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DCS Campaign IS COMING!!! Dynamic Campaign what do you want to see in it?


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Posted

Good immersive campaigns should contain things like:

Career:

  • Squadrons with named AI members + statistics (kills, #mission, rank etc). They get shot down, get transferred, new ones arrive and so on
  • Pilot photos
  • Promotions + medals
  • News bulletins about the war on a daily or weekly basis
  • Transfer possibilities to other squadrons
  • Continue career in a new campaign / map 

Dynamic campaign

  • Frontline movement based on mission results
  • Logistics / supply affected by mission results

The "Career" part is most important imo and could be used in historical campaigns with more static frontlines.

Posted

Sounds interessting. Didn´t consider that as important before. I would be very pleased if the following would be achieved:

1. Logical and realistic tasking with appropriate packages

2. Challenging AI which applies real life procedures to counter the players actions like proper BVR tactics, sambushs and the ability to attac the players fraction were they are weak.

3. Consistant and usefull AI comms.

4. The ability for the player to set own packages and flights with their own tasks within the limmits of supplies and resoures.

5. The ability to switch between modules, so u can choose those sorties you want to fly at any given moment. Like flying a weasel mission in the F16 on one day and doing some supplie transports in the chinhook the other day.

6. A good intel function where you can build your gameplan on.

7. The ability to preplan threads and secondary targets as well as divert fields and so on.

8. The ability to quickly generate your own kneeboard for the sortie.  

9. A easy way to load your plan into the DTC.

10. Maybe the most important thing would be reasonable AI wingmans which behave like a real one would. Therefore a better command system is needed. Maybe something like the Jester wheel. Just like other sim 4.38 did.

 

But yes, some sort of rank system, espacially for the AI would be great.

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