Shepski Posted April 9, 2005 Posted April 9, 2005 Hi everyone, Since the realistic A-10 weapon mod I made for v1.1 didn't make it into the game I'm offering it up for download and hope to get it on this website too? The file is here: http://www.mts.net/~shepski/A-10A-Realistic-Weapon-Payload-Modification-v1.1.zip The description is as follows: Lock On 1.1: Flaming Cliffs A-10A Realistic Weapon Payload Modification This modification for Flaming Cliffs will allow the player to use the weapons and correct station loading that is closest to what the real A-10A can carry within the confines of the simulation. This modification is LoMan 2.1 compatible. The main changes are as follows: 1. Stations 3 and 9 are the only stations that can carry the AGM-65 Maverick either as singles or in pairs on the outboard and bottom racks of TER(Triple Ejector Racks). 2. Stations 1 and 11 can carry the AIM-9 Sidewinder, ALQ-131 ECM pods, Mk-20, and Mk-82 iron bombs. 3. Stations 4 and 8 can carry Mk-82's on TER's. 4. Stations 4 and 8 can carry LAU-61 Hydra launchers on TER's. 5. Stations 3 and 9 can carry SUU-25 illumination flares. 6. All stations can now carry single CBU-97 Cluster bombs. Mr. Wolf has released a great new skin for the CBU-97 found here: http://www.lockonskins.co.uk/index.php?page=downloads 7. The ability to carry Mk-20 Rockeye's on TER's has been removed. Also included in the MEInit.xml file are several custom payloads using the new station modifications. **Note: This modification will not alter any existing custom payloads or any payloads in any existing missions or campaigns. If a custom payload, such as those provided by Eagle Dynamics, has 3 Mk-20 or 3 AGM-65's on TER's then they will be useable. This modification only affects using the custom payload editor. There will be duplicate playloads listed because of the ones from the MECustom file of the first version of this mod as this one only replaces the MEInit file. A BIG thanks to Jens "Alpha" for importing all the new payloads into the MEInit.xml file... it was a very big job! Thanks to everyone at Check 6 for the wonderful LOMAN tool and to the fine man who provided me with the official weapon and station information. I hope the realism this modification brings will be useful and enjoyable to everyone. Feel free to mirror it! Cheers, Mark 1
rocketeer Posted April 14, 2005 Posted April 14, 2005 Thanks Shepski. Just curious. Why in reality they don't make the A-10 be able to carry three Mavericks on the TER? It'd save the precious hardpoints. Same for the Mk-20. Why not on the TER? The Su-25 can carry some load with a smaller frame. Is weight the only issue? I like to carry more firepower. I know I'd be heavier and slower to turn. But I can unload a few Mavs from a stand-off distance. My A10C cockpit thread
Sealpup Posted April 14, 2005 Posted April 14, 2005 For the three maverick problem, it's because the third maverick on the inside rack of the TER would expose the landing gear tire to some rather nasty exhaust gasses...And nobody wants to land a plane on a blown tire. As for the Mx-20? No clue.
Guest ruggbutt Posted April 14, 2005 Posted April 14, 2005 I'd have preferred you included the CBU97's just for their performance. Sometimes a T80 will survive a Rockeye attack, but a hit w/the Gator will ruin their day. Also, will the sidewinders still work if you swap stations to the other wing? In 1.02 they didn't.
355th_Thomp Posted April 14, 2005 Posted April 14, 2005 For the three maverick problem, it's because the third maverick on the inside rack of the TER would expose the landing gear tire to some rather nasty exhaust gasses...And nobody wants to land a plane on a blown tire. As for the Mx-20? No clue. Well, if that was true, then the K models should be racked in three's either, right? And what about the Mav's on pylons 4 and 7, arent they a bit close too? Just food for though. -Thomp
Sealpup Posted April 14, 2005 Posted April 14, 2005 Read Shepski's post. A-10 can only mount Mav's on stations three and nine in the real world, and they are mounted two to a TER. Now, in game, that gets thrown out the window un-modded. EDIT: God, my typing sucks today...
JG27_Arklight Posted April 15, 2005 Posted April 15, 2005 How do I install the mod? Ark ------------------ Windows 10 Pro x64 9900K @ 5ghz Gigabyte Aorus Master Z390 32GB G.Skill Trident Z RGB CAS 14 EVGA RTX 2080 Ti Ultra XC2 256gb Samsung 869 Pro (Boot Drive) 1TB - Samsung 970 EVO Plus Seasoninc 1000w Titanium Ultra PSU 34" ASUS PG348
rocketeer Posted April 15, 2005 Posted April 15, 2005 What about those pylons not close to the landing gear, can't they have three mavs in real life? I would love to have three mavs or three Mk-20 on each pylon, if weight is not an issue. My A10C cockpit thread
GGTharos Posted April 15, 2005 Posted April 15, 2005 They can't have ANY mavs. They're not wired for them at all. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sealpup Posted April 15, 2005 Posted April 15, 2005 Yup. Only 3 and 9 are wired to launch a mav. Now, I'd bet that for transport purposes, they could load the other TER capable mounts with mavs. But they would not be able to fire them.
