AeriaGloria Posted 15 hours ago Posted 15 hours ago Just now, CrazyGman said: One thing I still can't figure out is in helmet mode locking being somewhat inconsistent. I'll often have the target head on from far away, and it locks up right away, but up close on a mostly rear aspect target no less and fairly often it takes a looonng time to properly lock on. I’ve had the same experience. The whole thing should be parallax corrected also 2 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
CrazyGman Posted 15 hours ago Posted 15 hours ago (edited) Testing it is also a bit of a pain....because if doing mission editor your heat seeking missiles aren't properly prepped at mission launch...they take about a minute or two to cool (I assume) before you can properly use them so. Often I have to wait until well into a AI fight before the missiles are even available to the helmet mounted sight Speaking of which I assume the R-73s start to cool when master arm is turned on, and I was curious how long they stay cooled for? Edited 15 hours ago by CrazyGman
AeriaGloria Posted 15 hours ago Posted 15 hours ago 4 minutes ago, CrazyGman said: Testing it is also a bit of a pain....because if doing mission editor your heat seeking missiles aren't properly prepped at mission launch...they take about a minute or two to cool (I assume) before you can properly use them so. Often I have to wait until well into a AI fight before the missiles are even available to the helmet mounted sight Speaking of which I assume the R-73s start to cool when master arm is turned on, and I was curious how long they stay cooled for? No you’re right, I think it’s 60 seconds to fully cool down. Funny you ask that, I have read no document that mentioned how long they cool. I’m sure if I looked in the right place I a could find but I wouldn’t be surprised if it’s like 2 hours. 2 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
CrazyGman Posted 15 hours ago Posted 15 hours ago (edited) 3 minutes ago, AeriaGloria said: No you’re right, I think it’s 60 seconds to fully cool down. Funny you ask that, I have read no document that mentioned how long they cool. I’m sure if I looked in the right place I a could find but I wouldn’t be surprised if it’s like 2 hours. One thing I might try is when using the helmet mounted sight i often have it in TWF, which is also front aspect, I wonder when dogfighting if I turn it to rear aspect it will lock on sooner. Because I believe it's suppose to effect potentially the seekers sensitivity. But I might be way off here Edited 15 hours ago by CrazyGman 1
AeriaGloria Posted 15 hours ago Posted 15 hours ago 12 minutes ago, CrazyGman said: One thing I might try is when using the helmet mounted sight i often have it in TWF, which is also front aspect, I wonder when dogfighting if I turn it to rear aspect it will lock on sooner. Because I believe it's suppose to effect potentially the seekers sensitivity. But I might be way off here I KNOW it affects the information calculated on lock without range like with jammer or IRST with no laser/radar, and adjusts closure estimate for KMOD. I’ve been meaning to test its effect on IRST, I don’t see anything on the TP search screen, but I haven’t don’t any practical testing. Would be interesting if it effects HMS in some unique way Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Lixma 06 Posted 14 hours ago Posted 14 hours ago (edited) 1 hour ago, CrazyGman said: Testing it is also a bit of a pain....because if doing mission editor your heat seeking missiles aren't properly prepped at mission launch...they take about a minute or two to cool (I assume) before you can properly use them so. Often I have to wait until well into a AI fight before the missiles are even available to the helmet mounted sight The moment your missiles have cooled hit ESC and 'Save Mission' - then you can load straight in again without waiting. Or do an air start. Edited 14 hours ago by Lixma 06
MAXsenna Posted 14 hours ago Posted 14 hours ago The moment your missiles have cooled hit ESC and 'Save Mission' - then you can load straight in again without waiting. That's actually a neat idea. Add a mission with player only, fly for a minute for cool down and save. Then you can edit the mission to your liking I assume. Excellent trick! Sent from my SM-A536B using Tapatalk
CrazyGman Posted 13 hours ago Posted 13 hours ago 1 hour ago, AeriaGloria said: I KNOW it affects the information calculated on lock without range like with jammer or IRST with no laser/radar, and adjusts closure estimate for KMOD. I’ve been meaning to test its effect on IRST, I don’t see anything on the TP search screen, but I haven’t don’t any practical testing. Would be interesting if it effects HMS in some unique way Fwd or rear aspect has no noticeable effect from what i can tell in some tests I just ran in terms of getting lock sooner
draconus Posted 13 hours ago Posted 13 hours ago (edited) 50 minutes ago, Lixma 06 said: The moment your missiles have cooled hit ESC and 'Save Mission' - then you can load straight in again without waiting. It's not a good place to make fun of the new save game feature. Or if you didn't know it won't work because the saved mission will spawn a new aircraft where you'll have to wait exact same time for your IR missile. Edited 13 hours ago by draconus 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
CrazyGman Posted 13 hours ago Posted 13 hours ago (edited) 52 minutes ago, Lixma 06 said: The moment your missiles have cooled hit ESC and 'Save Mission' - then you can load straight in again without waiting. Or do an air start. All my missions are air starts. It still needs a minute to cool. But the save mission trick might work, but would still make certain scenarios tricky, as you would have to play out a minute of game time before your engagement, at which point your target might be acting quite differently then you would want them too Edited 13 hours ago by CrazyGman
Lixma 06 Posted 13 hours ago Posted 13 hours ago 7 minutes ago, draconus said: It's not a good place to make fun of the new save game feature. Or if you didn't It won't work because the saved mission will spawn a new aircraft where you'll have to wait exact same time for your IR missile. LOL I wasn't being sarcastic I promise - I didn't know the save mission thingy wasn't a 'save state' kind of thing.
