Sawamura Posted April 1, 2011 Posted April 1, 2011 Holy moly. Awsome model. Cant wait for more! :thumbup:
Vekkinho Posted April 3, 2011 Posted April 3, 2011 Good looking! Keep it up and report updates more often! [sIGPIC][/sIGPIC]
DetroitDieseL Posted April 3, 2011 Posted April 3, 2011 (edited) Awesome attention to detail- might I ask where you got all the reference material to get that detailed? primeportal or are you only working with imageplains? Edited April 3, 2011 by DetroitDieseL If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
59th_Krieger Posted April 3, 2011 Posted April 3, 2011 Awesome attention to detail- might I ask where you got all the reference material to get that detailed? primeportal or are you only working with imageplains? Google my friend:D
RED9R1pper Posted April 30, 2011 Posted April 30, 2011 (edited) Holy Hell....She's Gorgeous! What program are you using and what form of modelling approach are you using to create the fuselage? i.e. i use 3dsmax with meshsmooth. Edited April 30, 2011 by RED9|R1pper [sIGPIC][/sIGPIC]
john_X Posted April 30, 2011 Posted April 30, 2011 using 3ds max with meshsmooth is the best way to model in general but,the problem is to know how to use it because is prety difficult. when you create so many details and you use meshsmooth you'll definitely have some shape errors. you see, you have to be smart and create the general shape using meshsmooth and after that you can add details modeled without ms, manually, for example the gear doors i cut them from the general shape and this way you won't see any line of joint. else, and this is my personal opinion, the look will be distorted. @59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling.
combatace Posted April 30, 2011 Posted April 30, 2011 using 3ds max with meshsmooth is the best way to model in general but,the problem is to know how to use it because is prety difficult. when you create so many details and you use meshsmooth you'll definitely have some shape errors. you see, you have to be smart and create the general shape using meshsmooth and after that you can add details modeled without ms, manually, for example the gear doors i cut them from the general shape and this way you won't see any line of joint. else, and this is my personal opinion, the look will be distorted. @59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling. Make the original shape with minimal required vertices just to make a basic form while using meshsmooth but at certain point when you will need to convert it to editable poly again so that you can make the final changes. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
59th_Reaper Posted April 30, 2011 Author Posted April 30, 2011 @59th Reaper-i wrote all these things because i see the same problem at this model too. well, you have very nice details, and this adds some realism to the model but i've seen some pics before and you have some serious errors at the shape, below between the engines, above at the hunchback, air intakes. the line must be coursive and to me it doesn't seems to be.. yet, i may be wrong. can you put a whire render with the plane, this way we'll see if there's any error in modeling. http://forums.eagle.ru/showpost.php?p=961267&postcount=177 Two tails, two engines! [sIGPIC][/sIGPIC]
aaron886 Posted May 2, 2011 Posted May 2, 2011 using 3ds max with meshsmooth is the best way to model in general Yeah that's just not true. It's the lazy way to model for applications. It's less accurate, and using it is just asking for an excessively high poly-count, especially when it's not needed.
john_X Posted May 3, 2011 Posted May 3, 2011 Yeah that's just not true. It's the lazy way to model for applications. It's less accurate, and using it is just asking for an excessively high poly-count, especially when it's not needed. and i'm sure you don't control it, in other words you don't know its hidden advantages. the truth is there are few persons who really know how to use it just because it's difficult to understand it. it took me a year and a half to find out how to mak it accurate and even now i can't state i'm an expert. the high poly-count has nothing to do with meshsmooth and before you say something about anything you must know what are you talking about. it's not lazy and you must know that all the experts use it, and only the good ones, and for example, look here: http://www.military-meshes.com/forums/ do you think all these guys are lazy? i'm sure you can't touch their level in modeling. and of what i know, meshsmooth is the best way to count and control the number of polys, but i won't teach you how.
Wartski Posted May 3, 2011 Posted May 3, 2011 Looking forward to the Mig. W7 x64, i7 965, Rampage II Extreme, GTX480, 6GB Corsair 1866 cl7
joey45 Posted May 4, 2011 Posted May 4, 2011 After you meshsmooth you clean/clear up all the unwanted added xtras. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
aaron886 Posted May 4, 2011 Posted May 4, 2011 do you think all these guys are lazy? i'm sure you can't touch their level in modeling. and of what i know, meshsmooth is the best way to count and control the number of polys, but i won't teach you how. John, I'm not worried about learning anything about anything from you. :D Yes, I know how to use Meshsmooth. No, I will never use it for a model used in a simulator. The amazing models you're looking at on Military-meshes are for render or movie-work and are made by industry professionals in those fields. Know the difference.
Luse Posted May 4, 2011 Posted May 4, 2011 Reminder here, JohnX is a guy whos had 2 or 3 mods that were done in two weeks. Over a year ago. He hasn't produced one. Congrats on that John. STT Radar issue is leftover code.
john_X Posted May 4, 2011 Posted May 4, 2011 yes i didfinish them, but for me...i will release them when i'll feel ready to do it, and i worked my models with meshsmooth and all my models are lower than 20000 polys. the thing for releasing my mods is the next one. one year ago i asked for a f-16, blaze's one and no one wanted to give it to me too even i've seen there are many persons who had it. now i have mine.
Luse Posted May 4, 2011 Posted May 4, 2011 That's weird considering your Orao, You swore up and down was going to be publicly released. Along with your rework of TOMCATZ Model aswell. I can always find the posts saying this if you need a refresher :thumbup: 1 STT Radar issue is leftover code.
Blaze Posted May 4, 2011 Posted May 4, 2011 one year ago i asked for a f-16, blaze's one and no one wanted to give it to me too even i've seen there are many persons who had it. now i have mine. Those "many" people are my teammates bud. ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Vecko Posted May 4, 2011 Posted May 4, 2011 Looking forward to the Mig. Sure, just like everyone else in this thread...Since 2009.:music_whistling: [sIGPIC][/sIGPIC] Virtual Aerial Operations
Sawamura Posted May 4, 2011 Posted May 4, 2011 "We all are waiting for an outstanding and high detailed model by Krieger. We all trust him, that he will finish a model, that will hit and cross all our expections. Mig-29 by Krieger. High detail in every detail." Since 2009.:music_whistling:
Blaze Posted May 4, 2011 Posted May 4, 2011 There's this thing that always seems to get in the way, it's called "real life". ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
59th_Krieger Posted May 8, 2011 Posted May 8, 2011 Hi all! Some update from the actualities of project.
Presing Posted May 8, 2011 Posted May 8, 2011 Can't, wait to be finished. Nice to see that bird full not only parts anymore. Keep with work and hope that will be finish soon. P.S. Speed up guy's PLEASE :D :D :D :D Rocket brigade who retired F-117
Kuky Posted May 8, 2011 Posted May 8, 2011 That should be such a beaty to take into flight and fly formation with someone... this bird so deserves DCS module :) 1 Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
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