355th_Thomp Posted April 15, 2005 Posted April 15, 2005 Well, according to these charts. You CAN carry three mav's on a TER. If they actually do, or dont in real life is another matter. But these charts AFAIK do show the proper loadouts. -Thomp http://koti.mbnet.fi/fly4fun/loadouts/A10-1.jpg http://koti.mbnet.fi/fly4fun/loadouts/A10-2.jpg http://koti.mbnet.fi/fly4fun/loadouts/A10-3.jpg http://koti.mbnet.fi/fly4fun/loadouts/A10-4.jpg
169th_DedCat Posted April 15, 2005 Posted April 15, 2005 Well, according to these charts. You CAN carry three mav's on a TER. The charts are correct, but I don't think it represents a combat payload. It has been said a few times before that these pylon 3 and 9 TERs CAN carry three mavericks, but it is only done for transport purposes. Actually trying to launch a maverick from the inner post of the TERs can cause unwanted damage to the landing gear system. Pilots tend to not like sabotaging their own ability to get home safely. Play Hard - Play Fair Squadron Leader "DedCat" 169th Panthers - http://www.169thpanthers.net
355th_Thomp Posted April 15, 2005 Posted April 15, 2005 you are correct sir, i never said you could fire them.. or use them in RL :D -Thomp
Tracker Posted April 15, 2005 Posted April 15, 2005 Its A "Drag" It appears the issue on the A10 is drag, rather than burning up the landing gear. The LAU-88 has a higher drag than the LAU-88/A Increasing the Eject:Ignition time differential would give a top TER mounted MAV plenty of clearance from the landing gear prior to ignition. Hmmm, two belly and two on the TER: http://www.a-10.org/photos/p.asp?FileName=28710238%2Ejpg (just a game shot me thinks) http://www.a-10.org/photos/p.asp?FileName=a10%2D03%2Ejpg Single Maverick Loaded on 3/9 Pylon next to Landing gear: http://en.wikipedia.org/wiki/AGM-65_Maverick This Quote is from the following Site: "The Maverick is fired either from single-rail LAU-117/A or triple-rail LAU-88/A launchers." http://www.designation-systems.net/dusrm/m-65.html So the real reason, is Drag: http://www.globalsecurity.org/military/systems/aircraft/systems/lau-88.htm Here is another with a weapons capability chart: http://www.airwar.ru/enc/attack/a10.html edit:Link Corrected Another Thread on this Topic: http://www.f-16.net/f-16_forum_viewtopic-t-573.html Thats just how it looks to me :icon_wink :cool: When all else fails, Eject then read the manual. Oh, and a good wingman helps.
355th_Thomp Posted April 15, 2005 Posted April 15, 2005 very nice! thanks! your last link doesnt work for me though! -Thomp
rocketeer Posted April 16, 2005 Posted April 16, 2005 Thanks guys for the pics and links. Interesting read. My A10C cockpit thread
Guest ruggbutt Posted April 16, 2005 Posted April 16, 2005 Shepski, can you add the CBU97's to that mod?
lunanera Posted April 29, 2005 Posted April 29, 2005 How about a Sub-fuselage fuel tank for our hogs? ;)
Shepski Posted June 3, 2005 Author Posted June 3, 2005 Hi everyone, At the request of Jetfire I have updated the A-10 payload mod to include CBU-97s. The file is LoMan compatible and available here: http://www.mts.net/~shepski/A-10A-Realistic-Weapon-Payload-Modification-v1.1.zip This mod allows you to load CBU-97s as single munitions on all 10 stations. I highly recommend downloading Mr. Wolf's CBU skin for it so the bombs fit in with the rest of the A-10 weapons. This mod now has all the custom payloads I had made in the MECustom.xml file for the first version moved to the MEInit.xml file... a BIG thanks to Alpha for his work in transfering them. But, there are no new payloads with CBU-97s... you will have to add them yourself. Please feel free to mirror this file! Cheers, Mark
SUBS17 Posted June 4, 2005 Posted June 4, 2005 Hey, Shepski Awesome mod Dude. I tried it out. Great stuff. [sIGPIC] [/sIGPIC]
Quirkitized Posted June 4, 2005 Posted June 4, 2005 Great mod, use it all the time...thanks for including the CBU-97's now.
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