draconus Posted 13 hours ago Posted 13 hours ago 9 minutes ago, Lixma 06 said: I didn't know the save mission thingy wasn't a 'save state' kind of thing It's WIP but it has a lot of limitations currently. Aircraft state (cockpit/systems) is not saved yet. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
MAXsenna Posted 12 hours ago Posted 12 hours ago It's WIP but it has a lot of limitations currently. Aircraft state (cockpit/systems) is not saved yet.Right, so it doesn't actually work yet? Sent from my SM-A536B using Tapatalk
Oberst Struppi Posted 11 hours ago Posted 11 hours ago I played alot around with the R-73s. I tried to engage ai ace MIG-23 with R60Ms and R-24s. i was nose hot until i saw smoke of his R-24. Then i cranked around 20-25 degree, put the nose down and set up for HELM mode. As we were closing to each other i got the dashed circle from the IRST, but i was never able to launch the R-73. Even under 5 miles. I repeated this, did the same, but this time i turned hot on him around 7nm. Same thing. No chance to release the R-73. It seems like a front aspect limitation to me. I dont know. Another big unsolved mystery for me is, that I never ever heard the typical sidewinder growling tone in that airplane.
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CrazyGman Posted 10 hours ago Posted 10 hours ago (edited) 1 hour ago, Oberst Struppi said: I played alot around with the R-73s. I tried to engage ai ace MIG-23 with R60Ms and R-24s. i was nose hot until i saw smoke of his R-24. Then i cranked around 20-25 degree, put the nose down and set up for HELM mode. As we were closing to each other i got the dashed circle from the IRST, but i was never able to launch the R-73. Even under 5 miles. I repeated this, did the same, but this time i turned hot on him around 7nm. Same thing. No chance to release the R-73. It seems like a front aspect limitation to me. I dont know. Another big unsolved mystery for me is, that I never ever heard the typical sidewinder growling tone in that airplane. If your doing a air start engagement your R-73 will need a full minute to cool and become ready to slave to the IRST after you start and the mission unpauses So if you set up the airstart engagement close together in mission editor your R-73s won't work till well past the merge. For any other gameplay this a zero factor issue. Because you'll almost always hit master arm well outside a minute before engaging anyone...well at least hopefully. Also like with the French magic missiles there is no growl that increases with pitch. Once the seeker locks on you get a lock tone and the pylon station number of the locked on missiles will show on the bottom of your hud I've created a new topic for this in wish list, back to regular scheduled programing Edited 9 hours ago by CrazyGman 1
draconus Posted 4 hours ago Posted 4 hours ago 6 hours ago, CrazyGman said: If your doing a air start engagement your R-73 will need a full minute to cool and become ready to slave to the IRST after you start and the mission @NineLine Can you get in touch with the team to explain this behavior? Air start usually had all the aircraft systems ready. Master Arm is on at the start so what causes the wait? Does the cooling start only after selecting WCS mode, like Shlem? 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
IvanK Posted 2 hours ago Posted 2 hours ago (edited) Or after selecting outboard ? Edited 2 hours ago by IvanK
draconus Posted 2 hours ago Posted 2 hours ago 8 minutes ago, IvanK said: Or after selecting outboard ? You can have T or ET on inboards. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted 2 hours ago ED Team Posted 2 hours ago 2 hours ago, draconus said: @NineLine Can you get in touch with the team to explain this behavior? Air start usually had all the aircraft systems ready. Master Arm is on at the start so what causes the wait? Does the cooling start only after selecting WCS mode, like Shlem? Hi, R-73, R-60 and R-27T Require some time to spin out the gyroscopes to get into the duty regime. But I dont think it should happen in air starts, we will look into it thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
draconus Posted 2 hours ago Posted 2 hours ago Just now, BIGNEWY said: R-73, R-60 and R-27T Require some time to spin out the gyroscopes to get into the duty regime. I understand. When does it start? What triggers it? 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted 2 hours ago ED Team Posted 2 hours ago Just now, draconus said: I understand. When does it start? What triggers it? Sorry just edited my message, it should not happen for air starts If you have a short track replay on Caucasus feel free to add it 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
draconus Posted 1 hour ago Posted 1 hour ago 2 minutes ago, BIGNEWY said: Sorry just edited my message, it should not happen for air starts If you have a short track replay on Caucasus feel free to add it Ok, thanks, nevertheless, I'd like to know the answer. I'll provide a short track later. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted 1 hour ago ED Team Posted 1 hour ago 14 minutes ago, draconus said: Ok, thanks, nevertheless, I'd like to know the answer. I will try to find out thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted 1 hour ago ED Team Posted 1 hour ago 34 minutes ago, draconus said: I understand. When does it start? What triggers it? It starts on weapon system power on. You can toggle it by Weapon Supply Switch on the right side. 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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