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DCS Campaign IS COMING!!! Dynamic Campaign what do you want to see in it?


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Posted

Good immersive campaigns should contain things like:

Career:

  • Squadrons with named AI members + statistics (kills, #mission, rank etc). They get shot down, get transferred, new ones arrive and so on
  • Pilot photos
  • Promotions + medals
  • News bulletins about the war on a daily or weekly basis
  • Transfer possibilities to other squadrons
  • Continue career in a new campaign / map 

Dynamic campaign

  • Frontline movement based on mission results
  • Logistics / supply affected by mission results

The "Career" part is most important imo and could be used in historical campaigns with more static frontlines.

Posted

Sounds interessting. Didn´t consider that as important before. I would be very pleased if the following would be achieved:

1. Logical and realistic tasking with appropriate packages

2. Challenging AI which applies real life procedures to counter the players actions like proper BVR tactics, sambushs and the ability to attac the players fraction were they are weak.

3. Consistant and usefull AI comms.

4. The ability for the player to set own packages and flights with their own tasks within the limmits of supplies and resoures.

5. The ability to switch between modules, so u can choose those sorties you want to fly at any given moment. Like flying a weasel mission in the F16 on one day and doing some supplie transports in the chinhook the other day.

6. A good intel function where you can build your gameplan on.

7. The ability to preplan threads and secondary targets as well as divert fields and so on.

8. The ability to quickly generate your own kneeboard for the sortie.  

9. A easy way to load your plan into the DTC.

10. Maybe the most important thing would be reasonable AI wingmans which behave like a real one would. Therefore a better command system is needed. Maybe something like the Jester wheel. Just like other sim 4.38 did.

 

But yes, some sort of rank system, espacially for the AI would be great.

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Posted
vor einer Stunde schrieb Dario92ck:

Only for caucasus map and not for MP 

Yeah, sounds like the most boring and redundant thing they could have come up with. Hopfully there is a plan to develope this for all maps and different timeframes as well as MP.

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Posted
On 9/22/2025 at 7:28 AM, Dario92ck said:

Only for caucasus map and not for MP 

And modern jets only.  No cold war, no WW2.  

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Posted

I understand the need to initially develop the DC on one map and later port it to other maps.  Some things that need to be included:

The ability to advance the clock as necessary.

AI units need to do their job and not get shot down or crash on every mission.

Needs to be  multiplayer only in initial release.  There are a lot of content creators who make awesome single player scripted campaigns ATM.

There needs to be a detailed debrief upon return from a mission, and the campaign status should be accessible on demand.

A working ATC would be nice to compliment the campaign.

 

Just some initial thoughts 

 

 

Image36.jpg

Posted

Remember, on 2025 and beyond, was a "teaser" of the Dynamic Campaign

 

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Posted

One thing I absolutely don´t get is the focus on single player. This makes no sence at all. Especially considering the shortcommings of the AI as a wingman. So we get a dynamic battlefield with by nature generic missions. No handcraftet voiceovers or scripted events that give you a sence of immersion. This would be like playing randomly generated quick mission editor missions. It coul´d work, when you plan and excecute your flight in a team with other players but surrounded by AI wingmans that are dumb as hell this doesn´t sound like fun for me in any way. The only way this could work would be by a complete and drastic overhaul of the AI and a totally new and immersive comms system. Maybe they are working on this and I get suprised, but given everything you hear about ED and their prioritys I doubt it. Someday we will see, I hope.

Posted (edited)
25 minutes ago, OmasRachE said:

One thing I absolutely don´t get is the focus on single player. This makes no sence at all. Especially considering the shortcommings of the AI as a wingman.

DC is all about AI doing their missions generated by simulated "command". It is mostly about moving the frontline by using the available resources - attack, defense, recon, support, hence the cargo/warehouse system has to work - to win the war. The player(s) can be part of this.

I don't know where people get the idea that DC will overhaul the AI, comms or whatever. It's a wishlist thread though and I support of course any move on that front 🙂

Edited by draconus

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Posted
vor 5 Minuten schrieb draconus:

DC is all about AI doing their missions generated by simulated "command". It is mostly about moving the frontline by using the available resources - attack, defense, recon, support, hence the cargo/warehouse system has to work - to win the war. The player(s) can be part of this.

I don't know where people get the idea that DC will overhaul the AI, comms or whatever. It's a wishlist thread though and I support of course any move on that front 🙂

Correct, and I said I doubt that they will overhaul this systems. But as player I have to ask the question what it will add to my experience. The Campaign AI is the system, they have to develope to make a dynamic war setting and will be the big challange I think, but still the question is, what is it for. To just fly around with AI wingmans that don´t realy have the ability to fight as a team with you against other AI bandits that cannot perform any realistic manouvers? To hear those terrible ATC? I can imagine the awacs making an hours long monoloqe on bogey calls while enemy flights are jumping blindy on everthing that moves because they are unable to make tactic decisions that make any sence.

My imagination is not great enough to see the benefit. Without a new bandit AI it would be hard to go on meanigfull sorties with some friends but alone? Only to put things in perspective, in other sims the AI can give you a real challange by applying game plans that force you to go cold before your missile is pitbull and even crossing sides before engangement to distract your flights sorting. They notch and evade missiles and coordinate their attacks. They react on threats by scrambling aditional forces or trick you into sambushes. AI escorts ignore enemy flights that would be in range but don´t threat the flight they are escorting. 

In the handcraftet campaign the campaign creator sets up the threat picture with tons of triggers and manages the AI behavior as far as possible to make it at least look like a somehow realistic or logic behavior but who will do this in a dynamic campaign?

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Posted
14 minutes ago, OmasRachE said:

In the handcraftet campaign the campaign creator sets up the threat picture with tons of triggers and manages the AI behavior as far as possible to make it at least look like a somehow realistic or logic behavior but who will do this in a dynamic campaign?

AI commander will create a mission for every AI unit but it simply is not up to your expectations. Independently of DC, AI is not as advanced as you want it to be and I can't agree with "AI bandits that cannot perform any realistic manouvers".

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