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Posted

That video is definately a keeper, even if I don't end up getting the A2A version!:thumbup:

 

Of course, I have no self-control so...

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Posted

I understand he tries to create atmosphere with the tempo of his voice, but it was really corny especially when he goes all sotto voce. Is he trying to be seductive because very few of us have boobs. :D I prefer our very own Samual L. Jackson. :D

 

The landing is very Lockon-like, so is it scripted? Watch it closely and you'll see once the wheels touched the runway it was like glue.

 

Other than that a very nice and informative vid indeed!

ED have been taking my money since 1995. :P

Posted
Other than that a very nice and informative vid indeed!

 

It's the kind of marketing video ED should do. We all know how much detail is in the DCS: P-51D's systems are but there would be no harm in making a video to show off all their hard work and enlighten people who are unfamiliar with ED's products. :thumbup:

 

Even a short video similar to the tech demo's we got when the Ka-50 was in development (blade movement with wind, bullet ricochet etc)

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Posted
It's the kind of marketing video ED should do. We all know how much detail is in the DCS: P-51D's systems are but there would be no harm in making a video to show off all their hard work and enlighten people who are unfamiliar with ED's products. :thumbup:

 

Even a short video similar to the tech demo's we got when the Ka-50 was in development (blade movement with wind, bullet ricochet etc)

+1

Posted

ED and marketing? They have the PR skills of a dead toad. Other than that I completely agree with you, thamuff.

 

ED's last attempt at PR...

 

ED have been taking my money since 1995. :P

Posted
ED and marketing? They have the PR skills of a dead toad. Other than that I completely agree with you, thamuff.

 

ED's last attempt at PR...

 

 

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Posted
It's the kind of marketing video ED should do. We all know how much detail is in the DCS: P-51D's systems are but there would be no harm in making a video to show off all their hard work and enlighten people who are unfamiliar with ED's products. :thumbup:

 

Even a short video similar to the tech demo's we got when the Ka-50 was in development (blade movement with wind, bullet ricochet etc)

 

That's very similar then to Wag's Producers Notes that he did for the Black Shark and A-10C then. Hopefully we'll see more, they were very informative.

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Posted

The landing is very Lockon-like, so is it scripted? Watch it closely and you'll see once the wheels touched the runway it was like glue.

 

 

A2A can only do so much with ground handling until they run into FSX limitations. That is my biggest issue with FSX, landings just never feel right though it is still better in an Accusim plane than most others.

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Posted

Accu-Feel A2A P-51D is a standard that can't be beat.IMHO. Still looking forward to DCS-P-51D. Would like to see which has more detail. Combat really means nothing to me, just want to fly as close to RL as sims. will allow. So DCS carry on, looking forward to release version.:)

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Posted
That's very similar then to Wag's Producers Notes that he did for the Black Shark and A-10C then. Hopefully we'll see more, they were very informative.

 

Yes but with more of a focus on trying to sell the product and the underlying technology, rather than how to operate the machine/systems. They could be 2 separate videos.

 

For example I think the A-10C has a fancy engine model (more advanced than Su-25 with AFM) - do a video to explain whats happening.

 

Anyway enough OT, A2A's P-51 is looking good for FSX owners.

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Posted
A2A can only do so much with ground handling until they run into FSX limitations. That is my biggest issue with FSX, landings just never feel right though it is still better in an Accusim plane than most others.

Thats why I rate FSX as a civil airliner simulator where it have no competition I think. All combat related aircrafts will never fit FSX no matter how much they try. Do I must say it is nice to fly different places in for instance the A2A Spitfire. And you can land on the worlds most dangerous airports :D

 

(HJ)

Posted
Do I must say it is nice to fly different places in for instance the A2A Spitfire. And you can land on the worlds most dangerous airports :D

 

(HJ)

 

Only with the right add-ons, I hate flying anywhere I don't have modded terrain, and I haven't spent enough for the whole world yet.;)

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Posted

Quite funny the way they brag in that video about how if you twist the throttle you change the gunsight's range... Yes, it's functional but totally useless :D

 

In DCS P-51 it's functional, and we really need it.

