theGozr Posted March 29, 2010 Share Posted March 29, 2010 (edited) This is the best thing that could happen for FC.. In your server.lua try this. Original: --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_33] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_25] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_39] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29K] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iA_10] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iF_15] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- After a quick "test" with the KA 50 parameters as bellow.. --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.20,0.20},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.15},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} All this is just a start the parameters need to be adjusted to each aircraft to ovoid too much travel of the axis . But just if you test this you will see how GREAT this is and a new life for the SIM.. Thanks ED. Now back to work on the tuning! The Su25 sample: ============== ============== Edited :added below ============== ============== This is for each aircraft. Here test this.. remember keep a back up of those files first to be safe. Find those in your files and change the blocks to mine. This is just a first test.. more tuning will be made.. ( my own in sim settings for now ) Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View\ server.lua --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} -- limited 6DOF / test 1 parameters by GOZR' limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.12},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.15,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max} CameraAngleLimits = {} CameraAngleLimits[PlaneIndex.iSu_27] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_33] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_25] = {118.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_39] = {120.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29K] = {155.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iA_10] = {150.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iF_15] = {155.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iKA_50] ={140.0, -65.0, 90.0} == view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {30.0, 115.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {30.0, 121.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {30.0, 97.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {30.0, 110.0} CameraViewAngleLimits[PlaneIndex.iKA_50] = {30.0, 115.0} == Change the stock values to this. SnapViews.lua line 103: Snap[1][13]["viewAngle"] = 120.0 - line 208: Snap[2][13]["viewAngle"] = 120.0 - line 310: Snap[3][13]["viewAngle"] = 120.0 - line 418: Snap[4][13]["viewAngle"] = 120.0 - line 523: Snap[5][13]["viewAngle"] = 120.0 - line 628: Snap[6][13]["viewAngle"] = 120.0 - line 733: Snap[7][13]["viewAngle"] = 120.0 - line 838: Snap[8][13]["viewAngle"] = 120.0 - line 940: Snap[9][13]["viewAngle"] = 120.0 ...And i zoom out.. Here the mod to get this good 6DOF V1.1 DOWNLOAD 6DOF v1.1 0.05MB === ( Edited ) On this mods EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations === 6DOF-v1.1 + A10 fix 0.05MB Edited April 4, 2010 by theGozr 15 Fly it like you stole it.. Link to comment Share on other sites More sharing options...
ACUTech Posted March 30, 2010 Share Posted March 30, 2010 Great find Gozr! =ACU=Tech TECH Systemes Computer 1 Computer 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
theGozr Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) The Su25 Edited March 30, 2010 by theGozr Fly it like you stole it.. Link to comment Share on other sites More sharing options...
theGozr Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) The new era is here ! 6DOF Edited March 30, 2010 by theGozr 1 Fly it like you stole it.. Link to comment Share on other sites More sharing options...
159th_Falcon Posted March 30, 2010 Share Posted March 30, 2010 video is not yet processed........ will try again later [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Mustang Posted March 30, 2010 Share Posted March 30, 2010 If you came online and flew in the 104th server, you would have seen these settings days ago ;) Link to comment Share on other sites More sharing options...
coder1024 Posted March 30, 2010 Share Posted March 30, 2010 so full 6DOF with FC2? I thought they said it was limited somewhere. Or is this with a mod? Is that pit clickable? [sIGPIC][/sIGPIC] coder1024 72nd Virtual Fighter Wing Falcon 4.0 Allied Force Pit Trainer FalconLobby Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted March 30, 2010 Share Posted March 30, 2010 As somebody who doesn't fly FC2 online, how do I make these changes for my client in singleplayer? Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
Vecko Posted March 30, 2010 Share Posted March 30, 2010 :) heheh...left-right-left-right...Very cute video...:D [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
ECV56_Finger Posted March 30, 2010 Share Posted March 30, 2010 Is that pit clickable? Nop, still the same cockpit. As somebody who doesn't fly FC2 online, how do I make these changes for my client in singleplayer? The mod work perfect in SP! You just need to follow the instructions above. theGozr, you rock!!!!!!!!!!!!!! :thumbup: :thumbup: :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted March 30, 2010 Share Posted March 30, 2010 Awesome - any chance of a Modman pack to enable this without fiddly manual config edits? Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
Panzertard Posted March 30, 2010 Share Posted March 30, 2010 If you came online and flew in the 104th server, you would have seen these settings days ago ;) It's all about sharing the knowledge. Thanks Gozr - good share. :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
Turco Posted March 30, 2010 Share Posted March 30, 2010 Gozr, really good job.!!!!:thumbup: If you came online and flew in the 104th server, you would have seen these settings days ago ;) in that case u could share this trick days ago...;) ECV56_TURCO http://www.ecv56condor.com.ar [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Necroscope Posted March 30, 2010 Share Posted March 30, 2010 try this config (same method but much attractive in programming view ): --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} local new_6DOF = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = new_6DOF limits_6DOF[PlaneIndex.iSu_33] = new_6DOF limits_6DOF[PlaneIndex.iSu_25] = new_6DOF limits_6DOF[PlaneIndex.iSu_39] = new_6DOF limits_6DOF[PlaneIndex.iMiG_29] = new_6DOF limits_6DOF[PlaneIndex.iMiG_29K] = new_6DOF limits_6DOF[PlaneIndex.iA_10] = new_6DOF limits_6DOF[PlaneIndex.iF_15] = new_6DOF limits_6DOF[PlaneIndex.iKA_50] = new_6DOF -- Всех убью, один останусь! Link to comment Share on other sites More sharing options...
