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Posted

great work tomcatz

 

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Posted

Thats a very good looking Carrier there. Now we just need DCS F-18 to land on it. Thank you TOMKAT.

There are 2 categories of fighter pilots: those who have performed, and those who someday will perform, a magnificent defensive break turn toward a bug on the canopy. Robert Shaw

Posted

Hi Tom. Great work.

 

I think the carrier should have a yellow line that extends from the centerline down the aft of the ship. Helps you line up. Dunno whether the Bush has it but at least some other Nimitz-class seem to have (or have had) that paint scheme.

 

Don't forget colours for the meatball too (perhaps you've already done this).

Posted

Hi,

and thanks guys. I`m very happy. Well, I think that it is a good way to answer some questions while I show some pics. So lets start with the AI fighters. Yes, they can land on the carier. But (!) it looks like that thier is a major bug with the code because the landed aircraft won`t go into the right parking position.

I know that this bug is reported and ED is awere of it so it should be a secondary problem for a short periode of time . (Hopefully ) Here we have a take of by two (great modeled) F-18c Fighters ...

 

screen111211135218.jpg

 

I animated the meatball and the lights. My intention was to make the fight deck a little more lighten by search lights on the top of the "iske". But the problem is that I wasn`t able to find a way to generate a "real" light which means: Light with a scource , a shining way and shadows. On the other hand: Generated lights will cost a lot of performance. So I had the chance to create a shining texture for the flight deck so that there is the illusion that the deck is shining a bit ....

 

screen111211140912.jpg

 

The meatbal work well. I think I have to build some LOD models to make the lights of the meatball more effective which means that the pilot can see the lights better and earlyer as it is now...

 

screen111211141615.jpg

 

Lucky me- My light concept works well in combination with the night vision googles so the effect is attractive and near to the reallity...

 

screen111211142210.jpg

 

However- The model have arround 61.000 triangles now- Nearly 24.ooo polygones. So the count is less them a Su25T. I think that is a very good consence between details and workload. The texture for the flight deck is very high: 4096x2048- That means two times a big texture by 2048x2048. Hm... doesnt matter if I someday will be able to create dds files ... someday.

 

At last: Sorry for my English- I had a big load of beer and vodka last night. I love beer`n chicks :D

Best regards,

TOM

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Great model, but DCS need put the ships poly count maximus for modeling proposses, not sure the new Tyconderoga cruiser poly count, but them may be a reference to future model makers.

 

The weapons has been implemented, I can search the weapons and systems of CVN-77 for model proposes if you like

--------------------

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Posted

Thank you very much.

 

Well- Now I parked some F-18 Hornets on the flight deck. The problem ist that one Hornet have arround 37k triangles. And now the number of trianglecount increases up to 250k. Think thats much enough- Otherwise I have to clear the deck:smilewink:

 

47440673.jpg

 

One shot FC2 engine...

 

screenshot288u.jpg

 

...and DCS-engine BS2.

 

screen111211190840.jpg

 

Greetings,

TOM

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Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Hi Tom, a really great job!!!:thumbup:

 

There is the possibility to see this carrier on FC2???

would be great!!!

:smilewink:

SO Win7 64 Bit | MB ASUS Rampage II Gene | CPU Intel Core i7 920 @ 3.4 Ghz | GPU EVGA GTX 970 4GB GDDR5 | RAM Corsair Dominator 12 GB | SSD OCZ 120 GB + HD WD 1000 GB WD10ears

Posted

Is it possible to replace an existing ship slot, say one of the useless cargo boats or even a sub with another carrier, that way we get more of them, different deck skins required of course, which is another problem.

 

Just an idle thought.

 

PS: Sorry Tom, nearly forgot to add my congratulations on another amazing bit of work.

Posted

Looking great TOM, I'm sure a lot of people are really going to appreciate this one! I would recommend not putting the hornets on the deck. Maybe instead adding some realistically chosen low-poly vehicles (tugs and the like,) but the jets are high poly and in all honesty, not very accurate. For me at least, it would spoil some of the immersion.

Posted (edited)

Hi,

 

....the Hornets are very accurate. It is the C-version and I spent a lot of time for it. :huh: But right- Some Trucks, traktors and a Tilly would be nice:) . Thanks for the infos about the white line and yellow stabs =)

 

58843481.jpg

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Edited by TOMCATZ

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

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