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  • ED Team
Posted

FARP creation from cargo items guide


 

FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. 

Adding FARP properties to cargo

The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” 

image.jpeg

When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created.

For initial release, there are 3 presets available

1.Minimal FARP

image.jpeg

 

2. 3 Bay Cloverleaf

image.jpeg

 

3. 8 Bay FARP

image.jpeg

Deploying FARP in Game

 

To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location.

The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands.

By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights.  Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP.

  • Like 14
  • Thanks 1

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Posted
Just now, Dr_Pavelheer said:

Life as we know it ends

very bright response...

Killshot is telling that creating such big objects are very often impossible in DCS because usually terrain is not allowing it:
- because of the uneven terrain
- because many objects arround

So why this idea is good I think that the drop should create just one object (like watchtower, 40ft container, etc).

Posted

@BIGNEWY 

Quote

Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP

By AI flights as well or only player.

Can AI flights resupply FARP?

  • Like 2

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Posted
19 minutes ago, Kappa-06MHR said:

It's missing a windsock 

Looks like the smaller ones have flags in the tires (at least, that's what the pixels look like)

Can't see anything on the bigger farp though

  • Like 1
Posted (edited)
5 hours ago, BIGNEWY said:

FARP creation from cargo items guide


 

FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. 

Adding FARP properties to cargo

The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” 

image.jpeg

When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created.

For initial release, there are 3 presets available

1.Minimal FARP

image.jpeg

 

2. 3 Bay Cloverleaf

image.jpeg

 

3. 8 Bay FARP

image.jpeg

Deploying FARP in Game

 

To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location.

The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands.

By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights.  Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP.

On a quick 5min test i noticed this:

- If I slingload cargo for a FARP and then unhook it, the cargo just disappears. But No FARP is created.

- Then after setup any of the FARPs with the Chinook through use of internal cargo, and drop some barrels and ammo box. I cant rearm or refuel 

Edited by Renko
  • Like 1
Posted (edited)
4 hours ago, ghashpl said:

in my opinion this is the worst landing/base/farp design I've seen

I often made my farp whis tires & tent. So no problems for me.
Personnaly, i arrange the tires in a square (closed)
I would also have preferred 4 FARPs rather than 3, in order to fit a full squadron.

The design I don't like is the 3 Bay Cloverleaf, because I prefer that all the FARPs are aligned parallel to each other, facing the wind

Edited by Kappa-06MHR
  • Like 2
Posted
17 hours ago, ghashpl said:

why all those tires?

To pretect the flags/lights from being run over.

17 hours ago, BIGNEWY said:

The FARP will be created when you unload the crate.

Instantly? Where's realistic deployment time, ex. 30min? For sand bags or HESCO FARPS you'd need even more time and crates.

  • Like 2

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Posted
20 hours ago, BIGNEWY said:

FARP creation from cargo items guide


 

FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. 

Adding FARP properties to cargo

The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” 

image.jpeg

When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created.

For initial release, there are 3 presets available

1.Minimal FARP

image.jpeg

 

2. 3 Bay Cloverleaf

image.jpeg

 

3. 8 Bay FARP

image.jpeg

Deploying FARP in Game

 

To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location.

The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands.

By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights.  Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP.

As this relates to slingloading, can you expand on the unhook event changes that will no doubt play a part in FARP deployment?

  • no mention if it is now accessible via the API for scripting purposes
  • and the event is now multi-functional

Is there a way to determine which case is being triggered, and is it accessible from scripting?

 

Many thanks

  • Like 1
  • ED Team
Posted
9 minutes ago, Laxxor said:

As this relates to slingloading, can you expand on the unhook event changes that will no doubt play a part in FARP deployment?

  • no mention if it is now accessible via the API for scripting purposes
  • and the event is now multi-functional

Is there a way to determine which case is being triggered, and is it accessible from scripting?