3Sqn_TomAce Posted March 30, 2010 Share Posted March 30, 2010 I did Mustang was like wow how did this happen, now I know. Link to comment Share on other sites More sharing options...
Kuky Posted March 30, 2010 Share Posted March 30, 2010 niiiiiiiice! Finallycan move the head left/right to see behind canopy bars :D No longer active in DCS... Link to comment Share on other sites More sharing options...
Boulund Posted March 30, 2010 Share Posted March 30, 2010 Now I need someone to do all the hard work of tweaking all settings for each of the individual planes so that I get as few graphical glitches with the largest amount of travel. =) Does this interfere with multiplayer capability, thinking of file checking etc. ? It'd be great if we can fix some kind of standard settings for everyone to use so no one can "cheat"... Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll Link to comment Share on other sites More sharing options...
theGozr Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) Observe well the pilots. I'm doing the tuning . Thx Necroscope ;) Edited March 30, 2010 by theGozr Fly it like you stole it.. Link to comment Share on other sites More sharing options...
Bucic Posted March 30, 2010 Share Posted March 30, 2010 (edited) Manipulating cockpit camera view limits (except zoom) should be excluded from anti-cheat checking as what's determines the view limits is cockpit case and airframe anyway - not pilot's limits. * The common mistake sim devs and modders do is they set camera movement limits = head movement limits which is plain wrong because in this case overall "scannable" area in the sim WILL NOT be equal to this in real-life. A big DOOH of the century but I expect there will be still new sims coming out with this... issue. Another ignored aspect is that head turned to its limit (to look over the shoulder) is not rotated around a point located in the center of the head in normal pilot' position. Yet another common mistake is mirroring camera shaking on basis of possible pilot's head shaking without taking account for natural eyes ability to stabilize shaky image. All of this proves that some people still can't get outside the action games box and what's worse - they don't even know they're in it. They should be eliminated :music_whistling: BTW, I still haven't got an answer to my question I tossed somewhere before - does camera in FC2 moves down during high G maneuvers to mirror spine compression? Edited March 30, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Shaman Posted March 30, 2010 Share Posted March 30, 2010 Another ignored aspect is that head turned to its limit (to look over the shoulder) is not rotated around a point located in the center of the head in normal pilot' position. Hehe, yeah. It's a shortcut in developing process. It's much easier to give us fixed viewpoint XYZ in our "spine" instead of calculating viewpoint where eyes actually are. This always messes up "check six" view - because then we look out our headrests, lol - instead over own shoulder.' 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
theGozr Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) The point is to push the envelop with what we have in hand, we have the same trouble working with RoF. Now the problem is that many devs or programmers do not fly hard in real life or with something else than a Cessna and it's hard for them to feel and also simmer need to ask for, it's understandable. Now about eyes stabilization true but they do have a limit and it depend of some factors, in many occasions i found myself having trouble focusing when shaking real bad under G's and strong turbulence and it depend of what , where and how you hare . For now the FC cockpits are not made for this but with some time and demand to the dev and implementation to new 3D cockpits hopefully this will change but for now it's going toward the right direction and fill up the gap that FC 1.0 had with the other Sims. Maybe one day the pilot it self will have some kind of physics that would fix many problems and frustrations with a good eyes point of view and a correct deplacement with more than one point axis. Edited March 30, 2010 by theGozr 1 Fly it like you stole it.. Link to comment Share on other sites More sharing options...
Bucic Posted March 30, 2010 Share Posted March 30, 2010 (edited) The point is to push the envelop with what we have in hand, we have the same trouble working with RoF. Now the problem is that many devs or programmers do not fly hard in real life or with something else than a Cessna and it's hard for them to feel and also simmer need to ask for, it's understandable. Now about eyes stabilization true but they do have a limit and it depend of some factors, in many occasions i found myself having trouble focusing when shaking real bad under G's and strong turbulence and it depend of what , where and how you hare . For now the FC cockpits are not made for this but with some time and demand to the dev and implementation to new 3D cockpits hopefully this will change but for now it's going toward the right direction and fill up the gap that FC 1.0 had with the other Sims. Maybe one day the pilot it self will have some kind of physics that would fix many problems and frustrations with a good eyes point of view and a correct deplacement with more than one point axis. That's the thing - I didn't have to fly anything to come up with these things :P I understand that you work on what you got. My accusations go more towards sim devs in general. Some of them really struggle thinking outside the box to the point I would mock them if we'd met at bar or something :megalol: As for the tilting axis of head rotation - I remeber I've seen some formulas in .lua's describing, for example, camera jittering. I vaguely recall that BS had some head axis tilting/moving when looking over the shoulder. If you find such formula responsible for this I'm 90% sure you could work something out to mimic some realistic body movements, even if the formula will be heavily restricted. Edited March 30, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Distiler Posted March 30, 2010 Share Posted March 30, 2010 (edited) Is server.lua checked against server? if so, then a modded server will only allow clients with the cockpit modded right? BTW, there are 3 server.lua files, I guess it's the one in /config/view folder edit: ok, only config/weapons folder is checked against server by default Edited March 30, 2010 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
czarnyolek Posted March 30, 2010 Share Posted March 30, 2010 Srvers lua script is enforced on all clients, so even if you dont have this mod and you log onto server that does have it, you will play with this mod. Link to comment Share on other sites More sharing options...
Rikus Posted March 30, 2010 Share Posted March 30, 2010 Why ED don´t do it from the begginin? And its a user who has to discover it Greetings Link to comment Share on other sites More sharing options...
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