Posted
Quite funny the way they brag in that video about how if you twist the throttle you change the gunsight's range... Yes, it's functional but totally useless :D

 

In DCS P-51 it's functional, and we really need it.

 

Which do you feel is going to be closer to RL. DCS or A2A. Take Combat out of it. Which A/C is going to give you a better RL feeling of flying the Actual aircraft. Correct me if I am wrong but is ED going to simulate the ware and tare on the aircraft? It does ware as you fly it even if it is a sim. Real nice feature one I hope ED will adopt for Combat. In Combat, to me this would be even a bigger part of simulation as we know how much each pilot will tax the limits of his aircraft, instead of jumping into a brand new plane every mission. I think IMO this would be very cool for DCS. Each pilot gets his own aircraft until such time as the original is no longer flyable. In which case at that time he can get a new one. Sounds cool to me.

Posted
Each pilot gets his own aircraft until such time as the original is no longer flyable. In which case at that time he can get a new one. Sounds cool to me.

 

In the same vein you should be prepared to forfeit your plane if it's no longer flyable. If you want a new one, purchase a new serial. That would work, no? Certainly closer to RL......If it's no longer flyable IRL it's tickets!

 

Sounds cool indeed :D

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Posted

Most people don't care about any of that.

 

Then again, you said 'take combat out' and invalidated the rest of your post in the third sentence.

 

In Combat, to me this would be even a bigger part of simulation as we know how much each pilot will tax the limits of his aircraft, instead of jumping into a brand new plane every mission.

...

Sounds cool to me.

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Posted
Most people don't care about any of that.

 

Then again, you said 'take combat out' and invalidated the rest of your post in the third sentence.

 

Yes, yes, but was trying to get a feature in, that would be cool regardless of just flying and/or Combat flying. I hope ED takes a look at a feature such as this, it may not be quite the same but takes into account how hard or what gets shot up on your aircraft and for those that just fly how hard you abuse your aircraft. I do believe an option such as this has some merit for both types of sims.Would you not agree? Not asking for a hard and fast answer but rather is it not an idea worth some merit. It happens in RL. and should be not to difficult to simulate the feature.

 

It's just a cool idea that one has that could be a feature that is similar for ED, that would add more RL features. That's all. Not trying to get anything going here, just thought it was cool. Maybe other may take a different look and probably will, no problem.

Posted
In the same vein you should be prepared to forfeit your plane if it's no longer flyable. If you want a new one, purchase a new serial. That would work, no? Certainly closer to RL......If it's no longer flyable IRL it's tickets!

 

Sounds cool indeed :D

 

Read last statement, just thought it was a cool feature. cheez.

Posted
I do believe an option such as this has some merit for both types of sims.Would you not agree?

 

No. If your aircraft gets shot up, or you abuse it too much, it goes to the shop or it gets written off and you either fly a working one or nothing.

As is, the random failures feature (which is pretty much catch-all and includes wear and tear) gets turned off by the vast majority of people.

 

Wear and tear is a nifty feature, and I'm sure A2A is doing a nice job with it. In a flight combat system, wear and tear makes sense only in the case of an on-going scenario, which is not something that DCS presents at this time anyway.

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Posted
Thanks.

 

On going scenario would be nice. Maybe in the future, sometime.

 

Yes as part of a campaign I'd like to see this. Though in combat I'd have team of mechanics would I not?

 

 

Maybe at the arse end of a campaign, with spares running low, this would be cool. Finite weapons, fuel, and maybe parts, are on the agenda for DCS as a campaign scenario.

 

Nate

Posted
I corrected that for you. :thumbup:

 

:megalol:

 

Who volunteers to donate the first serial (those who are taxpayers amongst us) to whomever befalls the dubious honour of having destroyed their first aircraft, wholly through engine mismanagement and awfully bad habits, then? :D

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