all works fine there🕵️‍♂️

  • Like 1
Posted

 

@BIGNEWY You replied saying the patch notes on the change log would be updated to include Heatblur/Polychop - still not done as yet as a heads up 4 days later.  Basic stuff, takes a minute surely, but does help.

Can you make sure the records are correct, as when we start looking back and tracing when things changed its not ideal.

Also note my other recommendation that campaigns get given their own page on change notes (its not like it was even a year ago, so many campaigns now its going to get laborious real soon to drill into core/module updates when testing.

  • Like 2

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  • ED Team
Posted

Polychop have not requested edits to our log as far as I am aware but I will ask and see what they say. 

 

Stable Version Current version number: DCS 2.9.9.2406 Next planned update: Hotfix 4th November 2024

We have a planned hotfix today the 4th November and patch notes will be posted just before it goes live. 

thank you 

  • Like 1
  • Thanks 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted

Will the next hot fix planned for the 4th November, include a fix for the static radio noise in the A10 iron flag campaign ? BD has said that a fix is coming from ED. 

  • ED Team
Posted
Just now, andrewd251 said:

Will the next hot fix planned for the 4th November, include a fix for the static radio noise in the A10 iron flag campaign ? BD has said that a fix is coming from ED. 

best wait for the patch notes for what is included, but as far as I am aware it is for a crash fix. 

thank you 

  • Like 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
On 11/2/2024 at 10:34 PM, ACS_Dev said:

I saw this and was curious what it meant for people who use the HARM in DCS

You can see how and why it was changed here:

  • Like 1
  • Thanks 1

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  • ED Team
Posted

Stable Version

Current version number: DCS 2.9.9.2406

Next planned update: To be announced

Apologies all, the planned hot fix today the 4th November 2024 has been moved. 

  • Like 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team
Posted
1 minute ago, Slippa said:

😄 Monday mornings eh.

Cheers for letting us know, stand down chaps, back to the mess..

Not sure what you mean by mess, but if you have an issue to report please do it in the bugs section. thank you 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • ED Team
Posted
24 minutes ago, Slippa said:

The officers Mess, for bacon, eggs and a cup o tea. No issues, cheers 🙂

 

23 minutes ago, slughead said:

He means mess as in Seargents Mess. A place of drinking for certain ranks. 
 

LOL I'm with you now 🙂

  • Like 3

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
4 hours ago, draconus said:

You can see how and why it was changed here:

Thanks for the info!

"Got a source for that claim?"

Too busy learning the F-16 to fly it, Too busy making missions to play them

Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy

Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.

  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2474/

DCS 2.9.9.2474

DCS - Core Game

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)
  • Like 1
  • Thanks 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • ED Team
Posted
9 minutes ago, Pillowcat said:

image.png

🤔math is hard
probably

check your antivirus isnt creating a problem. Have a look at the autoupdate_log.txt to see if you have any issues with the download.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)
44 minutes ago, BIGNEWY said:

check your antivirus isnt creating a problem

Definitely not

44 minutes ago, BIGNEWY said:

Have a look at the autoupdate_log.txt to see if you have any issues with the download.

autoupdate_log_old.txt

Successfully updated after aborting first attempt and restarting process again

Edited by Pillowcat
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