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Posted
Awesome attention to detail- might I ask where you got all the reference material to get that detailed? primeportal or are you only working with imageplains?

 

Google my friend:D

  • 4 weeks later...
Posted

using 3ds max with meshsmooth is the best way to model in general but,the problem is to know how to use it because is prety difficult. when you create so many details and you use meshsmooth you'll definitely have some shape errors. you see, you have to be smart and create the general shape using meshsmooth and after that you can add details modeled without ms, manually, for example the gear doors i cut them from the general shape and this way you won't see any line of joint. else, and this is my personal opinion, the look will be distorted.

 

@59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling.

Posted
using 3ds max with meshsmooth is the best way to model in general but,the problem is to know how to use it because is prety difficult. when you create so many details and you use meshsmooth you'll definitely have some shape errors. you see, you have to be smart and create the general shape using meshsmooth and after that you can add details modeled without ms, manually, for example the gear doors i cut them from the general shape and this way you won't see any line of joint. else, and this is my personal opinion, the look will be distorted.

 

@59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling.

 

Make the original shape with minimal required vertices just to make a basic form while using meshsmooth but at certain point when you will need to convert it to editable poly again so that you can make the final changes.

Posted

 

@59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling.

 

http://forums.eagle.ru/showpost.php?p=961267&postcount=177

Two tails, two engines!

 

[sIGPIC][/sIGPIC]

Posted
using 3ds max with meshsmooth is the best way to model in general

 

Yeah that's just not true. It's the lazy way to model for applications. It's less accurate, and using it is just asking for an excessively high poly-count, especially when it's not needed.

Posted
Yeah that's just not true. It's the lazy way to model for applications. It's less accurate, and using it is just asking for an excessively high poly-count, especially when it's not needed.

 

and i'm sure you don't control it, in other words you don't know its hidden advantages. the truth is there are few persons who really know how to use it just because it's difficult to understand it. it took me a year and a half to find out how to mak it accurate and even now i can't state i'm an expert. the high poly-count has nothing to do with meshsmooth and before you say something about anything you must know what are you talking about. it's not lazy and you must know that all the experts use it, and only the good ones, and for example, look here:

 

http://www.military-meshes.com/forums/

 

do you think all these guys are lazy? i'm sure you can't touch their level in modeling. and of what i know, meshsmooth is the best way to count and control the number of polys, but i won't teach you how.

Posted

After you meshsmooth you clean/clear up all the unwanted added xtras.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
do you think all these guys are lazy? i'm sure you can't touch their level in modeling. and of what i know, meshsmooth is the best way to count and control the number of polys, but i won't teach you how.

 

John, I'm not worried about learning anything about anything from you. :D Yes, I know how to use Meshsmooth. No, I will never use it for a model used in a simulator. The amazing models you're looking at on Military-meshes are for render or movie-work and are made by industry professionals in those fields. Know the difference.

Posted

Reminder here,

JohnX is a guy whos had 2 or 3 mods that were done in two weeks. Over a year ago. He hasn't produced one. Congrats on that John.

STT Radar issue is leftover code.

Posted

yes i didfinish them, but for me...i will release them when i'll feel ready to do it, and i worked my models with meshsmooth and all my models are lower than 20000 polys. the thing for releasing my mods is the next one. one year ago i asked for a f-16, blaze's one and no one wanted to give it to me too even i've seen there are many persons who had it. now i have mine.

Posted

That's weird considering your Orao, You swore up and down was going to be publicly released. Along with your rework of TOMCATZ Model aswell.

 

I can always find the posts saying this if you need a refresher :thumbup:

  • Like 1

STT Radar issue is leftover code.

Posted
one year ago i asked for a f-16, blaze's one and no one wanted to give it to me too even i've seen there are many persons who had it. now i have mine.

Those "many" people are my teammates bud. ;)

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

"We all are waiting for an outstanding and high detailed model by Krieger. We all trust him, that he will finish a model, that will hit and cross all our expections.

 

Mig-29 by Krieger. High detail in every detail."

Since 2009.:music_whistling:
Posted

There's this thing that always seems to get in the way, it's called "real life". ;)

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Can't, wait to be finished.

 

Nice to see that bird full not only parts anymore. Keep with work and hope that will be finish soon.

 

P.S. Speed up guy's PLEASE :D :D :D :D

Rocket brigade who retired F-117

Posted

That should be such a beaty to take into flight and fly formation with someone... this bird so deserves DCS module :)

  • Like 1

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release

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