 

Many thanks

Hi, 

I think its possible but probably not finished yet for API, 

can you tell me how you see this being used and the ideas you have?

thank you 

  • Like 2

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Posted
52 minutes ago, BIGNEWY said:

Hi, 

I think its possible but probably not finished yet for API, 

can you tell me how you see this being used and the ideas you have?

thank you 

In the context of cargo unhook events into the API, it means we can be more targeted and efficient with our code; a cargo was unhooked therefore run our mission specific processing relating to cargo being dropped off.  Currently we have to either build menu systems to manually trigger it (onerous on both the developer AND the pilot), or have scheduled functions firing in the hopes of a condition being met which is an unnecessary overhead.

Regarding what specific processing we / I do with cargo, I would be more than happy to take that to offline conversation. 🙂 

If you ask specifically in the context of "how would you use FARPs in your mission?", I personally don't have a scenario currently but it would be something I look to incorporate to give my users things to do.

 

Best regards, and thanks for taking the time to reply.

lax

  • Like 2
Posted (edited)

Has anyone been able to get AI to transport and deploy FARP crates internally? Or perhaps airdrop one? I was only able to get external loading to work.

Edited by Delta134
Posted
3 hours ago, Delta134 said:

Has anyone been able to get AI to transport and deploy FARP crates internally? Or perhaps airdrop one? I was only able to get external loading to work.

When I tried with a CH-47F, they would fly over the point and then do a happy flight clear across the map, land at a random airfield, and then deployed it.

The Mi-8 took off without the cargo, flew to the point, landed, then blew up.

Posted
vor 23 Stunden schrieb BIGNEWY:

Hi, 

I think its possible but probably not finished yet for API, 

can you tell me how you see this being used and the ideas you have?

thank you 

Basic concept: to deploy a FOB with a FARP you require X amount of creates. Say 8 "normal" crates first, the first crate dropped per script creates a zone that checks all other crates are dropped in at least 300 ft distance of the first.

Only after all 8 crates are deployed a FARP crate is spawned via script and it needs to be deployed in the same Zone, after xx min a FARP is created, and based on heading we can spawn additional FOB objects.

The icing on the cake with a cherry on top, would be the option to create your own templates(!) for the FARP. 

  • Like 3

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Posted

@BIGNEWY

1) Can these FARP Crates be generated on-the-fly using the C-130J's new cargo management UI, the same way you would stage and load a crate full of other munitions?  Or do you have to setup the Advanced Actions in the Mission Editor and place the CDS Crate static object somewhere at the airfield ahead of time, and the player has to go to that location to load it?

2) Once a FARP has been dropped in-game and it spawns in your 8-Pad template, can players dynamically spawn at them, or are they only there for rearming/refueling?

Posted

I already implemented this on the current mission up on the Danger Close Server (Op Coastal Fury). It works great, I deployed two FARPs yesterday and supplied them. The mission maker needs to set up the FARP crates in the ME. What I did was set two crates near each parked CH-47 and C-130J (I use standard slots for the cargo aircraft and helos since the Ch-47s are set up for CTLD as well). If you want to use dynamic spawns, you could set up the crates together in a central supply depot where the logistics aircraft can go and load them. Any "cargo" asset can be designated a FARP crate, which gives you some options for how easy or difficult you make it to set one up. For example; if you want it to be easier then you can use small crates that fit inside the CH-47, or you could make it more difficult by using a larger container that would need to be sling-loaded. Putting the crates at a separate supply depot location where they would need to be retrieved from would also up the difficulty from just having the crates sitting by the parked aircraft. When I deployed a FARP yesterday on our mission, I also carried 1.2T of jet fuel and 20 AGM-114Ls followed by another supply run a bit later. When you load the crates, make sure you load the ammo or fuel crates first and the FARP crate last. The FARP crate needs to be unloaded and deployed first, then the supplied added afterward. You could set up an AI helo to deploy a FARP with ME triggers, but probably not a C-130 as there doesn't seem to be any way to have the AI do an airdrop. However, even if the AI sets up a FARP, it won't be able to supply it. The supplies come out of  a warehouse using the dynamic cargo system, I believe this can only be done by a player in-game...at least just using standard ME triggers, there may be a more advanced scripting option in the future.

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