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Posted

next question. in the CMSC panel, under chaff and flare window, there are two RWR indicators. How do those work? Does it mean you get a warning on the left and right side of the plane? In the flight manual there is no mention of these indicators when they light up.

Posted

rocketeer

 

The indicator above the PRI button corresponds to that button's function being active. Presumably the UNK button / indicator works similar, even though it appears UNK is not modeled in the sim.

 

Reference Page 409 in the manual:

 

PRI (Priority) Button. The Azimuth Indicator can display up to 16 symbols simultaneously; however, this can lead to a rather crowded display. By pressing the PRI button on the CMSC, you can toggle between OPEN mode that can display the 16 highest priority threats or PRI mode which will only show the five highest threats. When PRI is active, the green light above the button will be lit.

 

SEP (Separate) Button. To expand groupings of symbols on the RWR display such that they can be more easily read, you may press the SEP button on the CMSC. Upon doing so, the symbols will be separated radially outwards from each other.

 

UNK (Unknown) Button. No function.

Posted

The indicator light above the PRI pushbutton is off when in open mode. In priority mode the light comes on steady or flashing when a threat which can not be displayed on the RWR is detected.

The indicator light above the UNK pushbutton is on steady when selected .when an unknown emitter is detected the green light will flash.This is how it should work I have no idea of it actually works in the Sim.

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

  • 2 weeks later...
Posted

The plan is to build the front dash such that all panels and switch are build upwards, so that nothing protrudes below that may scratch the monitor screen. So far so good. Even all the toggles on the AHCP don't protrude below, given enough layers to build them up so that the toggle legs don't stick out too much below.

Posted

I love the idea of the crazy doll eyes to mimic the cat's eyes in the landing gear lights switch top. Very creative

My rig specs:

Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR

Posted (edited)
What is the attachment to get the Drexel to get it to do circles. Please???

 

It's called "Line and circle cutter" and is (for example) included in the package "Dremel 8200-2/45"

http://www.dremeleurope.com/gb/en/dremel%C2%AE8200-423-ocs-p/

 

Perhaps it's availabe as an add-on?

 

I like it... :)

 

Edit:

This one http://www.dremeleurope.com/gb/en/line-circlecutter-392-ocs-p/

Edited by RightStuff
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Posted

Off to Bunnings on Saturday to get one or eBay...this would have saved me so many head bangs, might get the band saw type attachment too.

 

Thanks for the heads up buddy!

  • 2 years later...
Posted
Most push pull pots at aliexpress are 250K and 500K ohm. My impression is that most simpit builders use only 10K pots. Any adverse problems is we use 250K or 500K?

 

Not exactly. Only potential problem would be nonlinearity on the stick position v.s pot angular position curve, if any.

Posted

IIRCC 250k or a 500k ohm potentiometer would be much more sensitive for noise as the current running through is a lot less.

500k ohm: I=0.01 mA

 

10k ohm: I=0.5 mA

 

This is from Brydlings B256A13 manual (https://forums.eagle.ru/showpost.php?p=1304711&postcount=1)

The recommended resistance for potentiometers ranges from 1 kΩ to 10 kΩ. The lower the resistance, the better the noise immunity.

 

You'll be running an Arduino but I imagine the noise isssue would be the same.

 

Cheers

Hans

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